X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=4901a874c5d918e48224f0ed18a452730fbd96e4;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hp=fa722636b27c57679d7628e3f2b6777bb4525836;hpb=7b47ce7ba0f673f0de5130daf5726104d0b38902;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index fa722636..1a469a19 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* system.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// system.h +// ============================================================================ #ifndef SYSTEM_H #define SYSTEM_H @@ -17,89 +15,273 @@ #include "platform.h" #include "types.h" -#if defined(PLATFORM_MSDOS) -#include "msdos.h" -#endif - -#if defined(TARGET_SDL) -#include "sdl.h" -#elif defined(TARGET_X11) -#include "x11.h" -#endif #if defined(PLATFORM_MACOSX) -/* some symbols are already defined on Mac OS X */ -#define Delay Delay_internal -#define DrawLine DrawLine_internal -#define DrawText DrawText_internal -#define GetPixel GetPixel_internal +#include "macosx.h" +#elif defined(PLATFORM_WIN32) +#include "windows.h" +#elif defined(PLATFORM_ANDROID) +#include "android.h" #endif +#include "sdl.h" + /* the additional 'b' is needed for Win32 to open files in binary mode */ -#define MODE_READ "rb" -#define MODE_WRITE "wb" -#define MODE_APPEND "ab" +#define MODE_READ "rb" +#define MODE_WRITE "wb" +#define MODE_APPEND "ab" + +#define DEFAULT_DEPTH 0 + +#define BLIT_OPAQUE 0 +#define BLIT_MASKED 1 +#define BLIT_INVERSE 2 +#define BLIT_ON_BACKGROUND 3 + +/* values for fullscreen status */ +#define FULLSCREEN_NOT_AVAILABLE FALSE +#define FULLSCREEN_AVAILABLE TRUE + +/* values for window scaling */ +#define WINDOW_SCALING_NOT_AVAILABLE FALSE +#define WINDOW_SCALING_AVAILABLE TRUE -#define DEFAULT_DEPTH 0 +#define MIN_WINDOW_SCALING_PERCENT 50 +#define STD_WINDOW_SCALING_PERCENT 100 +#define MAX_WINDOW_SCALING_PERCENT 300 +#define STEP_WINDOW_SCALING_PERCENT 10 + +/* values for window scaling quality */ +#define SCALING_QUALITY_NEAREST "nearest" +#define SCALING_QUALITY_LINEAR "linear" +#define SCALING_QUALITY_BEST "best" + +#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR + +/* values for touch control */ +#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons" +#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures" + +#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS + +#define TOUCH_MOVE_DISTANCE_DEFAULT 2 +#define TOUCH_DROP_DISTANCE_DEFAULT 5 -#define FULLSCREEN_NOT_AVAILABLE FALSE -#define FULLSCREEN_AVAILABLE TRUE /* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down +#define DEFAULT_KEY_LEFT KSYM_Left +#define DEFAULT_KEY_RIGHT KSYM_Right +#define DEFAULT_KEY_UP KSYM_Up +#define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_BOMB KSYM_KP_Enter +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape +#define DEFAULT_KEY_OKAY KSYM_Return +#define DEFAULT_KEY_CANCEL KSYM_Escape /* default shortcut keys */ -#define DEFAULT_KEY_SAVE_GAME KSYM_F1 -#define DEFAULT_KEY_LOAD_GAME KSYM_F2 -#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space - -/* values for move directions and special "button" keys */ -#define MV_BIT_LEFT 0 -#define MV_BIT_RIGHT 1 -#define MV_BIT_UP 2 -#define MV_BIT_DOWN 3 -#define NUM_DIRECTIONS 4 - -#define MV_NO_MOVING 0 +#define DEFAULT_KEY_SAVE_GAME KSYM_F1 +#define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 +#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 +#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7 +#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 +#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 +#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED +#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED + +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE + +/* values for button status */ +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 +#define MB_WHEEL_UP 4 +#define MB_WHEEL_DOWN 5 +#define MB_WHEEL_LEFT 6 +#define MB_WHEEL_RIGHT 7 +#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \ + (b) <= MB_WHEEL_DOWN) +#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \ + (b) <= MB_WHEEL_RIGHT) +#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \ + (b) <= MB_WHEEL_DOWN) +#define DEFAULT_WHEEL_STEPS 3 + +/* values for move directions */ +#define MV_BIT_LEFT 0 +#define MV_BIT_RIGHT 1 +#define MV_BIT_UP 2 +#define MV_BIT_DOWN 3 + +#define NUM_DIRECTIONS 4 + +/* diagonal movement directions are used in a different contect than buttons */ +#define MV_BIT_UPLEFT 4 +#define MV_BIT_UPRIGHT 5 +#define MV_BIT_DOWNLEFT 6 +#define MV_BIT_DOWNRIGHT 7 + +#define NUM_DIRECTIONS_FULL 8 + +/* values for special "button" bitmasks */ +#define BUTTON_1 4 +#define BUTTON_2 5 + +#define NUM_PLAYER_ACTIONS 6 + +/* values for special "focus player" bitmasks */ +#define BIT_SET_FOCUS 6 + +/* values for move directions and special "button" key bitmasks */ +#define MV_NONE 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) -#define KEY_BUTTON_1 (1 << 4) -#define KEY_BUTTON_2 (1 << 5) + +#define MV_UPLEFT (MV_UP | MV_LEFT) +#define MV_UPRIGHT (MV_UP | MV_RIGHT) +#define MV_DOWNLEFT (MV_DOWN | MV_LEFT) +#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) + +#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) +#define MV_VERTICAL (MV_UP | MV_DOWN) +#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) +#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) +#define MV_NO_DIRECTION (MV_NONE) + +#define KEY_BUTTON_1 (1 << BUTTON_1) +#define KEY_BUTTON_2 (1 << BUTTON_2) +#define KEY_BUTTON_SNAP KEY_BUTTON_1 +#define KEY_BUTTON_DROP KEY_BUTTON_2 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) -#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ - (x) == MV_RIGHT ? MV_BIT_RIGHT : \ - (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) - -/* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 +#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS) + +#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \ + (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \ + (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \ + (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \ + (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \ + MV_NONE) + +#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ + (x) == MV_RIGHT ? MV_BIT_RIGHT : \ + (x) == MV_UP ? MV_BIT_UP : \ + (x) == MV_DOWN ? MV_BIT_DOWN : \ + (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \ + (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \ + (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \ + (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \ + MV_BIT_DOWN) + +#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ + (x) == MV_RIGHT ? MV_LEFT : \ + (x) == MV_UP ? MV_DOWN : \ + (x) == MV_DOWN ? MV_UP : \ + (x) == MV_UPLEFT ? MV_DOWNRIGHT : \ + (x) == MV_UPRIGHT ? MV_DOWNLEFT : \ + (x) == MV_DOWNLEFT ? MV_UPRIGHT : \ + (x) == MV_DOWNRIGHT ? MV_UPLEFT : \ + MV_NONE) + +/* values for animation mode (frame order and direction) */ +#define ANIM_NONE 0 +#define ANIM_LOOP (1 << 0) +#define ANIM_LINEAR (1 << 1) +#define ANIM_PINGPONG (1 << 2) +#define ANIM_PINGPONG2 (1 << 3) +#define ANIM_RANDOM (1 << 4) +#define ANIM_CE_VALUE (1 << 5) +#define ANIM_CE_SCORE (1 << 6) +#define ANIM_CE_DELAY (1 << 7) +#define ANIM_REVERSE (1 << 8) +#define ANIM_OPAQUE_PLAYER (1 << 9) + +/* values for special (non game element) animation modes */ +#define ANIM_HORIZONTAL (1 << 10) +#define ANIM_VERTICAL (1 << 11) +#define ANIM_CENTERED (1 << 12) +#define ANIM_STATIC_PANEL (1 << 13) + +#define ANIM_DEFAULT ANIM_LOOP + +/* values for special drawing styles (currently only for crumbled graphics) */ +#define STYLE_NONE 0 +#define STYLE_ACCURATE_BORDERS (1 << 0) +#define STYLE_INNER_CORNERS (1 << 1) + +#define STYLE_DEFAULT STYLE_NONE + +/* values for fade mode */ +#define FADE_TYPE_NONE 0 +#define FADE_TYPE_FADE_IN (1 << 0) +#define FADE_TYPE_FADE_OUT (1 << 1) +#define FADE_TYPE_TRANSFORM (1 << 2) +#define FADE_TYPE_CROSSFADE (1 << 3) +#define FADE_TYPE_MELT (1 << 4) +#define FADE_TYPE_SKIP (1 << 5) + +#define FADE_MODE_NONE (FADE_TYPE_NONE) +#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN) +#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT) +#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT) +#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN) +#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE) +#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT) +#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN) +#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT) + +#define FADE_MODE_DEFAULT FADE_MODE_FADE + +/* values for text alignment */ +#define ALIGN_LEFT (1 << 0) +#define ALIGN_RIGHT (1 << 1) +#define ALIGN_CENTER (1 << 2) +#define ALIGN_DEFAULT ALIGN_LEFT + +#define VALIGN_TOP (1 << 0) +#define VALIGN_BOTTOM (1 << 1) +#define VALIGN_MIDDLE (1 << 2) +#define VALIGN_DEFAULT VALIGN_TOP + +#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \ + (a) == ALIGN_RIGHT ? (x) - (w) : (x)) +#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \ + (v) == VALIGN_BOTTOM ? (y) - (h) : (y)) +#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align) +#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign) /* values for redraw_mask */ #define REDRAW_NONE (0) @@ -124,7 +306,40 @@ REDRAW_TILES | \ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) -#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) + +/* on modern graphics systems and when using the SDL target, the old tile redraw + optimization can slow things down a lot due to many small blits compared to + one single playfield-sized blit (especially observed on Mac OS X with SDL) */ +#define REDRAWTILES_THRESHOLD 0 + +#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ + y >= gfx.sy && y < gfx.sy + gfx.sysize) +#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \ + x < gfx.real_sx + gfx.full_sxsize && \ + y >= gfx.real_sy && \ + y < gfx.real_sy + gfx.full_sysize) +#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ + y >= gfx.dy && y < gfx.dy + gfx.dysize) +#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ + y >= gfx.vy && y < gfx.vy + gfx.vysize) +#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \ + y >= gfx.ey && y < gfx.ey + gfx.eysize) + +/* values for mouse cursor */ +#define CURSOR_DEFAULT 0 +#define CURSOR_NONE 1 +#define CURSOR_PLAYFIELD 2 + +/* fundamental game speed values */ +#define ONE_SECOND_DELAY 1000 /* delay value for one second */ +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define FRAMES_PER_SECOND_SP 35 + +/* maximum playfield size supported by libgame functions */ +#define MAX_PLAYFIELD_WIDTH 128 +#define MAX_PLAYFIELD_HEIGHT 128 /* maximum number of parallel players supported by libgame functions */ #define MAX_PLAYERS 4 @@ -132,12 +347,18 @@ /* maximum allowed length of player name */ #define MAX_PLAYER_NAME_LEN 10 +/* maximum number of levels in a level set */ +#define MAX_LEVELS 1000 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default for other unknown names */ +#define UNKNOWN_NAME "unknown" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -147,9 +368,15 @@ /* default value for undefined filename */ #define UNDEFINED_FILENAME "[NONE]" +/* default value for undefined parameter */ +#define ARG_DEFAULT "[DEFAULT]" + /* default values for undefined configuration file parameters */ #define ARG_UNDEFINED "-1000000" -#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED)) +#define ARG_UNDEFINED_VALUE (-1000000) + +/* default value for off-screen positions */ +#define POS_OFFSCREEN (-1000000) /* definitions for game sub-directories */ #ifndef RO_GAME_DIR @@ -163,23 +390,75 @@ #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR +/* directory names */ #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" #define MUSIC_DIRECTORY "music" #define LEVELS_DIRECTORY "levels" #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" +#define DOCS_DIRECTORY "docs" +#define CACHE_DIRECTORY "cache" + +#define GFX_CLASSIC_SUBDIR "gfx_classic" +#define SND_CLASSIC_SUBDIR "snd_classic" +#define MUS_CLASSIC_SUBDIR "mus_classic" -#if !defined(PLATFORM_MSDOS) -#define GRAPHICS_SUBDIR "gfx_classic" -#define SOUNDS_SUBDIR "snd_classic" -#define MUSIC_SUBDIR "mus_classic" +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +#define GFX_DEFAULT_SUBDIR "jue0" +#define SND_DEFAULT_SUBDIR "jue0" +#define MUS_DEFAULT_SUBDIR "jue0" #else -#define GRAPHICS_SUBDIR "gfx_orig" -#define SOUNDS_SUBDIR "snd_orig" -#define MUSIC_SUBDIR "mus_orig" +#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR +#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR +#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR #endif +#if defined(CREATE_SPECIAL_EDITION) +#define GFX_FALLBACK_FILENAME "fallback.pcx" +#define SND_FALLBACK_FILENAME "fallback.wav" +#define MUS_FALLBACK_FILENAME "fallback.wav" +#endif + +/* file names and filename extensions */ +#define LEVELSETUP_DIRECTORY "levelsetup" +#define SETUP_FILENAME "setup.conf" +#define LEVELSETUP_FILENAME "levelsetup.conf" +#define EDITORSETUP_FILENAME "editorsetup.conf" +#define EDITORCASCADE_FILENAME "editorcascade.conf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" +#define LEVELINFO_FILENAME "levelinfo.conf" +#define GRAPHICSINFO_FILENAME "graphicsinfo.conf" +#define SOUNDSINFO_FILENAME "soundsinfo.conf" +#define MUSICINFO_FILENAME "musicinfo.conf" +#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache" +#define LEVELFILE_EXTENSION "level" +#define TAPEFILE_EXTENSION "tape" +#define SCOREFILE_EXTENSION "score" + +#define ERROR_BASENAME "stderr.txt" + +#define CHAR_PATH_SEPARATOR_UNIX '/' +#define CHAR_PATH_SEPARATOR_DOS '\\' + +#define STRING_PATH_SEPARATOR_UNIX "/" +#define STRING_PATH_SEPARATOR_DOS "\\" + +#define STRING_NEWLINE_UNIX "\n" +#define STRING_NEWLINE_DOS "\r\n" + +#if defined(PLATFORM_WIN32) +#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS +#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS +#define STRING_NEWLINE STRING_NEWLINE_DOS +#else +#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX +#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX +#define STRING_NEWLINE STRING_NEWLINE_UNIX +#endif + + /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) PAGEX1: 1. buffer for DOOR_1 @@ -187,7 +466,11 @@ PAGEX3: buffer for animations */ -#define DOOR_GFX_PAGESIZE (gfx.dxsize) +/* these values are hard-coded to be able to use them in initialization */ +#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */ +#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */ + +#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH) #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) @@ -197,45 +480,208 @@ #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 (0) -#define DOOR_GFX_PAGEY2 (gfx.dysize) +#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT) + + +/* macros for version handling */ +#define VERSION_MAJOR(x) ((x) / 1000000) +#define VERSION_MINOR(x) (((x) % 1000000) / 10000) +#define VERSION_PATCH(x) (((x) % 10000) / 100) +#define VERSION_BUILD(x) ((x) % 100) +#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d)) + + +/* macros for parent/child process identification */ +#if defined(PLATFORM_UNIX) +#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid()) +#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid()) +#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0) +#else +#define IS_PARENT_PROCESS() TRUE +#define IS_CHILD_PROCESS() FALSE +#define HAS_CHILD_PROCESS() FALSE +#endif -/* functions for version handling */ -#define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z)) -#define VERSION_MAJOR(x) ((x) / 10000) -#define VERSION_MINOR(x) (((x) % 10000) / 100) -#define VERSION_PATCH(x) ((x) % 100) -/* functions for parent/child process identification */ -#define IS_PARENT_PROCESS(pid) ((pid) > 0) -#define IS_CHILD_PROCESS(pid) ((pid) == 0) +/* values for artwork type */ +#define ARTWORK_TYPE_GRAPHICS 0 +#define ARTWORK_TYPE_SOUNDS 1 +#define ARTWORK_TYPE_MUSIC 2 + +#define NUM_ARTWORK_TYPES 3 + + +/* values for tree type (chosen to match artwork type) */ +#define TREE_TYPE_UNDEFINED -1 +#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS +#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS +#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC +#define TREE_TYPE_LEVEL_DIR 3 +#define TREE_TYPE_LEVEL_NR 4 + +#define NUM_TREE_TYPES 5 + +#define INFOTEXT_UNDEFINED "" +#define INFOTEXT_GRAPHICS_DIR "Custom Graphics" +#define INFOTEXT_SOUNDS_DIR "Custom Sounds" +#define INFOTEXT_MUSIC_DIR "Custom Music" +#define INFOTEXT_LEVEL_DIR "Level Sets" +#define INFOTEXT_LEVEL_NR "Levels" + +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \ + INFOTEXT_LEVEL_NR : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ + INFOTEXT_LEVEL_DIR : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + INFOTEXT_GRAPHICS_DIR : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + INFOTEXT_SOUNDS_DIR : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + INFOTEXT_MUSIC_DIR : \ + INFOTEXT_UNDEFINED) + +/* values for artwork handling */ +#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(leveldir)->graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(leveldir)->sounds_set : \ + &(leveldir)->music_set) + +#define LEVELDIR_ARTWORK_SET(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (leveldir)->graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (leveldir)->sounds_set : \ + (leveldir)->music_set) + +#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(leveldir)->graphics_path : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(leveldir)->sounds_path : \ + &(leveldir)->music_path) + +#define LEVELDIR_ARTWORK_PATH(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (leveldir)->graphics_path : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (leveldir)->sounds_path : \ + (leveldir)->music_path) + +#define SETUP_ARTWORK_SET(setup, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (setup).graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (setup).sounds_set : \ + (setup).music_set) + +#define SETUP_OVERRIDE_ARTWORK(setup, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (setup).override_level_graphics : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (setup).override_level_sounds : \ + (setup).override_level_music) + +#define GFX_OVERRIDE_ARTWORK(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + gfx.override_level_graphics : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + gfx.override_level_sounds : \ + gfx.override_level_music) + +#define ARTWORK_FIRST_NODE(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (artwork).gfx_first : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (artwork).snd_first : \ + (artwork).mus_first) + +#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + &(artwork).gfx_current_identifier : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + &(artwork).snd_current_identifier : \ + &(artwork).mus_current_identifier) + +#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (artwork).gfx_current_identifier : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (artwork).snd_current_identifier : \ + (artwork).mus_current_identifier) + +#define ARTWORKINFO_FILENAME(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSICINFO_FILENAME : "") + +#define ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICS_DIRECTORY : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDS_DIRECTORY : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSIC_DIRECTORY : "") + +#define OPTIONS_ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + options.graphics_directory : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + options.sounds_directory : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + options.music_directory : "") + +#define UPDATE_BUSY_STATE() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(); \ +} /* type definitions */ +#if defined(TARGET_SDL2) +typedef int (*EventFilter)(void *, Event *); +#else typedef int (*EventFilter)(const Event *); +#endif /* structure definitions */ struct ProgramInfo { - char *command_basename; - char *userdata_directory; + char *command_basepath; /* path to the program binary */ + char *command_basename; /* base filename of the program binary */ + + char *maindata_path; /* main game data (installation) directory */ + + char *userdata_subdir; /* personal user game data directory */ + char *userdata_subdir_unix; /* personal user game data directory (Unix) */ + char *userdata_path; /* resulting full path to game data directory */ char *program_title; char *window_title; char *icon_title; - char *x11_icon_filename; - char *x11_iconmask_filename; - char *msdos_pointer_filename; + char *sdl_icon_filename; char *cookie_prefix; - char *filename_prefix; /* prefix to cut off from DOS filenames */ + + char *error_filename; /* filename where to write error messages to */ + FILE *error_file; /* (used instead of 'stderr' on some systems) */ int version_major; int version_minor; int version_patch; + int version_build; + int version_ident; + char *(*window_title_function)(void); + void (*exit_message_function)(char *, va_list); void (*exit_function)(int); }; @@ -251,20 +697,39 @@ struct OptionInfo char *graphics_directory; char *sounds_directory; char *music_directory; + char *docs_directory; + char *execute_command; + char *special_flags; + boolean serveronly; boolean network; boolean verbose; boolean debug; + boolean debug_x11_sync; +}; + +struct ScreenModeInfo +{ + int width, height; }; struct VideoSystemInfo { int default_depth; int width, height, depth; + int window_width, window_height; + boolean fullscreen_available; boolean fullscreen_enabled; + boolean fullscreen_initial; + struct ScreenModeInfo *fullscreen_modes; + char *fullscreen_mode_current; + + boolean window_scaling_available; + int window_scaling_percent; + char *window_scaling_quality; }; struct AudioSystemInfo @@ -286,6 +751,20 @@ struct AudioSystemInfo int first_sound_channel; }; +struct FontBitmapInfo +{ + Bitmap *bitmap; + + int src_x, src_y; /* start position of animation frames */ + int width, height; /* width/height of each animation frame */ + + int draw_xoffset; /* offset for drawing font characters */ + int draw_yoffset; /* offset for drawing font characters */ + + int num_chars; + int num_chars_per_line; +}; + struct GfxInfo { int sx, sy; @@ -294,26 +773,45 @@ struct GfxInfo int full_sxsize, full_sysize; int scrollbuffer_width, scrollbuffer_height; + int game_tile_size, standard_tile_size; + int dx, dy; int dxsize, dysize; int vx, vy; int vxsize, vysize; + int ex, ey; + int exsize, eysize; + + int win_xsize, win_ysize; + int draw_deactivation_mask; int draw_background_mask; + Bitmap *field_save_buffer; + Bitmap *background_bitmap; int background_bitmap_mask; -}; -struct FontInfo -{ - Bitmap *bitmap_initial; - Bitmap *bitmap_big; - Bitmap *bitmap_medium; - Bitmap *bitmap_small; - Bitmap *bitmap_tile; + boolean clipping_enabled; + int clip_x, clip_y; + int clip_width, clip_height; + + boolean override_level_graphics; + boolean override_level_sounds; + boolean override_level_music; + + boolean draw_init_text; + + int num_fonts; + struct FontBitmapInfo *font_bitmap_info; + int (*select_font_function)(int); + int (*get_font_from_token_function)(char *); + + int anim_random_frame; + + void (*draw_busy_anim_function)(void); }; struct JoystickInfo @@ -328,18 +826,20 @@ struct SetupJoystickInfo int xleft, xmiddle, xright; int yupper, ymiddle, ylower; - int snap; - int bomb; + int snap, drop; }; struct SetupKeyboardInfo { - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; + Key left, right, up, down; + Key snap, drop; +}; + +struct SetupTouchInfo +{ + char *control_type; + int move_distance; + int drop_distance; }; struct SetupInputInfo @@ -353,13 +853,43 @@ struct SetupEditorInfo { boolean el_boulderdash; boolean el_emerald_mine; + boolean el_emerald_mine_club; boolean el_more; boolean el_sokoban; boolean el_supaplex; boolean el_diamond_caves; boolean el_dx_boulderdash; boolean el_chars; + boolean el_steel_chars; boolean el_custom; + boolean el_user_defined; + boolean el_dynamic; + + boolean el_headlines; + + boolean el_by_game; + boolean el_by_type; + + boolean show_element_token; +}; + +struct