X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=8eb5d9ab99e8eceb795a11521214400540a9e044;hb=479bba3c31872d0bf11756a6380988bf787ce5ef;hp=af6b95a259e841b9775811103dd640ad1317be01;hpb=5dd3c868d9df906623a5fc0ff2124655a14e3715;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index af6b95a2..8eb5d9ab 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -34,88 +34,139 @@ /* the additional 'b' is needed for Win32 to open files in binary mode */ -#define MODE_READ "rb" -#define MODE_WRITE "wb" -#define MODE_APPEND "ab" +#define MODE_READ "rb" +#define MODE_WRITE "wb" +#define MODE_APPEND "ab" -#define DEFAULT_DEPTH 0 +#define DEFAULT_DEPTH 0 -#define BLIT_OPAQUE 0 -#define BLIT_MASKED 1 -#define BLIT_INVERSE 2 -#define BLIT_ON_BACKGROUND 3 +#define BLIT_OPAQUE 0 +#define BLIT_MASKED 1 +#define BLIT_INVERSE 2 +#define BLIT_ON_BACKGROUND 3 -#define FULLSCREEN_NOT_AVAILABLE FALSE -#define FULLSCREEN_AVAILABLE TRUE +#define FULLSCREEN_NOT_AVAILABLE FALSE +#define FULLSCREEN_AVAILABLE TRUE /* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down +#define DEFAULT_KEY_LEFT KSYM_Left +#define DEFAULT_KEY_RIGHT KSYM_Right +#define DEFAULT_KEY_UP KSYM_Up +#define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_KP_Enter +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_Control_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape +#define DEFAULT_KEY_OKAY KSYM_Return +#define DEFAULT_KEY_CANCEL KSYM_Escape /* default shortcut keys */ -#define DEFAULT_KEY_SAVE_GAME KSYM_F1 -#define DEFAULT_KEY_LOAD_GAME KSYM_F2 -#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_SAVE_GAME KSYM_F1 +#define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 +#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 +#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7 +#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 +#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 /* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE /* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 /* values for move directions */ -#define MV_BIT_LEFT 0 -#define MV_BIT_RIGHT 1 -#define MV_BIT_UP 2 -#define MV_BIT_DOWN 3 +#define MV_BIT_LEFT 0 +#define MV_BIT_RIGHT 1 +#define MV_BIT_UP 2 +#define MV_BIT_DOWN 3 -#define NUM_DIRECTIONS 4 +#define NUM_DIRECTIONS 4 + +/* diagonal movement directions are used in a different contect than buttons */ +#define MV_BIT_UPLEFT 4 +#define MV_BIT_UPRIGHT 5 +#define MV_BIT_DOWNLEFT 6 +#define MV_BIT_DOWNRIGHT 7 + +#define NUM_DIRECTIONS_FULL 8 /* values for special "button" bitmasks */ -#define BUTTON_1 4 -#define BUTTON_2 5 +#define BUTTON_1 4 +#define BUTTON_2 5 -/* values for move direction and special "button" key bitmasks */ -#define MV_NO_MOVING 0 +/* values for special "focus player" bitmasks */ +#define BIT_SET_FOCUS 6 + +/* values for move directions and special "button" key bitmasks */ +#define MV_NONE 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) +#define MV_UPLEFT (MV_UP | MV_LEFT) +#define MV_UPRIGHT (MV_UP | MV_RIGHT) +#define MV_DOWNLEFT (MV_DOWN | MV_LEFT) +#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) + +#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) +#define MV_VERTICAL (MV_UP | MV_DOWN) +#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) +#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) +#define MV_NO_DIRECTION (MV_NONE) + #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) -#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ - (x) == MV_RIGHT ? MV_BIT_RIGHT : \ - (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) - +#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS) + +#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \ + (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \ + (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \ + (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \ + (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \ + MV_NONE) + +#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ + (x) == MV_RIGHT ? MV_BIT_RIGHT : \ + (x) == MV_UP ? MV_BIT_UP : \ + (x) == MV_DOWN ? MV_BIT_DOWN : \ + (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \ + (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \ + (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \ + (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \ + MV_BIT_DOWN) + +#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ + (x) == MV_RIGHT ? MV_LEFT : \ + (x) == MV_UP ? MV_DOWN : \ + (x) == MV_DOWN ? MV_UP : \ + (x) == MV_UPLEFT ? MV_DOWNRIGHT : \ + (x) == MV_UPRIGHT ? MV_DOWNLEFT : \ + (x) == MV_DOWNLEFT ? MV_UPRIGHT : \ + (x) == MV_DOWNRIGHT ? MV_UPLEFT : \ + MV_NONE) /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -124,11 +175,15 @@ #define ANIM_PINGPONG (1 << 2) #define ANIM_PINGPONG2 (1 << 3) #define ANIM_RANDOM (1 << 4) -#define ANIM_REVERSE (1 << 5) +#define ANIM_CE_VALUE (1 << 5) +#define ANIM_CE_SCORE (1 << 6) +#define ANIM_REVERSE (1 << 7) +#define ANIM_OPAQUE_PLAYER (1 << 8) /* values for special (non game element) animation modes */ -#define ANIM_HORIZONTAL (1 << 6) -#define ANIM_VERTICAL (1 << 7) +#define ANIM_HORIZONTAL (1 << 9) +#define ANIM_VERTICAL (1 << 10) +#define ANIM_STATIC_PANEL (1 << 11) #define ANIM_DEFAULT ANIM_LOOP @@ -168,6 +223,15 @@ #define CURSOR_DEFAULT 0 #define CURSOR_PLAYFIELD 1 +/* fundamental game speed values */ +#define ONE_SECOND_DELAY 1000 /* delay value for one second */ +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) + +/* maximum playfield size supported by libgame functions */ +#define MAX_PLAYFIELD_WIDTH 128 +#define MAX_PLAYFIELD_HEIGHT 128 /* maximum number of parallel players supported by libgame functions */ #define MAX_PLAYERS 4 @@ -237,6 +301,7 @@ #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" +#define EDITORCASCADE_FILENAME "editorcascade.conf" #define HELPANIM_FILENAME "helpanim.conf" #define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "levelinfo.conf" @@ -251,8 +316,9 @@ #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" #define EDITORSETUP_FILENAME "edsetup.cnf" -#define HELPANIM_FILENAME "helpanim.conf" -#define HELPTEXT_FILENAME "helptext.conf" +#define EDITORCASCADE_FILENAME "edcascad.conf" +#define HELPANIM_FILENAME "helpanim.cnf" +#define HELPTEXT_FILENAME "helptext.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" #define GRAPHICSINFO_FILENAME "gfxinfo.cnf" #define SOUNDSINFO_FILENAME "sndinfo.cnf" @@ -270,7 +336,11 @@ PAGEX3: buffer for animations */ -#define DOOR_GFX_PAGESIZE (gfx.dxsize) +/* these values are hard-coded to be able to use them in initialization */ +#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */ +#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */ + +#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH) #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) @@ -280,7 +350,7 @@ #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 (0) -#define DOOR_GFX_PAGEY2 (gfx.dysize) +#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT) /* macros for version handling */ @@ -322,6 +392,13 @@ /* values for artwork handling */ +#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(leveldir)->graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(leveldir)->sounds_set : \ + &(leveldir)->music_set) + #define LEVELDIR_ARTWORK_SET(leveldir, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ (leveldir)->graphics_set : \ @@ -329,6 +406,13 @@ (leveldir)->sounds_set : \ (leveldir)->music_set) +#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(leveldir)->graphics_path : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(leveldir)->sounds_path : \ + &(leveldir)->music_path) + #define LEVELDIR_ARTWORK_PATH(leveldir, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ (leveldir)->graphics_path : \ @@ -352,11 +436,18 @@ #define ARTWORK_FIRST_NODE(artwork, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ - (artwork).gfx_first : \ + (artwork).gfx_first : \ (type) == ARTWORK_TYPE_SOUNDS ? \ - (artwork).snd_first : \ + (artwork).snd_first : \ (artwork).mus_first) +#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(artwork).gfx_current_identifier : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(artwork).snd_current_identifier : \ + &(artwork).mus_current_identifier) + #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ (artwork).gfx_current_identifier : \ @@ -397,8 +488,9 @@ typedef int (*EventFilter)(const Event *); struct ProgramInfo { - char *command_basename; - char *userdata_directory; + char *command_basepath; /* directory that contains the program */ + char *command_basename; /* base filename of the program binary */ + char *userdata_directory; /* personal user data directory */ char *program_title; char *window_title; @@ -469,9 +561,13 @@ struct AudioSystemInfo struct FontBitmapInfo { Bitmap *bitmap; + int src_x, src_y; /* start position of animation frames */ int width, height; /* width/height of each animation frame */ - int draw_x, draw_y; /* offset for drawing font characters */ + + int