X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=35accfe28eb0d15f9188a38828774405b3c1cdca;hb=39ad80f8d48b103622e36e40c951a66579444767;hp=aaf4604ec0c1a431a7e1303835135ec9adce029c;hpb=34df5c161045d8dddfd1c24d7fb1cfa29e0a9746;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index aaf4604e..35accfe2 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -118,6 +118,11 @@ #define SCREEN_KEYBOARD_POS(h) ((h) / 2) #endif +// values for drag-and-drop support (some parts not added before SDL 2.0.5) +#if SDL_VERSION_ATLEAST(2,0,5) +#define USE_DRAG_AND_DROP +#endif + // default input keys #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right @@ -743,6 +748,26 @@ getUserMusicDir() : \ NULL) +#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + &leveldir_first : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + &artwork.gfx_first : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + &artwork.snd_first : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + &artwork.mus_first : \ + NULL) + +#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + leveldir_first : \ + (t) == TREE_TYPE_GRAPHICS_DIR ? \ + artwork.gfx_first : \ + (t) == TREE_TYPE_SOUNDS_DIR ? \ + artwork.snd_first : \ + (t) == TREE_TYPE_MUSIC_DIR ? \ + artwork.mus_first : \ + NULL) + // values for artwork handling #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \ ((type) == ARTWORK_TYPE_GRAPHICS ? \ @@ -846,6 +871,13 @@ (type) == ARTWORK_TYPE_MUSIC ? \ getUserMusicDir() : "") +#define ARTWORK_DEFAULT_SUBDIR(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GFX_DEFAULT_SUBDIR : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SND_DEFAULT_SUBDIR : \ + MUS_DEFAULT_SUBDIR) + #define UPDATE_BUSY_STATE() \ { \ if (gfx.draw_busy_anim_function != NULL) \ @@ -1258,6 +1290,17 @@ struct SetupInternalInfo boolean choose_from_top_leveldir; boolean show_scaling_in_title; + + boolean menu_game; + boolean menu_editor; + boolean menu_graphics; + boolean menu_sound; + boolean menu_artwork; + boolean menu_input; + boolean menu_touch; + boolean menu_shortcuts; + boolean menu_exit; + boolean menu_save_and_exit; }; struct SetupDebugInfo @@ -1611,6 +1654,8 @@ struct TextPosInfo int tile_size; // special case for list of network players int border_size; // special case for list of preview players int vertical; // special case for list of preview players + + boolean redefined; // redefined by custom artwork }; struct MouseActionInfo