X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=0ccf0a2904bd78c0d2df5ed6f4cc59f12f35676b;hb=0bc034af5fcbf709be96723aff7ec5bc0c3c7baf;hp=0b210ed01f0584645db71364b390fbfa5700432a;hpb=494b886d5c5041013ea361a12a07d7cd87551d52;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 0b210ed0..0ccf0a29 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -100,7 +100,7 @@ #define BUTTON_2 5 /* values for move directions and special "button" key bitmasks */ -#define MV_NO_MOVING 0 +#define MV_NONE 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) @@ -110,7 +110,7 @@ #define MV_VERTICAL (MV_UP | MV_DOWN) #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) -#define MV_NO_DIRECTIONS (MV_NO_MOVING) +#define MV_NO_DIRECTION (MV_NONE) #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) @@ -125,7 +125,7 @@ #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ (x) == MV_RIGHT ? MV_LEFT : \ (x) == MV_UP ? MV_DOWN : \ - (x) == MV_DOWN ? MV_UP : MV_NO_MOVING) + (x) == MV_DOWN ? MV_UP : MV_NONE) /* values for animation mode (frame order and direction) */