X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=29f1c28ed708df72cee6c910c26f234762b67562;hb=9151b056647ea2d66aa9836ac8051f58fd43bc2c;hp=8b7de610cc551a6f61802e3deaaaa4ca1f1d9752;hpb=6121e53800bf201e66c12dd0398f1db1a9026251;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 8b7de610..29f1c28e 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -347,8 +347,9 @@ #define STYLE_REVERSE (1 << 2) // values for special event handling style (used for global animation) -#define STYLE_PASSTHROUGH (1 << 3) -#define STYLE_MULTIPLE_ACTIONS (1 << 4) +#define STYLE_BLOCK (1 << 3) +#define STYLE_PASSTHROUGH (1 << 4) +#define STYLE_MULTIPLE_ACTIONS (1 << 5) #define STYLE_DEFAULT STYLE_NONE @@ -1329,6 +1330,7 @@ struct SetupInternalInfo boolean create_user_levelset; boolean menu_game; + boolean menu_engines; boolean menu_editor; boolean menu_graphics; boolean menu_sound; @@ -1359,6 +1361,7 @@ struct SetupInfo boolean sound_simple; boolean toons; boolean scroll_delay; + boolean forced_scroll_delay; int scroll_delay_value; char *engine_snapshot_mode; int engine_snapshot_memory; @@ -1384,6 +1387,7 @@ struct SetupInfo boolean quick_switch; boolean input_on_focus; boolean prefer_aga_graphics; + boolean prefer_lowpass_sounds; boolean game_speed_extended; int game_frame_delay; boolean sp_show_border_elements; @@ -1452,6 +1456,8 @@ struct TreeInfo char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics) char *graphics_set_aga; // special EMC custom graphics set (AGA graphics) char *graphics_set; // optional custom graphics set (level tree only) + char *sounds_set_default; // default EMC custom sounds set + char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter) char *sounds_set; // optional custom sounds set (level tree only) char *music_set; // optional custom music set (level tree only) char *graphics_path; // path to optional custom graphics set (level only) @@ -1478,6 +1484,8 @@ struct TreeInfo boolean handicap; // level set has no handicap when set to "false" boolean skip_levels; // levels can be skipped when set to "true" + boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true" + int color; // color to use on selection screen for this level char *class_desc; // description of level series class int handicap_level; // number of the lowest unsolved level