SetupEditorCascadeInfo +{ + boolean el_bd; + boolean el_em; + boolean el_emc; + boolean el_rnd; + boolean el_sb; + boolean el_sp; + boolean el_dc; + boolean el_dx; + boolean el_chars; + boolean el_steel_chars; + boolean el_ce; + boolean el_ge; + boolean el_ref; + boolean el_user; + boolean el_dynamic; }; struct SetupShortcutInfo @@ -367,6 +897,32 @@ struct SetupShortcutInfo Key save_game; Key load_game; Key toggle_pause; + + Key focus_player[MAX_PLAYERS]; + Key focus_player_all; + + Key tape_eject; + Key tape_extra; + Key tape_stop; + Key tape_pause; + Key tape_record; + Key tape_play; + + Key sound_simple; + Key sound_loops; + Key sound_music; + + Key snap_left; + Key snap_right; + Key snap_up; + Key snap_down; +}; + +struct SetupSystemInfo +{ + char *sdl_videodriver; + char *sdl_audiodriver; + int audio_fragment_size; }; struct SetupInfo @@ -378,41 +934,50 @@ struct SetupInfo boolean sound_music; boolean sound_simple; boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ boolean scroll_delay; + boolean scroll_delay_value; boolean soft_scrolling; - boolean fading; + boolean fade_screens; boolean autorecord; + boolean show_titlescreen; boolean quick_doors; boolean team_mode; boolean handicap; + boolean skip_levels; boolean time_limit; boolean fullscreen; + char *fullscreen_mode; + int window_scaling_percent; + char *window_scaling_quality; boolean ask_on_escape; + boolean ask_on_escape_editor; + boolean quick_switch; + boolean input_on_focus; + boolean prefer_aga_graphics; + int game_frame_delay; + boolean sp_show_border_elements; + boolean small_game_graphics; char *graphics_set; char *sounds_set; char *music_set; - boolean override_level_graphics; - boolean override_level_sounds; - boolean override_level_music; + int override_level_graphics; /* not boolean -- can also be "AUTO" */ + int override_level_sounds; /* not boolean -- can also be "AUTO" */ + int override_level_music; /* not boolean -- can also be "AUTO" */ + + int volume_simple; + int volume_loops; + int volume_music; struct SetupEditorInfo editor; + struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; + struct SetupTouchInfo touch; + struct SetupSystemInfo system; + struct OptionInfo options; }; -#define TREE_TYPE_GENERIC 0 -#define TREE_TYPE_GRAPHICS_DIR 1 -#define TREE_TYPE_SOUNDS_DIR 2 -#define TREE_TYPE_MUSIC_DIR 3 -#define TREE_TYPE_LEVEL_DIR 4 - -#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR -#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR -#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR - struct TreeInfo { struct TreeInfo **node_top; /* topmost node in tree */ @@ -427,15 +992,20 @@ struct TreeInfo /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - char *filename; /* tree info sub-directory basename (may be ".") */ + char *subdir; /* tree info sub-directory basename (may be ".") */ char *fullpath; /* complete path relative to tree base directory */ char *basepath; /* absolute base path of tree base directory */ char *identifier; /* identifier string for configuration files */ char *name; /* tree info name, as displayed in selection menues */ char *name_sorting; /* optional sorting name for correct name sorting */ char *author; /* level or artwork author name */ + char *year; /* optional year of creation for levels or artwork */ char *imported_from; /* optional comment for imported levels or artwork */ + char *imported_by; /* optional comment for imported levels or artwork */ + char *tested_by; /* optional comment to name people who tested a set */ + char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */ + char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */ char *graphics_set; /* optional custom graphics set (level tree only) */ char *sounds_set; /* optional custom sounds set (level tree only) */ char *music_set; /* optional custom music set (level tree only) */ @@ -443,19 +1013,31 @@ struct TreeInfo char *sounds_path; /* path to optional custom sounds set (level only) */ char *music_path; /* path to optional custom music set (level only) */ + char *level_filename; /* filename of level file (for packed level file) */ + char *level_filetype; /* type of levels in level directory or level file */ + + char *special_flags; /* flags for special actions performed on level file */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean latest_engine;/* force level set to use the latest game engine */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ - boolean user_defined; /* user defined levels are stored in home directory */ + boolean in_user_dir; /* user defined levels are stored in home directory */ + boolean user_defined; /* levels in user directory and marked as "private" */ boolean readonly; /* readonly levels can not be changed with editor */ + boolean handicap; /* level set has no handicap when set to "false" */ + boolean