X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=6fa176b434bcdbbe1f4b76ab5102d555fbc7639d;hb=1786288765edb99711ec0eb06520969879d62cc2;hp=cc2493115f5e984e5ad7a3137a01b107f4d83599;hpb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index cc249311..6fa176b4 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -194,10 +194,21 @@ /* values for special (non game element) animation modes */ #define ANIM_HORIZONTAL (1 << 10) #define ANIM_VERTICAL (1 << 11) -#define ANIM_STATIC_PANEL (1 << 12) +#define ANIM_CENTERED (1 << 12) +#define ANIM_STATIC_PANEL (1 << 13) #define ANIM_DEFAULT ANIM_LOOP +/* values for text alignment */ +#define ALIGN_LEFT (1 << 0) +#define ALIGN_RIGHT (1 << 1) +#define ALIGN_CENTER (1 << 2) + +#define ALIGN_DEFAULT ALIGN_LEFT + +#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \ + (a) == ALIGN_RIGHT ? (x) - (w) : (x)) + /* values for redraw_mask */ #define REDRAW_NONE (0) #define REDRAW_ALL (1 << 0) @@ -769,7 +780,7 @@ struct SetupInfo boolean direct_draw; /* !double_buffering (redundant!) */ boolean scroll_delay; boolean soft_scrolling; - boolean fading; + boolean fade_screens; boolean autorecord; boolean show_titlescreen; boolean quick_doors; @@ -984,6 +995,12 @@ struct XY int x, y; }; +struct Rect +{ + int x, y; + int width, height; +}; + /* ========================================================================= */ /* exported variables */ @@ -1047,7 +1064,8 @@ Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); -void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int); +void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, + void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel); void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int);