X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=5c131b97477ac9d4eb687bb97c1ef2aa40282360;hb=92534b4d22c4042737e2cbc50b487980759cf6a8;hp=9b4dece1f0cfdf55fab59bf8975e9a9352486d02;hpb=9e5b242142cda73a8b1ae8ae52aa927999b5481d;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 9b4dece1..5c131b97 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -659,6 +659,7 @@ #define ELEMENTS_DIRECTORY "elements" #define CREDITS_DIRECTORY "credits" #define PROGRAM_INFO_DIRECTORY "program" +#define LEVELSET_INFO_DIRECTORY "levelset" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" @@ -1450,6 +1451,7 @@ struct SetupInternalInfo boolean choose_from_top_leveldir; boolean show_scaling_in_title; boolean create_user_levelset; + boolean info_screens_from_main; boolean menu_game; boolean menu_engines; @@ -1463,6 +1465,12 @@ struct SetupInternalInfo boolean menu_exit; boolean menu_save_and_exit; + boolean menu_shortcuts_various; + boolean menu_shortcuts_focus; + boolean menu_shortcuts_tape; + boolean menu_shortcuts_sound; + boolean menu_shortcuts_snap; + boolean info_title; boolean info_elements; boolean info_music; @@ -1504,6 +1512,7 @@ struct SetupInfo int engine_snapshot_memory; boolean fade_screens; boolean autorecord; + boolean autorecord_after_replay; boolean auto_pause_on_start; boolean show_titlescreen; boolean quick_doors; @@ -1651,6 +1660,7 @@ struct TreeInfo boolean skip_levels; // levels can be skipped when set to "true" boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true" + boolean info_screens_from_main; // can invoke info screens from main menu int color; // color to use on selection screen for this level char *class_desc; // description of level series class @@ -1977,9 +1987,7 @@ boolean GetOverlayActive(void); void SetDrawDeactivationMask(int); int GetDrawDeactivationMask(void); void SetDrawBackgroundMask(int); -void SetWindowBackgroundBitmap(Bitmap *); -void SetMainBackgroundBitmap(Bitmap *); -void SetDoorBackgroundBitmap(Bitmap *); +void SetBackgroundBitmap(Bitmap *, int, int, int, int, int); void SetRedrawMaskFromArea(int, int, int, int); void LimitScreenUpdates(boolean);