X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=481290eeba094911a6d7c4579ccaf9df7c9e9d13;hb=fba4d73f859e45839b0e32da0ad389e9145311a7;hp=cc9a2fb2ec6aa17cfffd92ed40a94c0878df3396;hpb=94cec1a42372a2b33779ae3652a798a973870792;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index cc9a2fb2..481290ee 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -16,9 +16,9 @@ #include "types.h" -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) #include "macosx.h" -#elif defined(PLATFORM_WIN32) +#elif defined(PLATFORM_WINDOWS) #include "windows.h" #elif defined(PLATFORM_ANDROID) #include "android.h" @@ -111,6 +111,7 @@ #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" #define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_GETTAPE "/api/scores/gettape" #define API_SERVER_URI_RENAME "/api/players/rename" #define API_SERVER_URI_RESETUUID "/api/players/resetuuid" @@ -147,7 +148,7 @@ #define USE_TOUCH_INPUT_OVERLAY #define USE_COMPLETE_DISPLAY #define HAS_SCREEN_KEYBOARD -#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100) #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) @@ -162,7 +163,7 @@ #define DEFAULT_KEY_RIGHT KSYM_Right #define DEFAULT_KEY_UP KSYM_Up #define DEFAULT_KEY_DOWN KSYM_Down -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) #define DEFAULT_KEY_SNAP KSYM_Control_L #define DEFAULT_KEY_DROP KSYM_KP_Enter #else @@ -239,6 +240,7 @@ #define MB_MENU_MARK TRUE #define MB_MENU_INITIALIZE (-1) #define MB_MENU_LEAVE (-2) +#define MB_MENU_CONTINUE (-3) #define MB_LEFTBUTTON 1 #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 @@ -654,10 +656,14 @@ #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" #define DOCS_DIRECTORY "docs" +#define ELEMENTS_DIRECTORY "elements" +#define CREDITS_DIRECTORY "credits" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" #define USERS_DIRECTORY "users" +#define PERSISTENT_DIRECTORY "/persistent" #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" @@ -697,6 +703,8 @@ #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt" +#define FALLBACK_TEXT_FILENAME "fallback.txt" + #define LOG_OUT_BASENAME "stdout.txt" #define LOG_ERR_BASENAME "stderr.txt" @@ -716,7 +724,7 @@ #define STRING_NEWLINE_UNIX "\n" #define STRING_NEWLINE_DOS "\r\n" -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS #define STRING_NEWLINE STRING_NEWLINE_DOS @@ -813,7 +821,8 @@ #define BACKLINK_TEXT_MAIN ".. (main menu)" #define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" -#define BACKLINK_TEXT_SCORES "" +#define BACKLINK_TEXT_BACK "back" +#define BACKLINK_TEXT_NEXT "next" #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ INFOTEXT_SCORE_ENTRY : \ @@ -832,7 +841,7 @@ INFOTEXT_UNDEFINED) #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ - BACKLINK_TEXT_SCORES : \ + BACKLINK_TEXT_BACK : \ (t) == TREE_TYPE_LEVEL_DIR ? \ BACKLINK_TEXT_MAIN : \ BACKLINK_TEXT_SETUP) @@ -994,7 +1003,12 @@ #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ - gfx.draw_busy_anim_function(); \ + gfx.draw_busy_anim_function(TRUE); \ +} +#define UPDATE_BUSY_STATE_NOT_LOADING() \ +{ \ + if (gfx.draw_busy_anim_function != NULL) \ + gfx.draw_busy_anim_function(FALSE); \ } @@ -1216,7 +1230,7 @@ struct GfxInfo int anim_random_frame; - void (*draw_busy_anim_function)(void); + void (*draw_busy_anim_function)(boolean); void (*draw_global_anim_function)(int, int); void (*draw_global_border_function)(int); void (*draw_tile_cursor_function)(int); @@ -1295,6 +1309,8 @@ struct SetupTouchInfo boolean draw_pressed; boolean grid_initialized; + + boolean overlay_buttons; }; struct SetupInputInfo @@ -1446,6 +1462,15 @@ struct SetupInternalInfo boolean menu_shortcuts; boolean menu_exit; boolean menu_save_and_exit; + + boolean info_title; + boolean info_elements; + boolean info_music; + boolean info_credits; + boolean info_program; + boolean info_version; + boolean info_levelset; + boolean info_exit; }; struct SetupDebugInfo @@ -1604,6 +1629,9 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) @@ -1927,7 +1955,7 @@ void InitGfxDoor3Info(int, int, int, int); void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)); void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)); void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));