X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=8eb5d9ab99e8eceb795a11521214400540a9e044;hb=479bba3c31872d0bf11756a6380988bf787ce5ef;hp=a164fbe2df3ceb70f791809c2203858a9f339543;hpb=b2910d93736e3da9f27fa8bf8ff5979b85e43a75;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index a164fbe2..8eb5d9ab 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -34,70 +34,86 @@ /* the additional 'b' is needed for Win32 to open files in binary mode */ -#define MODE_READ "rb" -#define MODE_WRITE "wb" -#define MODE_APPEND "ab" +#define MODE_READ "rb" +#define MODE_WRITE "wb" +#define MODE_APPEND "ab" -#define DEFAULT_DEPTH 0 +#define DEFAULT_DEPTH 0 -#define BLIT_OPAQUE 0 -#define BLIT_MASKED 1 -#define BLIT_INVERSE 2 -#define BLIT_ON_BACKGROUND 3 +#define BLIT_OPAQUE 0 +#define BLIT_MASKED 1 +#define BLIT_INVERSE 2 +#define BLIT_ON_BACKGROUND 3 -#define FULLSCREEN_NOT_AVAILABLE FALSE -#define FULLSCREEN_AVAILABLE TRUE +#define FULLSCREEN_NOT_AVAILABLE FALSE +#define FULLSCREEN_AVAILABLE TRUE /* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down +#define DEFAULT_KEY_LEFT KSYM_Left +#define DEFAULT_KEY_RIGHT KSYM_Right +#define DEFAULT_KEY_UP KSYM_Up +#define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_KP_Enter +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_Control_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape +#define DEFAULT_KEY_OKAY KSYM_Return +#define DEFAULT_KEY_CANCEL KSYM_Escape /* default shortcut keys */ -#define DEFAULT_KEY_SAVE_GAME KSYM_F1 -#define DEFAULT_KEY_LOAD_GAME KSYM_F2 -#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_SAVE_GAME KSYM_F1 +#define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 +#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 +#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7 +#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 +#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 /* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE /* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 /* values for move directions */ -#define MV_BIT_LEFT 0 -#define MV_BIT_RIGHT 1 -#define MV_BIT_UP 2 -#define MV_BIT_DOWN 3 +#define MV_BIT_LEFT 0 +#define MV_BIT_RIGHT 1 +#define MV_BIT_UP 2 +#define MV_BIT_DOWN 3 -#define NUM_DIRECTIONS 4 +#define NUM_DIRECTIONS 4 + +/* diagonal movement directions are used in a different contect than buttons */ +#define MV_BIT_UPLEFT 4 +#define MV_BIT_UPRIGHT 5 +#define MV_BIT_DOWNLEFT 6 +#define MV_BIT_DOWNRIGHT 7 + +#define NUM_DIRECTIONS_FULL 8 /* values for special "button" bitmasks */ -#define BUTTON_1 4 -#define BUTTON_2 5 +#define BUTTON_1 4 +#define BUTTON_2 5 + +/* values for special "focus player" bitmasks */ +#define BIT_SET_FOCUS 6 /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0 @@ -106,6 +122,11 @@ #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) +#define MV_UPLEFT (MV_UP | MV_LEFT) +#define MV_UPRIGHT (MV_UP | MV_RIGHT) +#define MV_DOWNLEFT (MV_DOWN | MV_LEFT) +#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) + #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) #define MV_VERTICAL (MV_UP | MV_DOWN) #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) @@ -118,15 +139,34 @@ #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) -#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ - (x) == MV_RIGHT ? MV_BIT_RIGHT : \ - (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) - -#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ - (x) == MV_RIGHT ? MV_LEFT : \ - (x) == MV_UP ? MV_DOWN : \ - (x) == MV_DOWN ? MV_UP : MV_NONE) - +#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS) + +#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \ + (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \ + (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \ + (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \ + (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \ + MV_NONE) + +#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ + (x) == MV_RIGHT ? MV_BIT_RIGHT : \ + (x) == MV_UP ? MV_BIT_UP : \ + (x) == MV_DOWN ? MV_BIT_DOWN : \ + (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \ + (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \ + (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \ + (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \ + MV_BIT_DOWN) + +#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ + (x) == MV_RIGHT ? MV_LEFT : \ + (x) == MV_UP ? MV_DOWN : \ + (x) == MV_DOWN ? MV_UP : \ + (x) == MV_UPLEFT ? MV_DOWNRIGHT : \ + (x) == MV_UPRIGHT ? MV_DOWNLEFT : \ + (x) == MV_DOWNLEFT ? MV_UPRIGHT : \ + (x) == MV_DOWNRIGHT ? MV_UPLEFT : \ + MV_NONE) /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -138,11 +178,12 @@ #define ANIM_CE_VALUE (1 << 5) #define ANIM_CE_SCORE (1 << 6) #define ANIM_REVERSE (1 << 7) +#define ANIM_OPAQUE_PLAYER (1 << 8) /* values for special (non game element) animation modes */ -#define ANIM_HORIZONTAL (1 << 8) -#define ANIM_VERTICAL (1 << 9) -#define ANIM_STATIC_PANEL (1 << 10) +#define ANIM_HORIZONTAL (1 << 9) +#define ANIM_VERTICAL (1 << 10) +#define ANIM_STATIC_PANEL (1 << 11) #define ANIM_DEFAULT ANIM_LOOP @@ -182,6 +223,15 @@ #define CURSOR_DEFAULT 0 #define CURSOR_PLAYFIELD 1 +/* fundamental game speed values */ +#define ONE_SECOND_DELAY 1000 /* delay value for one second */ +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) + +/* maximum playfield size supported by libgame functions */ +#define MAX_PLAYFIELD_WIDTH 128 +#define MAX_PLAYFIELD_HEIGHT 128 /* maximum number of parallel players supported by libgame functions */ #define MAX_PLAYERS 4 @@ -386,9 +436,9 @@ #define ARTWORK_FIRST_NODE(artwork, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ - (artwork).gfx_first : \ + (artwork).gfx_first : \ (type) == ARTWORK_TYPE_SOUNDS ? \ - (artwork).snd_first : \ + (artwork).snd_first : \ (artwork).mus_first) #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \ @@ -511,9 +561,13 @@ struct AudioSystemInfo struct FontBitmapInfo { Bitmap *bitmap; + int src_x, src_y; /* start position of animation frames */ int width, height; /* width/height of each animation frame */ - int draw_x, draw_y; /* offset for drawing font characters */ + + int draw_xoffset; /* offset for drawing font characters */ + int draw_yoffset; /* offset for drawing font characters */ + int num_chars; int num_chars_per_line; @@ -611,7 +665,6 @@ struct SetupEditorCascadeInfo boolean el_ce; boolean el_ge; boolean el_user; - boolean el_generic; boolean el_dynamic; }; @@ -620,6 +673,9 @@ struct SetupShortcutInfo Key save_game; Key load_game; Key toggle_pause; + + Key focus_player[MAX_PLAYERS]; + Key focus_player_all; }; struct SetupSystemInfo @@ -650,6 +706,10 @@ struct SetupInfo boolean time_limit; boolean fullscreen; boolean ask_on_escape; + boolean ask_on_escape_editor; + boolean quick_switch; + boolean input_on_focus; + boolean prefer_aga_graphics; char *graphics_set; char *sounds_set; @@ -690,6 +750,8 @@ struct TreeInfo char *imported_from; /* optional comment for imported levels or artwork */ char *imported_by; /* optional comment for imported levels or artwork */ + char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */ + char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */ char *graphics_set; /* optional custom graphics set (level tree only) */ char *sounds_set; /* optional custom sounds set (level tree only) */ char *music_set; /* optional custom music set (level tree only) */ @@ -856,6 +918,7 @@ extern struct ArtworkInfo artwork; extern struct JoystickInfo joystick; extern struct SetupInfo setup; +extern LevelDirTree *leveldir_first_all; extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr;