X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=dce2b888943693f787fb882b19dd4a20dd9413e3;hb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;hp=4b7a3cad7a238069e30d6f60bf345ce23e59e41e;hpb=44b31e75162d6e446a9e9b454a079a2da5604fdf;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 4b7a3cad..dce2b888 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -244,6 +244,8 @@ void SetDrawBackgroundMask(int draw_background_mask) gfx.draw_background_mask = draw_background_mask; } +#if 0 + static void DrawBitmapFromTile(Bitmap *bitmap, Bitmap *tile, int dest_x, int dest_y, int width, int height) { @@ -300,6 +302,39 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) } } +#else + +void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) +{ + if (background_bitmap_tile != NULL) + gfx.background_bitmap_mask |= mask; + else + gfx.background_bitmap_mask &= ~mask; + +#if 0 + if (gfx.background_bitmap == NULL) + gfx.background_bitmap = CreateBitmap(video.width, video.height, + DEFAULT_DEPTH); +#endif + + if (background_bitmap_tile == NULL) /* empty background requested */ + return; + + if (mask == REDRAW_ALL) + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + 0, 0, video.width, video.height); + else if (mask == REDRAW_FIELD) + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); + else if (mask == REDRAW_DOOR_1) + { + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize); + } +} + +#endif + void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) { /* remove every mask before setting mask for window */ @@ -701,10 +736,43 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, #endif #endif +#if 0 + if (dst_x < gfx.sx + gfx.sxsize) + printf("::: %d: BlitBitmap(%d, %d, %d, %d)\n", + FrameCounter, dst_x, dst_y, width, height); +#endif + sysCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE); } +void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int src_width, int src_height, + int dst_x, int dst_y, int dst_width, int dst_height) +{ + int src_xsize = (src_width == 0 ? src_bitmap->width : src_width); + int src_ysize = (src_height == 0 ? src_bitmap->height : src_height); + int dst_xsize = dst_width; + int dst_ysize = dst_height; + int src_xsteps = (dst_xsize + src_xsize - 1) / src_xsize; + int src_ysteps = (dst_ysize + src_ysize - 1) / src_ysize; + int x, y; + + for (y = 0; y < src_ysteps; y++) + { + for (x = 0; x < src_xsteps; x++) + { + int draw_x = dst_x + x * src_xsize; + int draw_y = dst_y + y * src_ysize; + int draw_xsize = MIN(src_xsize, dst_xsize - x * src_xsize); + int draw_ysize = MIN(src_ysize, dst_ysize - y * src_ysize); + + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, draw_xsize, draw_ysize, + draw_x, draw_y); + } + } +} + void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void))