X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=134d6c3ecf476560188ff9b88ed2dc21ab44b2d3;hb=a2c9a458aaa4ac568f07ecd25b19fbca3f766e6b;hp=76a421bdbb5256974c432be1719fd4407a33dc8d;hpb=95566a9d19e926d3fc4868efda00b2cabe6955d6;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 76a421bd..134d6c3e 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -68,8 +68,26 @@ #define DEFAULT_KEY_LOAD_GAME KSYM_F2 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE -/* values for basic move directions (effective at runtime) */ +/* values for button status */ +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 + + +/* values for move directions */ #define MV_BIT_LEFT 0 #define MV_BIT_RIGHT 1 #define MV_BIT_UP 2 @@ -77,19 +95,11 @@ #define NUM_DIRECTIONS 4 -/* values for special "button" bitmasks (effective at runtime) */ +/* values for special "button" bitmasks */ #define BUTTON_1 4 #define BUTTON_2 5 -/* values for special move patterns (stored in level files) */ -#define MV_BIT_TOWARDS_PLAYER 6 -#define MV_BIT_AWAY_FROM_PLAYER 7 -#define MV_BIT_ALONG_LEFT_SIDE 8 -#define MV_BIT_ALONG_RIGHT_SIDE 9 -#define MV_BIT_TURNING_LEFT 10 -#define MV_BIT_TURNING_RIGHT 11 - -/* values for move direction/pattern and special "button" key bitmasks */ +/* values for move direction and special "button" key bitmasks */ #define MV_NO_MOVING 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) @@ -106,30 +116,6 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) -#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) -#define MV_VERTICAL (MV_UP | MV_DOWN) -#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL) -#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) -#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) -#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) -#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) -#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) -#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) -#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) - -/* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 - /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -140,6 +126,11 @@ #define ANIM_RANDOM (1 << 4) #define ANIM_REVERSE (1 << 5) +/* values for special (non game element) animation modes */ +#define ANIM_HORIZONTAL (1 << 6) +#define ANIM_VERTICAL (1 << 7) + +#define ANIM_DEFAULT ANIM_LOOP /* values for redraw_mask */ #define REDRAW_NONE (0) @@ -212,6 +203,7 @@ #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR +/* directory names */ #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" #define MUSIC_DIRECTORY "music" @@ -221,15 +213,41 @@ #define DOCS_DIRECTORY "docs" #if !defined(PLATFORM_MSDOS) -#define GRAPHICS_SUBDIR "gfx_classic" -#define SOUNDS_SUBDIR "snd_classic" -#define MUSIC_SUBDIR "mus_classic" +#define GFX_CLASSIC_SUBDIR "gfx_classic" +#define SND_CLASSIC_SUBDIR "snd_classic" +#define MUS_CLASSIC_SUBDIR "mus_classic" +#else +#define GFX_CLASSIC_SUBDIR "gfx_orig" +#define SND_CLASSIC_SUBDIR "snd_orig" +#define MUS_CLASSIC_SUBDIR "mus_orig" +#endif + +/* file names and filename extensions */ +#if !defined(PLATFORM_MSDOS) +#define LEVELSETUP_DIRECTORY "levelsetup" +#define SETUP_FILENAME "setup.conf" +#define LEVELSETUP_FILENAME "levelsetup.conf" +#define LEVELINFO_FILENAME "levelinfo.conf" +#define GRAPHICSINFO_FILENAME "graphicsinfo.conf" +#define SOUNDSINFO_FILENAME "soundsinfo.conf" +#define MUSICINFO_FILENAME "musicinfo.conf" +#define LEVELFILE_EXTENSION "level" +#define TAPEFILE_EXTENSION "tape" +#define SCOREFILE_EXTENSION "score" #else -#define GRAPHICS_SUBDIR "gfx_orig" -#define SOUNDS_SUBDIR "snd_orig" -#define MUSIC_SUBDIR "mus_orig" +#define LEVELSETUP_DIRECTORY "lvlsetup" +#define SETUP_FILENAME "setup.cnf" +#define LEVELSETUP_FILENAME "lvlsetup.cnf" +#define LEVELINFO_FILENAME "lvlinfo.cnf" +#define GRAPHICSINFO_FILENAME "gfxinfo.cnf" +#define SOUNDSINFO_FILENAME "sndinfo.cnf" +#define MUSICINFO_FILENAME "musinfo.cnf" +#define LEVELFILE_EXTENSION "lvl" +#define TAPEFILE_EXTENSION "tap" +#define SCOREFILE_EXTENSION "sco" #endif + /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) PAGEX1: 1. buffer for DOOR_1 @@ -249,7 +267,8 @@ #define DOOR_GFX_PAGEY1 (0) #define DOOR_GFX_PAGEY2 (gfx.dysize) -/* functions for version handling */ + +/* macros for version handling */ #define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100) #define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r)) #define VERSION_MAJOR(x) ((x) / 