X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=86dc01ac0ab0c6ac995fa8fc7595ffee8b632337;hb=fdd2829c52e8f4ec204e089b5d35ed5aef50e4e6;hp=b2840a2456f4f337b06a34d182434f2eadfc8321;hpb=9afa3bb01a86fb8640e763afb05b492619958b7f;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index b2840a24..86dc01ac 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -311,11 +311,6 @@ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) -/* on modern graphics systems and when using the SDL target, the old tile redraw - optimization can slow things down a lot due to many small blits compared to - one single playfield-sized blit (especially observed on Mac OS X with SDL) */ -#define REDRAWTILES_THRESHOLD 0 - #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ y >= gfx.sy && y < gfx.sy + gfx.sysize) #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \ @@ -438,7 +433,12 @@ #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" -#define ERROR_BASENAME "stderr.txt" +#define LOG_OUT_BASENAME "stdout.txt" +#define LOG_ERR_BASENAME "stderr.txt" + +#define LOG_OUT_ID 0 +#define LOG_ERR_ID 1 +#define NUM_LOGS 2 #define STRING_PARENT_DIRECTORY ".." #define STRING_TOP_DIRECTORY "/" @@ -677,8 +677,9 @@ struct ProgramInfo char *cookie_prefix; - char *error_filename; /* filename where to write error messages to */ - FILE *error_file; /* (used instead of 'stderr' on some systems) */ + char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */ + FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */ + FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */ int version_major; int version_minor; @@ -972,7 +973,6 @@ struct SetupInfo boolean scroll_delay; boolean scroll_delay_value; char *engine_snapshot_mode; - boolean soft_scrolling; boolean fade_screens; boolean autorecord; boolean show_titlescreen;