X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=924b906032aa2ff0c8ce0a3896e3304f3939a18a;hb=430aa8b71d2031eabc6341d4812363023105586e;hp=4d8940d135125a919641ff08b5e94ddc70b31499;hpb=ae0910c3223faf69f7638780ff8e49cf08bbb554;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 4d8940d1..924b9060 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -236,16 +236,14 @@ struct AudioSystemInfo boolean sound_enabled; boolean sound_deactivated; /* for temporarily disabling sound */ - void (*func_reload_sounds)(void); - void (*func_reload_music)(void); - int soundserver_pipe[2]; int soundserver_pid; char *device_name; int device_fd; - int channels; + int num_channels; int music_channel; + int first_sound_channel; }; struct GfxInfo @@ -480,8 +478,6 @@ void ReloadCustomImage(Bitmap *, char *); inline void OpenAudio(void); inline void CloseAudio(void); inline void SetAudioMode(boolean); -inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void), - void (*func_reload_music)(void)); inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void);