X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=ed856965d6ab7f6fce783f97c8c7414b78426072;hb=56814df201c2d86273cf54e0e94c0448ce9bdd0f;hp=c77567a93e8b3b97d939e545336302680248d624;hpb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index c77567a9..ed856965 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -196,6 +196,20 @@ void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) gfx.scrollbuffer_height = scrollbuffer_height; } +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) +{ + gfx.draw_busy_anim_function = draw_busy_anim_function; +} + +void InitGfxCustomArtworkInfo() +{ + gfx.override_level_graphics = FALSE; + gfx.override_level_sounds = FALSE; + gfx.override_level_music = FALSE; + + gfx.draw_init_text = TRUE; +} + void SetDrawDeactivationMask(int draw_deactivation_mask) { gfx.draw_deactivation_mask = draw_deactivation_mask; @@ -262,17 +276,24 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove every mask before setting mask for window */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ + SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); } void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for main area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for door area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -889,35 +910,47 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, width_32 = width_1 / 32; height_32 = height_1 / 32; + UPDATE_BUSY_STATE(); + /* get image with 1/2 of normal size (for use in the level editor) */ if (zoom_factor != 2) tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2); else tmp_bitmap_2 = old_bitmap; + UPDATE_BUSY_STATE(); + /* get image with 1/4 of normal size (for use in the level editor) */ if (zoom_factor != 4) tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2); else tmp_bitmap_4 = old_bitmap; + UPDATE_BUSY_STATE(); + /* get image with 1/8 of normal size (for use on the preview screen) */ if (zoom_factor != 8) tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2); else tmp_bitmap_8 = old_bitmap; + UPDATE_BUSY_STATE(); + /* get image with 1/16 of normal size (for use on the preview screen) */ if (zoom_factor != 16) tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2); else tmp_bitmap_16 = old_bitmap; + UPDATE_BUSY_STATE(); + /* get image with 1/32 of normal size (for use on the preview screen) */ if (zoom_factor != 32) tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2); else tmp_bitmap_32 = old_bitmap; + + UPDATE_BUSY_STATE(); } #if 0 @@ -965,6 +998,8 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, 7 * width_1 / 8, height_1); BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32, 15 * width_1 / 16, height_1); + + UPDATE_BUSY_STATE(); } else { @@ -1036,6 +1071,8 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, } #endif + UPDATE_BUSY_STATE(); + FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */ }