X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=60a2d7cc40b369ab302cd645f6e282ba903db3b0;hb=d522e996ec9a28cd01c056764799996a4ac5474e;hp=24d0d722502b70ddb5c083740e812bef192cb861;hpb=51cc8f17af487cc53aafccf050ff1b16fec878a9;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 24d0d722..60a2d7cc 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -148,7 +148,7 @@ #define USE_TOUCH_INPUT_OVERLAY #define USE_COMPLETE_DISPLAY #define HAS_SCREEN_KEYBOARD -#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100) #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) @@ -240,6 +240,7 @@ #define MB_MENU_MARK TRUE #define MB_MENU_INITIALIZE (-1) #define MB_MENU_LEAVE (-2) +#define MB_MENU_CONTINUE (-3) #define MB_LEFTBUTTON 1 #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 @@ -657,11 +658,12 @@ #define DOCS_DIRECTORY "docs" #define ELEMENTS_DIRECTORY "elements" #define CREDITS_DIRECTORY "credits" -#define INFO_DIRECTORY "info" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" #define USERS_DIRECTORY "users" +#define PERSISTENT_DIRECTORY "/persistent" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -817,7 +819,8 @@ #define BACKLINK_TEXT_MAIN ".. (main menu)" #define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" -#define BACKLINK_TEXT_SCORES "back" +#define BACKLINK_TEXT_BACK "back" +#define BACKLINK_TEXT_NEXT "next" #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ INFOTEXT_SCORE_ENTRY : \ @@ -836,7 +839,7 @@ INFOTEXT_UNDEFINED) #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ - BACKLINK_TEXT_SCORES : \ + BACKLINK_TEXT_BACK : \ (t) == TREE_TYPE_LEVEL_DIR ? \ BACKLINK_TEXT_MAIN : \ BACKLINK_TEXT_SETUP) @@ -998,7 +1001,12 @@ #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ - gfx.draw_busy_anim_function(); \ + gfx.draw_busy_anim_function(TRUE); \ +} +#define UPDATE_BUSY_STATE_NOT_LOADING() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(FALSE); \ } @@ -1220,7 +1228,7 @@ struct GfxInfo int anim_random_frame; - void (*draw_busy_anim_function)(void); + void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); void (*draw_tile_cursor_function)(int); @@ -1450,6 +1458,15 @@ struct SetupInternalInfo boolean menu_shortcuts; boolean menu_exit; boolean menu_save_and_exit; + + boolean info_title; + boolean info_elements; + boolean info_music; + boolean info_credits; + boolean info_program; + boolean info_version; + boolean info_levelset; + boolean info_exit; }; struct SetupDebugInfo @@ -1608,6 +1625,9 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) @@ -1931,7 +1951,7 @@ void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));