X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=48eaff25d6089afde123bf699074f5092b661e4a;hb=6be86a90462c23c8b41937a92dc6f434d39e51a2;hp=24d0d722502b70ddb5c083740e812bef192cb861;hpb=51cc8f17af487cc53aafccf050ff1b16fec878a9;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 24d0d722..48eaff25 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -657,11 +657,12 @@ #define DOCS_DIRECTORY "docs" #define ELEMENTS_DIRECTORY "elements" #define CREDITS_DIRECTORY "credits" -#define INFO_DIRECTORY "info" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" #define USERS_DIRECTORY "users" +#define PERSISTENT_DIRECTORY "/persistent" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -998,7 +999,12 @@ #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ - gfx.draw_busy_anim_function(); \ + gfx.draw_busy_anim_function(TRUE); \ +} +#define UPDATE_BUSY_STATE_NOT_LOADING() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(FALSE); \ } @@ -1220,7 +1226,7 @@ struct GfxInfo int anim_random_frame; - void (*draw_busy_anim_function)(void); + void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); void (*draw_tile_cursor_function)(int); @@ -1450,6 +1456,15 @@ struct SetupInternalInfo boolean menu_shortcuts; boolean menu_exit; boolean menu_save_and_exit; + + boolean info_title; + boolean info_elements; + boolean info_music; + boolean info_credits; + boolean info_program; + boolean info_version; + boolean info_levelset; + boolean info_exit; }; struct SetupDebugInfo @@ -1608,6 +1623,9 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) @@ -1931,7 +1949,7 @@ void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));