X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=cc7dc2aa33fb4111ff5f737ca76a4a731437960c;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=521e43f40bebd8a19b5e820fb0182de0cbb34dd9;hpb=e849e67ceff4a2f5d457dedee8f18de1646b9dc3;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 521e43f4..cc7dc2aa 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -357,6 +357,16 @@ inline boolean DrawingDeactivated(int x, int y, int width, int height) if ((gfx.draw_deactivation_mask & REDRAW_FIELD) && x < gfx.sx + gfx.sxsize) return TRUE; + else if ((gfx.draw_deactivation_mask & REDRAW_DOORS) && + x > gfx.dx) + { + if ((gfx.draw_deactivation_mask & REDRAW_DOOR_1) && + y < gfx.dy + gfx.dysize) + return TRUE; + else if ((gfx.draw_deactivation_mask & REDRAW_DOOR_2) && + y > gfx.vy) + return TRUE; + } } return FALSE; @@ -659,7 +669,8 @@ Bitmap *LoadImage(char *filename) new_bitmap = X11LoadImage(filename); #endif - new_bitmap->source_filename = getStringCopy(filename); + if (new_bitmap) + new_bitmap->source_filename = getStringCopy(filename); return new_bitmap; } @@ -727,17 +738,18 @@ inline void OpenAudio(void) audio.sound_available = FALSE; audio.music_available = FALSE; audio.loops_available = FALSE; - audio.mods_available = FALSE; + audio.sound_enabled = FALSE; + audio.sound_deactivated = FALSE; - audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; - audio.soundserver_pid = -1; + audio.mixer_pipe[0] = audio.mixer_pipe[1] = 0; + audio.mixer_pid = -1; audio.device_name = NULL; - audio.device_fd = 0; + audio.device_fd = -1; - audio.channels = 0; + audio.num_channels = 0; audio.music_channel = 0; - audio.music_nr = 0; + audio.first_sound_channel = 0; #if defined(TARGET_SDL) SDLOpenAudio(); @@ -810,7 +822,9 @@ inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) (int)SDL_GetModState()); #endif - if (with_modifiers && event->keysym.unicode != 0) + if (with_modifiers && + event->keysym.unicode > 0x0000 && + event->keysym.unicode < 0x2000) return event->keysym.unicode; else return event->keysym.sym;