X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=73fc371603eaf3d6afb3953e1f7b2908137ad545;hb=1be3e5c990b84f8548a80ccd6b7b209a88312141;hp=5249adfcb599df787c497ba9aa6ba153949eedfb;hpb=5f9b6d3b52c7f8dc10c01782d466a1e8f5ca5f26;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 5249adfc..73fc3716 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -118,6 +118,11 @@ #define SCREEN_KEYBOARD_POS(h) ((h) / 2) #endif +// values for drag-and-drop support (some parts not added before SDL 2.0.5) +#if SDL_VERSION_ATLEAST(2,0,5) +#define USE_DRAG_AND_DROP +#endif + // default input keys #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right @@ -753,6 +758,16 @@ &artwork.mus_first : \ NULL) +#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + leveldir_first : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + artwork.gfx_first : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + artwork.snd_first : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + artwork.mus_first : \ + NULL) + // values for artwork handling #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \