X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=88df586da83d553995800bd2767552197b33418e;hb=22c1545e660b56b81728829aec43de128934ae04;hp=c645089b6a3e91d49cce74042daa62280a2ee43d;hpb=3e10387c490e2db8997d6e909d7d13d71fe876e3;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index c645089b..88df586d 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -96,7 +96,10 @@ #define TOUCH_MOVE_DISTANCE_DEFAULT 2 #define TOUCH_DROP_DISTANCE_DEFAULT 5 +#define TOUCH_TRANSPARENCY_DEFAULT 50 +#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100) +#define ALPHA_FADING_STEPSIZE(x) ((x) / 25) /* values for special settings for mobile devices */ #if defined(PLATFORM_ANDROID) @@ -106,7 +109,6 @@ #define SCREEN_KEYBOARD_POS(h) ((h) / 2) #endif - /* default input keys */ #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right @@ -452,6 +454,45 @@ #define MAX_GLOBAL_ANIMS 32 #define MAX_GLOBAL_ANIM_PARTS 32 +/* minimum/maximum/default x/y grid size for virtual buttons */ +#define MIN_GRID_XSIZE 3 +#define MIN_GRID_YSIZE 3 +#define MAX_GRID_XSIZE 32 +#define MAX_GRID_YSIZE 32 +#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \ + video.screen_height)) +#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \ + video.screen_height)) +#define DEFAULT_GRID_XSIZE_0 18 +#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \ + DEFAULT_GRID_XSIZE_0 * \ + GRID_REAL_HEIGHT / \ + GRID_REAL_WIDTH), \ + MAX_GRID_YSIZE) +#define DEFAULT_GRID_XSIZE_1 13 +#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \ + DEFAULT_GRID_XSIZE_1 * \ + GRID_REAL_WIDTH / \ + GRID_REAL_HEIGHT), \ + MAX_GRID_YSIZE) + +#define DEFAULT_GRID_XSIZE(n) (n == 0 ? DEFAULT_GRID_XSIZE_0 : \ + DEFAULT_GRID_XSIZE_1) +#define DEFAULT_GRID_YSIZE(n) (n == 0 ? DEFAULT_GRID_YSIZE_0 : \ + DEFAULT_GRID_YSIZE_1) + +#define GRID_ACTIVE_NR() (video.screen_width > \ + video.screen_height ? 0 : 1) + +/* values for grid button characters for virtual buttons */ +#define CHAR_GRID_BUTTON_NONE ' ' +#define CHAR_GRID_BUTTON_LEFT '<' +#define CHAR_GRID_BUTTON_RIGHT '>' +#define CHAR_GRID_BUTTON_UP '^' +#define CHAR_GRID_BUTTON_DOWN 'v' +#define CHAR_GRID_BUTTON_SNAP '1' +#define CHAR_GRID_BUTTON_DROP '2' + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -976,6 +1017,14 @@ struct OverlayInfo { boolean enabled; /* overlay generally enabled or disabled */ boolean active; /* overlay activated (depending on game mode) */ + + boolean show_grid; + + int grid_xsize; + int grid_ysize; + + char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + char grid_button_highlight; }; struct JoystickInfo @@ -1004,6 +1053,15 @@ struct SetupTouchInfo char *control_type; int move_distance; int drop_distance; + + int grid_xsize[2]; + int grid_ysize[2]; + + char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + + int transparency; /* in percent (0 == opaque, 100 == invisible) */ + + boolean grid_initialized; }; struct SetupInputInfo @@ -1544,6 +1602,7 @@ void SetTileCursorXY(int, int); void SetTileCursorSXSY(int, int); void SetOverlayEnabled(boolean); void SetOverlayActive(boolean); +void SetOverlayShowGrid(boolean); boolean GetOverlayActive(); void SetDrawDeactivationMask(int); int GetDrawDeactivationMask(void);