X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=2883d1dc82d1de2a2a496920a1ade3656ce85a9d;hb=fa628a204ea4662806244b0ed994a48b40ece2ca;hp=8c575f12f586fef31a1de7af300a85f40de8b122;hpb=d14ff3d04c44d90b4dc151fd7774946e20da0152;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 8c575f12..2883d1dc 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -34,78 +34,83 @@ /* the additional 'b' is needed for Win32 to open files in binary mode */ -#define MODE_READ "rb" -#define MODE_WRITE "wb" -#define MODE_APPEND "ab" +#define MODE_READ "rb" +#define MODE_WRITE "wb" +#define MODE_APPEND "ab" -#define DEFAULT_DEPTH 0 +#define DEFAULT_DEPTH 0 -#define BLIT_OPAQUE 0 -#define BLIT_MASKED 1 -#define BLIT_INVERSE 2 -#define BLIT_ON_BACKGROUND 3 +#define BLIT_OPAQUE 0 +#define BLIT_MASKED 1 +#define BLIT_INVERSE 2 +#define BLIT_ON_BACKGROUND 3 -#define FULLSCREEN_NOT_AVAILABLE FALSE -#define FULLSCREEN_AVAILABLE TRUE +#define FULLSCREEN_NOT_AVAILABLE FALSE +#define FULLSCREEN_AVAILABLE TRUE /* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down +#define DEFAULT_KEY_LEFT KSYM_Left +#define DEFAULT_KEY_RIGHT KSYM_Right +#define DEFAULT_KEY_UP KSYM_Up +#define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_KP_Enter +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_DROP KSYM_Control_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape +#define DEFAULT_KEY_OKAY KSYM_Return +#define DEFAULT_KEY_CANCEL KSYM_Escape /* default shortcut keys */ -#define DEFAULT_KEY_SAVE_GAME KSYM_F1 -#define DEFAULT_KEY_LOAD_GAME KSYM_F2 -#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_SAVE_GAME KSYM_F1 +#define DEFAULT_KEY_LOAD_GAME KSYM_F2 +#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5 +#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6 +#define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7 +#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 +#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 /* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE /* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 /* values for move directions */ -#define MV_BIT_LEFT 0 -#define MV_BIT_RIGHT 1 -#define MV_BIT_UP 2 -#define MV_BIT_DOWN 3 +#define MV_BIT_LEFT 0 +#define MV_BIT_RIGHT 1 +#define MV_BIT_UP 2 +#define MV_BIT_DOWN 3 -#define NUM_DIRECTIONS 4 +#define NUM_DIRECTIONS 4 /* diagonal movement directions are used in a different contect than buttons */ -#define MV_BIT_UPLEFT 4 -#define MV_BIT_UPRIGHT 5 -#define MV_BIT_DOWNLEFT 6 -#define MV_BIT_DOWNRIGHT 7 +#define MV_BIT_UPLEFT 4 +#define MV_BIT_UPRIGHT 5 +#define MV_BIT_DOWNLEFT 6 +#define MV_BIT_DOWNRIGHT 7 -#define NUM_DIRECTIONS_FULL 8 +#define NUM_DIRECTIONS_FULL 8 /* values for special "button" bitmasks */ -#define BUTTON_1 4 -#define BUTTON_2 5 +#define BUTTON_1 4 +#define BUTTON_2 5 /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0 @@ -645,7 +650,6 @@ struct SetupEditorCascadeInfo boolean el_ce; boolean el_ge; boolean el_user; - boolean el_generic; boolean el_dynamic; }; @@ -654,6 +658,9 @@ struct SetupShortcutInfo Key save_game; Key load_game; Key toggle_pause; + + Key focus_player[MAX_PLAYERS]; + Key focus_player_all; }; struct SetupSystemInfo @@ -684,6 +691,8 @@ struct SetupInfo boolean time_limit; boolean fullscreen; boolean ask_on_escape; + boolean ask_on_escape_editor; + boolean quick_switch; char *graphics_set; char *sounds_set; @@ -890,6 +899,7 @@ extern struct ArtworkInfo artwork; extern struct JoystickInfo joystick; extern struct SetupInfo setup; +extern LevelDirTree *leveldir_first_all; extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr;