X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=44ac3e3448626e95065285ae524203ae6ab0a396;hb=098f7183b1fa2bc65346a699c4513892ac20df16;hp=acc20894f52e3610538d1f6c88b50ca70d9133d7;hpb=e7df31ecfcac92eb8d51b450181fc673918759d0;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index acc20894..44ac3e34 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -379,23 +379,31 @@ #define ANIM_DEFAULT ANIM_LOOP -// values for special drawing styles and event handling -#define STYLE_NONE 0 - -// values used for crumbled graphics -#define STYLE_ACCURATE_BORDERS (1 << 0) -#define STYLE_INNER_CORNERS (1 << 1) +// values for special global animation events +#define ANIM_EVENT_UNDEFINED -1 +#define ANIM_EVENT_NONE 0 +#define ANIM_EVENT_SELF (1 << 0) +#define ANIM_EVENT_ANY (1 << 1) +#define ANIM_EVENT_CLICK (1 << 2) +#define ANIM_EVENT_INIT (1 << 3) +#define ANIM_EVENT_START (1 << 4) +#define ANIM_EVENT_END (1 << 5) +#define ANIM_EVENT_POST (1 << 6) +#define ANIM_EVENT_UNCLICK_ANY (1 << 7) + +// event mask: bits 0-7 +// anim number: bits 8-15 +// part number: bits 16-23 +#define ANIM_EVENT_ANIM_BIT 8 +#define ANIM_EVENT_PART_BIT 16 -// values used for game panel graphics -#define STYLE_REVERSE (1 << 2) -#define STYLE_LEFTMOST_POSITION (1 << 3) +#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT) +#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT) -// values used for global animations -#define STYLE_BLOCK (1 << 4) -#define STYLE_PASSTHROUGH (1 << 5) -#define STYLE_MULTIPLE_ACTIONS (1 << 6) +#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE -#define STYLE_DEFAULT STYLE_NONE +// values for special global animation event actions +#define ANIM_EVENT_ACTION_NONE -1 // values for special global animation delay types #define ANIM_DELAY_UNDEFINED -1 @@ -407,30 +415,23 @@ // values for special global animation delay actions #define ANIM_DELAY_ACTION_NONE -1 -// values for special global animation events -#define ANIM_EVENT_UNDEFINED -1 -#define ANIM_EVENT_NONE 0 -#define ANIM_EVENT_SELF (1 << 16) -#define ANIM_EVENT_ANY (1 << 17) -#define ANIM_EVENT_CLICK (1 << 18) -#define ANIM_EVENT_INIT (1 << 19) -#define ANIM_EVENT_START (1 << 20) -#define ANIM_EVENT_END (1 << 21) -#define ANIM_EVENT_POST (1 << 22) -#define ANIM_EVENT_UNCLICK_ANY (1 << 23) - -// anim number: bits 0-7 -// part number: bits 8-15 -#define ANIM_EVENT_ANIM_BIT 0 -#define ANIM_EVENT_PART_BIT 8 +// values for special drawing styles and event handling +#define STYLE_NONE 0 -#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT) -#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT) +// values used for crumbled graphics +#define STYLE_ACCURATE_BORDERS (1 << 0) +#define STYLE_INNER_CORNERS (1 << 1) -#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE +// values used for game panel graphics +#define STYLE_REVERSE (1 << 2) +#define STYLE_LEFTMOST_POSITION (1 << 3) -// values for special global animation event actions -#define ANIM_EVENT_ACTION_NONE -1 +// values used for global animations +#define STYLE_BLOCK (1 << 4) +#define STYLE_PASSTHROUGH (1 << 5) +#define STYLE_MULTIPLE_ACTIONS (1 << 6) + +#define STYLE_DEFAULT STYLE_NONE // values for fade mode #define FADE_TYPE_NONE 0