X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=0b210ed01f0584645db71364b390fbfa5700432a;hb=ea6e4698905d7440a265e323d03cf13fc323c44b;hp=bc434d362208c8c28c65fa1bcf0ade268381aa6b;hpb=ecd387d33963ae80311924143b2f49eb29642e7f;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index bc434d36..0b210ed0 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -100,7 +100,7 @@ #define BUTTON_2 5 /* values for move directions and special "button" key bitmasks */ -#define MV_NONE 0 +#define MV_NO_MOVING 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) @@ -110,7 +110,7 @@ #define MV_VERTICAL (MV_UP | MV_DOWN) #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) -#define MV_NO_DIRECTION (MV_NONE) +#define MV_NO_DIRECTIONS (MV_NO_MOVING) #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) @@ -125,7 +125,7 @@ #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ (x) == MV_RIGHT ? MV_LEFT : \ (x) == MV_UP ? MV_DOWN : \ - (x) == MV_DOWN ? MV_UP : MV_NONE) + (x) == MV_DOWN ? MV_UP : MV_NO_MOVING) /* values for animation mode (frame order and direction) */ @@ -135,13 +135,11 @@ #define ANIM_PINGPONG (1 << 2) #define ANIM_PINGPONG2 (1 << 3) #define ANIM_RANDOM (1 << 4) -#define ANIM_CE_VALUE (1 << 5) -#define ANIM_CE_SCORE (1 << 6) -#define ANIM_REVERSE (1 << 7) +#define ANIM_REVERSE (1 << 5) /* values for special (non game element) animation modes */ -#define ANIM_HORIZONTAL (1 << 8) -#define ANIM_VERTICAL (1 << 9) +#define ANIM_HORIZONTAL (1 << 6) +#define ANIM_VERTICAL (1 << 7) #define ANIM_DEFAULT ANIM_LOOP @@ -250,7 +248,6 @@ #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" -#define EDITORCASCADE_FILENAME "editorcascade.conf" #define HELPANIM_FILENAME "helpanim.conf" #define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "levelinfo.conf" @@ -265,7 +262,6 @@ #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" #define EDITORSETUP_FILENAME "edsetup.cnf" -#define EDITORCASCADE_FILENAME "edcascad.conf" #define HELPANIM_FILENAME "helpanim.cnf" #define HELPTEXT_FILENAME "helptext.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" @@ -590,30 +586,12 @@ struct SetupEditorInfo boolean el_dx_boulderdash; boolean el_chars; boolean el_custom; + boolean el_custom_more; boolean el_user_defined; - boolean el_dynamic; boolean el_headlines; }; -struct SetupEditorCascadeInfo -{ - boolean el_bd; - boolean el_em; - boolean el_emc; - boolean el_rnd; - boolean el_sb; - boolean el_sp; - boolean el_dc; - boolean el_dx; - boolean el_chars; - boolean el_ce; - boolean el_ge; - boolean el_user; - boolean el_generic; - boolean el_dynamic; -}; - struct SetupShortcutInfo { Key save_game; @@ -658,7 +636,6 @@ struct SetupInfo boolean override_level_music; struct SetupEditorInfo editor; - struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; struct SetupSystemInfo system; @@ -911,7 +888,6 @@ inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); inline boolean DrawingOnBackground(int, int); inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); -inline void DrawSimpleBlackLine(Bitmap *, int, int, int, int); inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); inline void DrawLines(Bitmap *, struct XY *, int, Pixel); inline Pixel GetPixel(Bitmap *, int, int);