X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=11c88762ff96f9fbd2dd275050b57fd1bbe25d9d;hb=746d91a67b5059c607e8e6bd0453e6e0738ffe45;hp=87c56d690ef41af15465f8bd01d0f9195ed9f552;hpb=b47b3780ecbc8260ffd8d3cf1562a32c449e84b7;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 87c56d69..11c88762 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -22,6 +22,8 @@ #include "windows.h" #elif defined(PLATFORM_ANDROID) #include "android.h" +#elif defined(PLATFORM_EMSCRIPTEN) +#include "emscripten.h" #endif #include "sdl.h" @@ -103,6 +105,22 @@ #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server" #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)" +// values for API server settings +#define API_SERVER_HOSTNAME "api.artsoft.org" +#define API_SERVER_PORT 80 +#define API_SERVER_METHOD "POST" +#define API_SERVER_URI_ADD "/api/scores/add" +#define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_RENAME "/api/players/rename" + +#if defined(TESTING) +#undef API_SERVER_HOSTNAME +#define API_SERVER_HOSTNAME "api-test.artsoft.org" +#define TEST_PREFIX "test." +#else +#define TEST_PREFIX "" +#endif + // values for touch control #define TOUCH_CONTROL_OFF "off" #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons" @@ -605,6 +623,9 @@ // default value for undefined levelset #define UNDEFINED_LEVELSET "[NONE]" +// default value for undefined password +#define UNDEFINED_PASSWORD "[undefined]" + // default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" @@ -615,18 +636,11 @@ // default value for off-screen positions #define POS_OFFSCREEN (-1000000) -// definitions for game sub-directories -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." +// definitions for game base path and sub-directories +#ifndef BASE_PATH +#define BASE_PATH "." #endif -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." -#endif - -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR - // directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" @@ -660,6 +674,7 @@ #define USERSETUP_FILENAME "usersetup.conf" #define AUTOSETUP_FILENAME "autosetup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" +#define SERVERSETUP_FILENAME "serversetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" #define EDITORCASCADE_FILENAME "editorcascade.conf" #define HELPANIM_FILENAME "helpanim.conf" @@ -774,6 +789,11 @@ #define NUM_BASE_TREE_TYPES 4 #define NUM_TREE_TYPES 6 +#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \ + (type) == TREE_TYPE_SOUNDS_DIR || \ + (type) == TREE_TYPE_MUSIC_DIR || \ + (type) == TREE_TYPE_LEVEL_DIR) + #define INFOTEXT_UNDEFINED "" #define INFOTEXT_GRAPHICS_DIR "Custom Graphics" #define INFOTEXT_SOUNDS_DIR "Custom Sounds" @@ -783,6 +803,7 @@ #define INFOTEXT_PLAYER_NAME "Players & Teams" #define BACKLINK_TEXT_MAIN ".. (main menu)" +#define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \ @@ -799,6 +820,10 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) +#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + BACKLINK_TEXT_MAIN : \ + BACKLINK_TEXT_SETUP) + #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ getUserLevelDir(NULL) : \ (t) == TREE_TYPE_GRAPHICS_DIR ? \ @@ -998,8 +1023,7 @@ struct ProgramInfo void (*exit_message_function)(char *, va_list); void (*exit_function)(int); - boolean global_scores; - boolean many_scores_per_name; + int api_thread_count; boolean headless; }; @@ -1020,6 +1044,8 @@ struct NetworkInfo struct RuntimeInfo { boolean uses_touch_device; + + boolean use_api_server; }; struct OptionInfo @@ -1027,8 +1053,7 @@ struct OptionInfo char *server_host; int server_port; - char *ro_base_directory; - char *rw_base_directory; + char *base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; @@ -1037,10 +1062,15 @@ struct OptionInfo char *conf_directory; char *execute_command; + char *tape_log_filename; char *special_flags; char *debug_mode; + char *player_name; + char *identifier; + char *level_nr; + boolean mytapes; boolean serveronly; boolean network; @@ -1416,6 +1446,7 @@ struct SetupDebugInfo struct SetupInfo { char *player_name; + char *player_uuid; boolean multiple_users; @@ -1449,6 +1480,8 @@ struct SetupInfo boolean ask_on_escape; boolean ask_on_escape_editor; boolean ask_on_game_over; + boolean ask_on_quit_game; + boolean ask_on_quit_program; boolean quick_switch; boolean input_on_focus; boolean prefer_aga_graphics; @@ -1458,7 +1491,9 @@ struct SetupInfo int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; - boolean show_snapshot_buttons; + boolean show_load_save_buttons; + boolean show_undo_redo_buttons; + char *scores_in_highscore_list; char *graphics_set; char *sounds_set; @@ -1475,6 +1510,12 @@ struct SetupInfo int network_player_nr; char *network_server_hostname; + boolean use_api_server; + char *api_server_hostname; + char *api_server_password; + boolean ask_for_uploading_tapes; + boolean provide_uploading_tapes; + struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1551,6 +1592,7 @@ struct TreeInfo boolean level_group; // directory contains more level series directories boolean parent_link; // entry links back to parent directory + boolean is_copy; // this entry is a copy of another entry in the tree boolean in_user_dir; // user defined levels are stored in home directory boolean user_defined; // levels in user directory and marked as "private" boolean readonly; // readonly levels can not be changed with editor @@ -1847,7 +1889,6 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, void InitNetworkInfo(boolean, boolean, boolean, char *, int); void InitRuntimeInfo(void); -void InitScoresInfo(void); void SetWindowTitle(void); void InitWindowTitleFunction(char *(*window_title_function)(void)); @@ -1936,6 +1977,7 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); +Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **); @@ -1969,4 +2011,7 @@ boolean ReadJoystick(int, int *, int *, boolean *, boolean *); boolean CheckJoystickOpened(int); void ClearJoystickState(void); +void InitEmscriptenFilesystem(void); +void SyncEmscriptenFilesystem(void); + #endif // SYSTEM_H