X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=081471abf6c3cfad0830596668c2398fe56fa818;hb=8b04d496646e102dd15710ba091e2f37cadcec5e;hp=132e441efaea9dced2cf6bfef85a0d9da0a1b4cc;hpb=24101bdeee0ac963cfd48b5220f6d9b0188a6f69;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 132e441e..081471ab 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -552,6 +552,7 @@ struct ProgramInfo char *x11_icon_filename; char *x11_iconmask_filename; + char *sdl_icon_filename; char *msdos_cursor_filename; char *cookie_prefix; @@ -768,7 +769,7 @@ struct SetupInfo boolean direct_draw; /* !double_buffering (redundant!) */ boolean scroll_delay; boolean soft_scrolling; - boolean fading; + boolean fade_screens; boolean autorecord; boolean show_titlescreen; boolean quick_doors; @@ -978,6 +979,11 @@ struct ArtworkListInfo void (*free_artwork)(void *); /* destructor function */ }; +struct XY +{ + int x, y; +}; + /* ========================================================================= */ /* exported variables */ @@ -1019,7 +1025,7 @@ extern int FrameCounter; /* function definitions */ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - char *, char *, char *, char *, int); + char *, char *, char *, char *, char *, int); void InitExitFunction(void (*exit_function)(int)); void InitPlatformDependentStuff(void); @@ -1041,7 +1047,8 @@ Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); -void FadeScreen(Bitmap *bitmap, int, int, int); +void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, + void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel); void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int);