X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=73d50ddc0b4ccfcb2b9df2c6b908aa197fae4b61;hb=ffbf029c35d1abc2975fe61dc2cd7230d7e2f04b;hp=f321f217c0d16e71d044d25d017bb08df390d50d;hpb=eaa66141d6a6bfb5ffd4b75d24e941fc0cf0368c;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index f321f217..73d50ddc 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -482,7 +482,8 @@ #define POS_BOTTOM 6 #define POS_ANY 7 #define POS_CE 8 -#define POS_LAST 9 +#define POS_CE_TRIGGER 9 +#define POS_LAST 10 // values for text alignment #define ALIGN_LEFT (1 << 0) @@ -1240,11 +1241,12 @@ struct GfxInfo char * (*get_token_from_font_function)(int); int anim_random_frame; + int anim_first_level; void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); - void (*draw_tile_cursor_function)(int); + void (*draw_tile_cursor_function)(int, int); void (*draw_envelope_request_function)(int); int cursor_mode; @@ -1516,6 +1518,7 @@ struct SetupInfo boolean sound_music; boolean sound_simple; boolean toons; + boolean global_animations; boolean scroll_delay; boolean forced_scroll_delay; int scroll_delay_value; @@ -1979,7 +1982,7 @@ void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); -void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int)); +void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int)); void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int)); void InitGfxCustomArtworkInfo(void); void InitGfxOtherSettings(void); @@ -2008,10 +2011,12 @@ void InitVideoDefaults(void); void InitVideoDisplay(void); void CloseVideoDisplay(void); void InitVideoBuffer(int, int, int, boolean); +void ResetBitmapAlpha(Bitmap *); Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); void ReCreateBitmap(Bitmap **, int, int); void FreeBitmap(Bitmap *); +void SetBitmapAlphaNextBlit(Bitmap *, int); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int); void FadeRectangle(int, int, int, int, int, int, int,