1000000) @@ -257,7 +276,8 @@ #define VERSION_PATCH(x) (((x) % 10000) / 100) #define VERSION_RELEASE(x) ((x) % 100) -/* functions for parent/child process identification */ + +/* macros for parent/child process identification */ #if defined(PLATFORM_UNIX) #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid()) #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid()) @@ -268,6 +288,93 @@ #define HAS_CHILD_PROCESS() FALSE #endif + +/* values for artwork type */ +#define ARTWORK_TYPE_GRAPHICS 0 +#define ARTWORK_TYPE_SOUNDS 1 +#define ARTWORK_TYPE_MUSIC 2 + +#define NUM_ARTWORK_TYPES 3 + + +/* values for tree type (chosen to match artwork type) */ +#define TREE_TYPE_UNDEFINED -1 +#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS +#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS +#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC +#define TREE_TYPE_LEVEL_DIR 3 + +#define NUM_TREE_TYPES 4 + + +/* values for artwork handling */ +#define LEVELDIR_ARTWORK_SET(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (leveldir)->graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (leveldir)->sounds_set : \ + (leveldir)->music_set) + +#define LEVELDIR_ARTWORK_PATH(leveldir, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (leveldir)->graphics_path : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (leveldir)->sounds_path : \ + (leveldir)->music_path) + +#define SETUP_ARTWORK_SET(setup, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (setup).graphics_set : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (setup).sounds_set : \ + (setup).music_set) + +#define SETUP_OVERRIDE_ARTWORK(setup, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (setup).override_level_graphics : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (setup).override_level_sounds : \ + (setup).override_level_music) + +#define ARTWORK_FIRST_NODE(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (artwork).gfx_first : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (artwork).snd_first : \ + (artwork).mus_first) + +#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + (artwork).gfx_current_identifier : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + (artwork).snd_current_identifier : \ + (artwork).mus_current_identifier) + +#define ARTWORKINFO_FILENAME(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSICINFO_FILENAME : "") + +#define ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICS_DIRECTORY : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDS_DIRECTORY : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSIC_DIRECTORY : "") + +#define OPTIONS_ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + options.graphics_directory : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + options.sounds_directory : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + options.music_directory : "") + + /* type definitions */ typedef int (*EventFilter)(const Event *); @@ -432,6 +539,9 @@ struct SetupEditorInfo boolean el_dx_boulderdash; boolean el_chars; boolean el_custom; + boolean el_custom_more; + + boolean el_headlines; }; struct SetupShortcutInfo @@ -483,16 +593,6 @@ struct SetupInfo struct OptionInfo options; }; -#define TREE_TYPE_GENERIC 0 -#define TREE_TYPE_GRAPHICS_DIR 1 -#define TREE_TYPE_SOUNDS_DIR 2 -#define TREE_TYPE_MUSIC_DIR 3 -#define TREE_TYPE_LEVEL_DIR 4 - -#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR -#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR -#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR - struct TreeInfo { struct TreeInfo **node_top; /* topmost node in tree */ @@ -528,6 +628,8 @@ struct TreeInfo int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean latest_engine;/* force level set to use the latest game engine */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */ @@ -695,8 +797,8 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, int); void InitExitFunction(void (*exit_function)(int)); -void InitPlatformDependantStuff(void); -void ClosePlatformDependantStuff(void); +void InitPlatformDependentStuff(void); +void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); void InitGfxDoor1Info(int, int, int, int); @@ -754,6 +856,8 @@ inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void); inline void NextEvent(Event *event); inline Key GetEventKey(KeyEvent *, boolean); +inline KeyMod HandleKeyModState(Key, int); +inline KeyMod GetKeyModState(); inline boolean CheckCloseWindowEvent(ClientMessageEvent *); inline void InitJoysticks();