X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=a3d94efd8159d5e7769f4d7f6d5dae55ba03c57f;hb=0c5427e607bcc1b34dde35616d39c768fc4be184;hp=327cba881e18ab2b806c4823691f5056e6b53df4;hpb=207dd0ba7951139a27a87a091c7eb98c395f3c70;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 327cba88..a3d94efd 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -16,9 +16,9 @@ #include "types.h" -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) #include "macosx.h" -#elif defined(PLATFORM_WIN32) +#elif defined(PLATFORM_WINDOWS) #include "windows.h" #elif defined(PLATFORM_ANDROID) #include "android.h" @@ -111,6 +111,7 @@ #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" #define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_GETTAPE "/api/scores/gettape" #define API_SERVER_URI_RENAME "/api/players/rename" #define API_SERVER_URI_RESETUUID "/api/players/resetuuid" @@ -147,7 +148,7 @@ #define USE_TOUCH_INPUT_OVERLAY #define USE_COMPLETE_DISPLAY #define HAS_SCREEN_KEYBOARD -#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100) #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) @@ -162,7 +163,7 @@ #define DEFAULT_KEY_RIGHT KSYM_Right #define DEFAULT_KEY_UP KSYM_Up #define DEFAULT_KEY_DOWN KSYM_Down -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) #define DEFAULT_KEY_SNAP KSYM_Control_L #define DEFAULT_KEY_DROP KSYM_KP_Enter #else @@ -175,6 +176,8 @@ // default shortcut keys #define DEFAULT_KEY_SAVE_GAME KSYM_F1 #define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_RESTART_GAME KSYM_F3 +#define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 @@ -237,6 +240,7 @@ #define MB_MENU_MARK TRUE #define MB_MENU_INITIALIZE (-1) #define MB_MENU_LEAVE (-2) +#define MB_MENU_CONTINUE (-3) #define MB_LEFTBUTTON 1 #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 @@ -652,10 +656,14 @@ #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" #define DOCS_DIRECTORY "docs" +#define ELEMENTS_DIRECTORY "elements" +#define CREDITS_DIRECTORY "credits" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" #define USERS_DIRECTORY "users" +#define PERSISTENT_DIRECTORY "/persistent" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -695,6 +703,8 @@ #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt" +#define FALLBACK_TEXT_FILENAME "fallback.txt" + #define LOG_OUT_BASENAME "stdout.txt" #define LOG_ERR_BASENAME "stderr.txt" @@ -714,7 +724,7 @@ #define STRING_NEWLINE_UNIX "\n" #define STRING_NEWLINE_DOS "\r\n" -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS #define STRING_NEWLINE STRING_NEWLINE_DOS @@ -789,9 +799,10 @@ #define TREE_TYPE_LEVEL_DIR 3 #define TREE_TYPE_LEVEL_NR 4 #define TREE_TYPE_PLAYER_NAME 5 +#define TREE_TYPE_SCORE_ENTRY 6 #define NUM_BASE_TREE_TYPES 4 -#define NUM_TREE_TYPES 6 +#define NUM_TREE_TYPES 7 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \ (type) == TREE_TYPE_SOUNDS_DIR || \ @@ -805,12 +816,17 @@ #define INFOTEXT_LEVEL_DIR "Level Sets" #define INFOTEXT_LEVEL_NR "Levels" #define INFOTEXT_PLAYER_NAME "Players & Teams" +#define INFOTEXT_SCORE_ENTRY "Hall of Fame" #define BACKLINK_TEXT_MAIN ".. (main menu)" #define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" +#define BACKLINK_TEXT_BACK "back" +#define BACKLINK_TEXT_NEXT "next" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ + INFOTEXT_SCORE_ENTRY : \ + (t) == TREE_TYPE_PLAYER_NAME ? \ INFOTEXT_PLAYER_NAME : \ (t) == TREE_TYPE_LEVEL_NR ? \ INFOTEXT_LEVEL_NR : \ @@ -824,7 +840,9 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) -#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ + BACKLINK_TEXT_BACK : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ BACKLINK_TEXT_MAIN : \ BACKLINK_TEXT_SETUP) @@ -985,7 +1003,12 @@ #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ - gfx.draw_busy_anim_function(); \ + gfx.draw_busy_anim_function(TRUE); \ +} +#define UPDATE_BUSY_STATE_NOT_LOADING() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(FALSE); \ } @@ -1207,7 +1230,7 @@ struct GfxInfo int anim_random_frame; - void (*draw_busy_anim_function)(void); + void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); void (*draw_tile_cursor_function)(int); @@ -1355,6 +1378,7 @@ struct SetupEditorCascadeInfo boolean el_steel_chars; boolean el_ce; boolean el_ge; + boolean el_es; boolean el_ref; boolean el_user; boolean el_dynamic; @@ -1364,6 +1388,8 @@ struct SetupShortcutInfo { Key save_game; Key load_game; + Key restart_game; + Key pause_before_end; Key toggle_pause; Key focus_player[MAX_PLAYERS]; @@ -1434,6 +1460,15 @@ struct SetupInternalInfo boolean menu_shortcuts; boolean menu_exit; boolean menu_save_and_exit; + + boolean info_title; + boolean info_elements; + boolean info_music; + boolean info_credits; + boolean info_program; + boolean info_version; + boolean info_levelset; + boolean info_exit; }; struct SetupDebugInfo @@ -1467,6 +1502,7 @@ struct SetupInfo int engine_snapshot_memory; boolean fade_screens; boolean autorecord; + boolean auto_pause_on_start; boolean show_titlescreen; boolean quick_doors; boolean team_mode; @@ -1591,10 +1627,14 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) int sort_priority; // sort levels by 'sort_priority' and then by name + int pos; // custom position information of node in tree boolean latest_engine;// force level set to use the latest game engine @@ -1913,7 +1953,7 @@ void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int)); @@ -2013,6 +2053,7 @@ KeyMod GetKeyModStateFromEvents(void); void StartTextInput(int, int, int, int); void StopTextInput(void); void PushUserEvent(int, int, int); +boolean PendingEscapeKeyEvent(void); void InitJoysticks(void); boolean ReadJoystick(int, int *, int *, boolean *, boolean *);