X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=a5e0b22eba295bc28cd03645f49bcbaec44e293f;hb=4096fcbae692bfbf2f6506786659872a60b31693;hp=76a421bdbb5256974c432be1719fd4407a33dc8d;hpb=95566a9d19e926d3fc4868efda00b2cabe6955d6;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 76a421bd..a5e0b22e 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -68,8 +68,26 @@ #define DEFAULT_KEY_LOAD_GAME KSYM_F2 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE -/* values for basic move directions (effective at runtime) */ +/* values for button status */ +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 + + +/* values for move directions */ #define MV_BIT_LEFT 0 #define MV_BIT_RIGHT 1 #define MV_BIT_UP 2 @@ -77,19 +95,11 @@ #define NUM_DIRECTIONS 4 -/* values for special "button" bitmasks (effective at runtime) */ +/* values for special "button" bitmasks */ #define BUTTON_1 4 #define BUTTON_2 5 -/* values for special move patterns (stored in level files) */ -#define MV_BIT_TOWARDS_PLAYER 6 -#define MV_BIT_AWAY_FROM_PLAYER 7 -#define MV_BIT_ALONG_LEFT_SIDE 8 -#define MV_BIT_ALONG_RIGHT_SIDE 9 -#define MV_BIT_TURNING_LEFT 10 -#define MV_BIT_TURNING_RIGHT 11 - -/* values for move direction/pattern and special "button" key bitmasks */ +/* values for move direction and special "button" key bitmasks */ #define MV_NO_MOVING 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) @@ -106,30 +116,6 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) -#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) -#define MV_VERTICAL (MV_UP | MV_DOWN) -#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL) -#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) -#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) -#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) -#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) -#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) -#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) -#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) - -/* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 - /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -695,8 +681,8 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, int); void InitExitFunction(void (*exit_function)(int)); -void InitPlatformDependantStuff(void); -void ClosePlatformDependantStuff(void); +void InitPlatformDependentStuff(void); +void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); void InitGfxDoor1Info(int, int, int, int); @@ -754,6 +740,8 @@ inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void); inline void NextEvent(Event *event); inline Key GetEventKey(KeyEvent *, boolean); +inline KeyMod HandleKeyModState(Key, int); +inline KeyMod GetKeyModState(); inline boolean CheckCloseWindowEvent(ClientMessageEvent *); inline void InitJoysticks();