draw_xoffset; /* offset for drawing font characters */ + int draw_yoffset; /* offset for drawing font characters */ + int num_chars; int num_chars_per_line; @@ -541,6 +637,7 @@ struct SetupEditorInfo { boolean el_boulderdash; boolean el_emerald_mine; + boolean el_emerald_mine_club; boolean el_more; boolean el_sokoban; boolean el_supaplex; @@ -548,17 +645,37 @@ struct SetupEditorInfo boolean el_dx_boulderdash; boolean el_chars; boolean el_custom; - boolean el_custom_more; boolean el_user_defined; + boolean el_dynamic; boolean el_headlines; }; +struct SetupEditorCascadeInfo +{ + boolean el_bd; + boolean el_em; + boolean el_emc; + boolean el_rnd; + boolean el_sb; + boolean el_sp; + boolean el_dc; + boolean el_dx; + boolean el_chars; + boolean el_ce; + boolean el_ge; + boolean el_user; + boolean el_dynamic; +}; + struct SetupShortcutInfo { Key save_game; Key load_game; Key toggle_pause; + + Key focus_player[MAX_PLAYERS]; + Key focus_player_all; }; struct SetupSystemInfo @@ -585,9 +702,14 @@ struct SetupInfo boolean quick_doors; boolean team_mode; boolean handicap; + boolean skip_levels; boolean time_limit; boolean fullscreen; boolean ask_on_escape; + boolean ask_on_escape_editor; + boolean quick_switch; + boolean input_on_focus; + boolean prefer_aga_graphics; char *graphics_set; char *sounds_set; @@ -597,6 +719,7 @@ struct SetupInfo boolean override_level_music; struct SetupEditorInfo editor; + struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; struct SetupSystemInfo system; @@ -625,7 +748,10 @@ struct TreeInfo char *name_sorting; /* optional sorting name for correct name sorting */ char *author; /* level or artwork author name */ char *imported_from; /* optional comment for imported levels or artwork */ + char *imported_by; /* optional comment for imported levels or artwork */ + char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */ + char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */ char *graphics_set; /* optional custom graphics set (level tree only) */ char *sounds_set; /* optional custom sounds set (level tree only) */ char *music_set; /* optional custom music set (level tree only) */ @@ -645,8 +771,11 @@ struct TreeInfo boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ - boolean user_defined; /* user defined levels are stored in home directory */ + boolean in_user_dir; /* user defined levels are stored in home directory */ + boolean user_defined; /* levels in user directory and marked as "private" */ boolean readonly; /* readonly levels can not be changed with editor */ + boolean handicap; /* level set has no handicap when set to "false" */ + boolean skip_levels; /* levels can be skipped when set to "true" */ int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ @@ -681,6 +810,12 @@ struct ValueTextInfo }; struct ConfigInfo +{ + char *token; + char *value; +}; + +struct ConfigTypeInfo { char *token; char *value; @@ -704,6 +839,7 @@ struct FileInfo char **parameter; /* array of file parameters */ boolean redefined; + boolean fallback_to_default; }; struct SetupFileList @@ -740,7 +876,7 @@ struct ArtworkListInfo struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */ int num_suffix_list_entries; - struct ConfigInfo *suffix_list; /* parameter suffixes array */ + struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */ int num_base_prefixes; int num_ext1_suffixes; @@ -782,6 +918,7 @@ extern struct ArtworkInfo artwork; extern struct JoystickInfo joystick; extern struct SetupInfo setup; +extern LevelDirTree *leveldir_first_all; extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; @@ -838,6 +975,7 @@ inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); inline boolean DrawingOnBackground(int, int); inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); +inline void DrawSimpleBlackLine(Bitmap *, int, int, int, int); inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); inline void DrawLines(Bitmap *, struct XY *, int, Pixel); inline Pixel GetPixel(Bitmap *, int, int); @@ -857,7 +995,7 @@ Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); -void CreateBitmapWithSmallBitmaps(Bitmap *); +void CreateBitmapWithSmallBitmaps(Bitmap *, int); void SetMouseCursor(int); @@ -868,6 +1006,7 @@ inline void SetAudioMode(boolean); inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void); inline void NextEvent(Event *event); +inline void PeekEvent(Event *event); inline Key GetEventKey(KeyEvent *, boolean); inline KeyMod HandleKeyModState(Key, int); inline KeyMod GetKeyModState();