X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=19fdf64538fb42b88e55bac7d30f759065366305;hb=066b410c0573fe64a1783116daf9d64883e9f03e;hp=ac01255a687e6296206cfa2b04b440f0b37b33ae;hpb=335f4db8f7a8bea9b06eeea911b6d1e1d4de4623;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index ac01255a..19fdf645 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -125,12 +125,22 @@ #define RW_BASE_PATH RW_GAME_DIR #define GRAPHICS_DIRECTORY "graphics" -#define MUSIC_DIRECTORY "music" #define SOUNDS_DIRECTORY "sounds" +#define MUSIC_DIRECTORY "music" #define LEVELS_DIRECTORY "levels" #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" +#if !defined(PLATFORM_MSDOS) +#define GRAPHICS_SUBDIR "gfx_classic" +#define SOUNDS_SUBDIR "snd_classic" +#define MUSIC_SUBDIR "mus_classic" +#else +#define GRAPHICS_SUBDIR "gfx_orig" +#define SOUNDS_SUBDIR "snd_orig" +#define MUSIC_SUBDIR "mus_orig" +#endif + /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) PAGEX1: 1. buffer for DOOR_1 @@ -305,6 +315,11 @@ struct SetupInfo boolean handicap; boolean time_limit; boolean fullscreen; + boolean ask_on_escape; + + char *graphics_set; + char *sounds_set; + char *music_set; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; @@ -365,6 +380,10 @@ struct ArtworkInfo SoundsDirTree *snd_current; MusicDirTree *mus_first; MusicDirTree *mus_current; + + char *graphics_set_current; + char *sounds_set_current; + char *music_set_current; }; @@ -424,6 +443,7 @@ inline void CloseVideoDisplay(void); inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean); inline Bitmap *CreateBitmapStruct(void); inline Bitmap *CreateBitmap(int, int, int); +inline void TransferBitmapPointers(Bitmap *, Bitmap *); inline void FreeBitmap(Bitmap *); inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); inline void ClearRectangle(Bitmap *, int, int, int, int); @@ -446,6 +466,7 @@ inline boolean ChangeVideoModeIfNeeded(boolean); Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); +Bitmap *ReloadCustomImage(Bitmap **, char *); inline void OpenAudio(void); inline void CloseAudio(void);