skip_levels; /* levels can be skipped when set to "true" */ int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ int handicap_level; /* number of the lowest unsolved level */ + + char *infotext; /* optional text to describe the tree type (headline) */ }; typedef struct TreeInfo TreeInfo; @@ -479,13 +1061,31 @@ struct ArtworkInfo char *mus_current_identifier; }; +struct ValueTextInfo +{ + int value; + char *text; +}; + struct ConfigInfo +{ + char *token; + char *value; +}; + +struct ConfigTypeInfo { char *token; char *value; int type; }; +struct TokenIntPtrInfo +{ + char *token; + int *value; +}; + struct FileInfo { char *token; @@ -493,8 +1093,12 @@ struct FileInfo char *default_filename; char *filename; - int *default_parameter; /* array of file parameters */ - int *parameter; /* array of file parameters */ + char **default_parameter; /* array of file parameters */ + char **parameter; /* array of file parameters */ + + boolean redefined; + boolean fallback_to_default; + boolean default_is_cloned; }; struct SetupFileList @@ -511,29 +1115,110 @@ struct ListNodeInfo int num_references; }; +struct PropertyMapping +{ + int base_index; + int ext1_index; + int ext2_index; + int ext3_index; + + int artwork_index; +}; + struct ArtworkListInfo { int type; /* type of artwork */ int num_file_list_entries; + int num_dynamic_file_list_entries; + struct FileInfo *file_list; /* static artwork file array */ + struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */ + int num_suffix_list_entries; - int num_ext1_suffix_list_entries; - int num_ext2_suffix_list_entries; + struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */ - struct FileInfo *file_list; /* static artwork file array */ - struct ConfigInfo *suffix_list; /* parameter suffixes array */ - struct ConfigInfo *ext1_suffix_list; /* property suffixes array 1 */ - struct ConfigInfo *ext2_suffix_list; /* property suffixes array 2 */ - struct SetupFileList *custom_setup_list; /* additional definitions */ + int num_base_prefixes; + int num_ext1_suffixes; + int num_ext2_suffixes; + int num_ext3_suffixes; + char **base_prefixes; /* base token prefixes array */ + char **ext1_suffixes; /* property suffixes array 1 */ + char **ext2_suffixes; /* property suffixes array 2 */ + char **ext3_suffixes; /* property suffixes array 3 */ - struct ListNodeInfo **artwork_list; /* static artwork node array */ + int num_ignore_tokens; + char **ignore_tokens; /* file tokens to be ignored */ + int num_property_mapping_entries; + struct PropertyMapping *property_mapping; /* mapping token -> artwork */ + + int sizeof_artwork_list_entry; + + struct ListNodeInfo **artwork_list; /* static artwork node array */ + struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */ struct ListNode *content_list; /* dynamic artwork node list */ void *(*load_artwork)(char *); /* constructor function */ void (*free_artwork)(void *); /* destructor function */ }; +struct XY +{ + int x, y; +}; + +struct Rect +{ + int x, y; + int width, height; +}; + +struct RectWithBorder +{ + int x, y; + int width, height; + int border_size; +}; + +struct MenuPosInfo +{ + int x, y; + int width, height; + int align, valign; +}; + +struct DoorPartPosInfo +{ + int x, y; + int step_xoffset; + int step_yoffset; + int step_delay; + int start_step; + int start_step_opening; + int start_step_closing; + boolean draw_masked; + int sort_priority; +}; + +struct TextPosInfo +{ + int x, y; + int width, height; + int align, valign; + int size; + int font, font_alt; + boolean draw_masked; + boolean draw_player; /* special case for network player buttons */ + int sort_priority; + int id; +}; + +struct LevelStats +{ + int played; + int solved; +}; + /* ========================================================================= */ /* exported variables */ @@ -544,15 +1229,18 @@ extern struct OptionInfo options; extern struct VideoSystemInfo video; extern struct AudioSystemInfo audio; extern struct GfxInfo gfx; -extern struct FontInfo font; +extern struct AnimInfo anim; extern struct ArtworkInfo artwork; extern struct JoystickInfo joystick; extern struct SetupInfo setup; +extern LevelDirTree *leveldir_first_all; extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; +extern struct LevelStats level_stats[]; + extern Display *display; extern Visual *visual; extern int screen; @@ -564,6 +1252,9 @@ extern DrawBuffer *drawto; extern int button_status; extern boolean motion_status; +#if defined(TARGET_SDL2) +extern boolean keyrepeat_status; +#endif extern int redraw_mask; extern int redraw_tiles; @@ -573,67 +1264,94 @@ extern int FrameCounter; /* function definitions */ -void InitCommandName(char *); -void InitExitFunction(void (*exit_function)(int)); -void InitPlatformDependantStuff(void); -void ClosePlatformDependantStuff(void); - void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - char *, char *, int); + int); + +void SetWindowTitle(); -void InitGfxFieldInfo(int, int, int, int, int, int, int, int); +void InitWindowTitleFunction(char *(*window_title_function)(void)); +void InitExitMessageFunction(void (*exit_message_function)(char *, va_list)); +void InitExitFunction(void (*exit_function)(int)); +void InitPlatformDependentStuff(void); +void ClosePlatformDependentStuff(void); + +void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); +void InitGfxTileSizeInfo(int, int); void InitGfxDoor1Info(int, int, int, int); void InitGfxDoor2Info(int, int, int, int); +void InitGfxDoor3Info(int, int, int, int); +void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); +void InitGfxClipRegion(boolean, int, int, int, int); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxCustomArtworkInfo(); void SetDrawDeactivationMask(int); void SetDrawBackgroundMask(int); +void SetWindowBackgroundBitmap(Bitmap *); void SetMainBackgroundBitmap(Bitmap *); void SetDoorBackgroundBitmap(Bitmap *); -inline void InitVideoDisplay(void); -inline void CloseVideoDisplay(void); -inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean); -inline Bitmap *CreateBitmapStruct(void); -inline Bitmap *CreateBitmap(int, int, int); -inline void FreeBitmap(Bitmap *); -inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); -inline void ClearRectangle(Bitmap *, int, int, int, int); -inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int); -inline void SetClipMask(Bitmap *, GC, Pixmap); -inline void SetClipOrigin(Bitmap *, GC, int, int); -inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -inline boolean DrawingOnBackground(int, int); -inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, - int); -inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); -inline void DrawLines(Bitmap *, struct XY *, int, Pixel); -inline Pixel GetPixel(Bitmap *, int, int); -inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int); -inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int); - -inline void FlushDisplay(void); -inline void SyncDisplay(void); -inline void KeyboardAutoRepeatOn(void); -inline void KeyboardAutoRepeatOff(void); -inline boolean PointerInWindow(DrawWindow *); -inline boolean SetVideoMode(boolean); -inline boolean ChangeVideoModeIfNeeded(boolean); +void LimitScreenUpdates(boolean); + +void InitVideoDisplay(void); +void CloseVideoDisplay(void); +void InitVideoBuffer(int, int, int, boolean); +Bitmap *CreateBitmapStruct(void); +Bitmap *CreateBitmap(int, int, int); +void ReCreateBitmap(Bitmap **, int, int, int); +void FreeBitmap(Bitmap *); +void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); +void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, + void (*draw_border_function)(void)); +void FillRectangle(Bitmap *, int, int, int, int, Pixel); +void ClearRectangle(Bitmap *, int, int, int, int); +void ClearRectangleOnBackground(Bitmap *, int, int, int, int); +void SetClipMask(Bitmap *, GC, Pixmap); +void SetClipOrigin(Bitmap *, GC, int, int); +void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +boolean DrawingOnBackground(int, int); +void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); +void DrawSimpleBlackLine(Bitmap *, int, int, int, int); +void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); +void DrawLines(Bitmap *, struct XY *, int, Pixel); +Pixel GetPixel(Bitmap *, int, int); +Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int); +Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int); + +void FlushDisplay(void); +void SyncDisplay(void); +void KeyboardAutoRepeatOn(void); +void KeyboardAutoRepeatOff(void); +boolean PointerInWindow(DrawWindow *); +boolean SetVideoMode(boolean); +boolean ChangeVideoModeIfNeeded(boolean); Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); -inline void OpenAudio(void); -inline void CloseAudio(void); -inline void SetAudioMode(boolean); +Bitmap *ZoomBitmap(Bitmap *, int, int); +void CreateBitmapWithSmallBitmaps(Bitmap *, int, int); +void ScaleBitmap(Bitmap *, int); + +void SetMouseCursor(int); + +void OpenAudio(void); +void CloseAudio(void); +void SetAudioMode(boolean); -inline void InitEventFilter(EventFilter); -inline boolean PendingEvent(void); -inline void NextEvent(Event *event); -inline Key GetEventKey(KeyEvent *, boolean); -inline boolean CheckCloseWindowEvent(ClientMessageEvent *); +void InitEventFilter(EventFilter); +boolean PendingEvent(void); +void NextEvent(Event *event); +void PeekEvent(Event *event); +Key GetEventKey(KeyEvent *, boolean); +KeyMod HandleKeyModState(Key, int); +KeyMod GetKeyModState(); +KeyMod GetKeyModStateFromEvents(); +boolean CheckCloseWindowEvent(ClientMessageEvent *); -inline void InitJoysticks(); -inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *); +void InitJoysticks(); +boolean ReadJoystick(int, int *, int *, boolean *, boolean *); #endif /* SYSTEM_H */