X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=cc7dc2aa33fb4111ff5f737ca76a4a731437960c;hb=4f6fe351c7b605d97c1ba8f482fb72e467dc19cb;hp=916d92f10f4b19f424de7d3f4c229dc9063701da;hpb=ae0910c3223faf69f7638780ff8e49cf08bbb554;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 916d92f1..cc7dc2aa 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -742,13 +742,14 @@ inline void OpenAudio(void) audio.sound_enabled = FALSE; audio.sound_deactivated = FALSE; - audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; - audio.soundserver_pid = -1; + audio.mixer_pipe[0] = audio.mixer_pipe[1] = 0; + audio.mixer_pid = -1; audio.device_name = NULL; - audio.device_fd = 0; + audio.device_fd = -1; - audio.channels = 0; + audio.num_channels = 0; audio.music_channel = 0; + audio.first_sound_channel = 0; #if defined(TARGET_SDL) SDLOpenAudio(); @@ -780,13 +781,6 @@ inline void SetAudioMode(boolean enabled) audio.sound_enabled = enabled; } -inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void), - void (*func_reload_music)(void)) -{ - audio.func_reload_sounds = func_reload_sounds; - audio.func_reload_music = func_reload_music; -} - /* ========================================================================= */ /* event functions */ @@ -828,7 +822,9 @@ inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) (int)SDL_GetModState()); #endif - if (with_modifiers && event->keysym.unicode != 0) + if (with_modifiers && + event->keysym.unicode > 0x0000 && + event->keysym.unicode < 0x2000) return event->keysym.unicode; else return event->keysym.sym;