X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=7abe732835c21cf761014e35d200554c0118d2f5;hb=522cba3565ad60664933d454f83518961deb41c5;hp=9193f8a915cdca70f0470ba33e74df53bcd0a779;hpb=8fbf8a2b1afed9d7b6fec76463eeff17405608a7;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 9193f8a9..7abe7328 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -192,11 +192,12 @@ #define DRAW_GLOBAL_ANIM_STAGE_1 1 #define DRAW_GLOBAL_ANIM_STAGE_2 2 -/* values for drawing target for global border */ -#define DRAW_BORDER_TO_BACKBUFFER 0 -#define DRAW_BORDER_TO_SCREEN 1 -#define DRAW_BORDER_TO_FADE_SOURCE 2 -#define DRAW_BORDER_TO_FADE_TARGET 3 +/* values for drawing target (various functions) */ +#define DRAW_TO_BACKBUFFER 0 +#define DRAW_TO_FIELDBUFFER 1 +#define DRAW_TO_SCREEN 2 +#define DRAW_TO_FADE_SOURCE 3 +#define DRAW_TO_FADE_TARGET 4 /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0 @@ -836,6 +837,7 @@ struct GfxInfo Bitmap *background_bitmap; int background_bitmap_mask; + Bitmap *fade_bitmap_backup; Bitmap *fade_bitmap_source; Bitmap *fade_bitmap_target; Bitmap *fade_bitmap_black; @@ -864,7 +866,7 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); - void (*draw_global_anim_function)(int); + void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); int cursor_mode; @@ -1365,7 +1367,7 @@ void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)); +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxCustomArtworkInfo(); void InitGfxOtherSettings();