X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=306757a6d6ad8d92248c2ace4692fcf52b41a9fe;hb=5057488605f8504c8dc0f2ec5d5e038949925601;hp=9d44373cf42c54cf0f4d036f98c843fe2b43aed5;hpb=380f1f693d72b034d9b56dbc9c974ba8c6c490e7;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 9d44373c..306757a6 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -111,6 +111,16 @@ #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" #define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_RENAME "/api/players/rename" +#define API_SERVER_URI_RESETUUID "/api/players/resetuuid" + +#if defined(TESTING) +#undef API_SERVER_HOSTNAME +#define API_SERVER_HOSTNAME "api-test.artsoft.org" +#define TEST_PREFIX "test." +#else +#define TEST_PREFIX "" +#endif // values for touch control #define TOUCH_CONTROL_OFF "off" @@ -614,6 +624,9 @@ // default value for undefined levelset #define UNDEFINED_LEVELSET "[NONE]" +// default value for undefined password +#define UNDEFINED_PASSWORD "[undefined]" + // default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" @@ -624,18 +637,11 @@ // default value for off-screen positions #define POS_OFFSCREEN (-1000000) -// definitions for game sub-directories -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." -#endif - -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." +// definitions for game base path and sub-directories +#ifndef BASE_PATH +#define BASE_PATH "." #endif -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR - // directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" @@ -669,6 +675,7 @@ #define USERSETUP_FILENAME "usersetup.conf" #define AUTOSETUP_FILENAME "autosetup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" +#define SERVERSETUP_FILENAME "serversetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" #define EDITORCASCADE_FILENAME "editorcascade.conf" #define HELPANIM_FILENAME "helpanim.conf" @@ -679,6 +686,7 @@ #define MUSICINFO_FILENAME "musicinfo.conf" #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache" #define LEVELTEMPLATE_FILENAME "template.level" +#define UPLOADED_FILENAME ".uploaded" #define LEVELFILE_EXTENSION "level" #define TAPEFILE_EXTENSION "tape" #define SCOREFILE_EXTENSION "score" @@ -1017,6 +1025,8 @@ struct ProgramInfo void (*exit_message_function)(char *, va_list); void (*exit_function)(int); + int api_thread_count; + boolean headless; }; @@ -1037,7 +1047,7 @@ struct RuntimeInfo { boolean uses_touch_device; - boolean api_server; + boolean use_api_server; }; struct OptionInfo @@ -1045,8 +1055,7 @@ struct OptionInfo char *server_host; int server_port; - char *ro_base_directory; - char *rw_base_directory; + char *base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; @@ -1055,10 +1064,15 @@ struct OptionInfo char *conf_directory; char *execute_command; + char *tape_log_filename; char *special_flags; char *debug_mode; + char *player_name; + char *identifier; + char *level_nr; + boolean mytapes; boolean serveronly; boolean network; @@ -1434,6 +1448,8 @@ struct SetupDebugInfo struct SetupInfo { char *player_name; + char *player_uuid; + int player_version; boolean multiple_users; @@ -1478,8 +1494,9 @@ struct SetupInfo int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; - boolean show_snapshot_buttons; - boolean only_show_local_scores; + boolean show_load_save_buttons; + boolean show_undo_redo_buttons; + char *scores_in_highscore_list; char *graphics_set; char *sounds_set; @@ -1496,8 +1513,14 @@ struct SetupInfo int network_player_nr; char *network_server_hostname; - boolean api_server; + boolean use_api_server; char *api_server_hostname; + char *api_server_password; + boolean ask_for_uploading_tapes; + boolean ask_for_remaining_tapes; + boolean provide_uploading_tapes; + boolean ask_for_using_api_server; + boolean has_remaining_tapes; struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1960,6 +1983,7 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); +Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **);