X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=730c8a7fd1e3c245bc8283aac4886b271358ac6d;hb=8d7a5267680e5bb2dbe9925e3d20ef32fda0c734;hp=b6cea7b51ea2d38ed0d5fddae8174d9fa114521a;hpb=67b32ebb347487d2d3a9d926ad8d1c4ed3d9aec6;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index b6cea7b5..730c8a7f 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -324,6 +324,19 @@ #define STYLE_DEFAULT STYLE_NONE +/* values for special global animation events */ +#define ANIM_EVENT_NONE 0 +#define ANIM_EVENT_SELF (1 << 16) +#define ANIM_EVENT_ANY (1 << 17) + +#define ANIM_EVENT_ANIM_BIT 0 +#define ANIM_EVENT_PART_BIT 8 + +#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT) +#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT) + +#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE + /* values for fade mode */ #define FADE_TYPE_NONE 0 #define FADE_TYPE_FADE_IN (1 << 0) @@ -357,6 +370,7 @@ #define POS_LOWER 5 #define POS_BOTTOM 6 #define POS_ANY 7 +#define POS_LAST 8 /* values for text alignment */ #define ALIGN_LEFT (1 << 0) @@ -428,6 +442,10 @@ /* maximum number of levels in a level set */ #define MAX_LEVELS 1000 +/* maximum number of global animation and parts */ +#define MAX_GLOBAL_ANIMS 32 +#define MAX_GLOBAL_ANIM_PARTS 32 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -480,6 +498,7 @@ #define SCORES_DIRECTORY "scores" #define DOCS_DIRECTORY "docs" #define CACHE_DIRECTORY "cache" +#define CONF_DIRECTORY "conf" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -508,10 +527,13 @@ #define SOUNDSINFO_FILENAME "soundsinfo.conf" #define MUSICINFO_FILENAME "musicinfo.conf" #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache" +#define LEVELTEMPLATE_FILENAME "template.level" #define LEVELFILE_EXTENSION "level" #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" +#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt" + #define LOG_OUT_BASENAME "stdout.txt" #define LOG_ERR_BASENAME "stderr.txt" @@ -757,9 +779,16 @@ struct ProgramInfo int version_build; int version_ident; + char *version_string; + char *(*window_title_function)(void); void (*exit_message_function)(char *, va_list); void (*exit_function)(int); + + boolean global_scores; + boolean many_scores_per_name; + + boolean headless; }; struct OptionInfo @@ -774,11 +803,13 @@ struct OptionInfo char *sounds_directory; char *music_directory; char *docs_directory; + char *conf_directory; char *execute_command; char *special_flags; + boolean mytapes; boolean serveronly; boolean network; boolean verbose; @@ -914,13 +945,14 @@ struct GfxInfo struct OverlayInfo { - boolean active; + boolean enabled; /* overlay generally enabled or disabled */ + boolean active; /* overlay activated (depending on game mode) */ }; struct JoystickInfo { int status; - int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */ + int nr[MAX_PLAYERS]; /* joystick number for each player */ }; struct SetupJoystickInfo @@ -962,8 +994,14 @@ struct SetupEditorInfo boolean el_supaplex; boolean el_diamond_caves; boolean el_dx_boulderdash; + + boolean el_mirror_magic; + boolean el_deflektor; + boolean el_chars; boolean el_steel_chars; + + boolean el_classic; boolean el_custom; boolean el_user_defined; boolean el_dynamic; @@ -974,6 +1012,8 @@ struct SetupEditorInfo boolean el_by_type; boolean show_element_token; + + boolean use_template_for_new_levels; }; struct SetupEditorCascadeInfo @@ -986,6 +1026,8 @@ struct SetupEditorCascadeInfo boolean el_sp; boolean el_dc; boolean el_dx; + boolean el_mm; + boolean el_df; boolean el_chars; boolean el_steel_chars; boolean el_ce; @@ -1031,6 +1073,7 @@ struct SetupSystemInfo struct SetupInternalInfo { char *program_title; + char *program_version; char *program_author; char *program_email; char *program_website; @@ -1053,6 +1096,7 @@ struct SetupInternalInfo int default_window_height; boolean choose_from_top_leveldir; + boolean show_scaling_in_title; }; struct SetupDebugInfo @@ -1061,6 +1105,7 @@ struct SetupDebugInfo Key frame_delay_key[10]; boolean frame_delay_use_mod_key; boolean frame_delay_game_only; + boolean show_frames_per_second; }; struct SetupInfo @@ -1083,6 +1128,7 @@ struct SetupInfo boolean team_mode; boolean handicap; boolean skip_levels; + boolean increment_levels; boolean time_limit; boolean fullscreen; int window_scaling_percent; @@ -1412,8 +1458,9 @@ extern int FrameCounter; /* function definitions */ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - int); + char *, int); +void InitScoresInfo(); void SetWindowTitle(); void InitWindowTitleFunction(char *(*window_title_function)(void)); @@ -1436,9 +1483,11 @@ void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxCustomArtworkInfo(); void InitGfxOtherSettings(); void InitOverlayInfo(); +void SetOverlayEnabled(boolean); void SetOverlayActive(boolean); boolean GetOverlayActive(); void SetDrawDeactivationMask(int); +int GetDrawDeactivationMask(void); void SetDrawBackgroundMask(int); void SetWindowBackgroundBitmap(Bitmap *); void SetMainBackgroundBitmap(Bitmap *); @@ -1462,6 +1511,7 @@ void FillRectangle(Bitmap *, int, int, int, int, Pixel); void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int); void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +boolean DrawingDeactivatedField(void); boolean DrawingDeactivated(int, int, int, int); boolean DrawingOnBackground(int, int); boolean DrawingAreaChanged(); @@ -1501,8 +1551,9 @@ void CloseAudio(void); void SetAudioMode(boolean); boolean PendingEvent(void); -void NextEvent(Event *event); +void WaitEvent(Event *event); void PeekEvent(Event *event); +void CheckQuitEvent(void); Key GetEventKey(KeyEvent *, boolean); KeyMod HandleKeyModState(Key, int); KeyMod GetKeyModState(); @@ -1513,5 +1564,7 @@ boolean CheckCloseWindowEvent(ClientMessageEvent *); void InitJoysticks(); boolean ReadJoystick(int, int *, int *, boolean *, boolean *); +boolean CheckJoystickOpened(int); +void ClearJoystickState(); #endif /* SYSTEM_H */