X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=c99010bc9bde7fde6a77e2f7f8451fc8790f8ade;hb=0838017832a108ba365ea0efb851fc8c4d5f3aa5;hp=6e3eaaba10804489e8f082a5e8303dcffc87a580;hpb=7f77c2e8dcb7ad575fcaf89512f4f616846c8b41;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 6e3eaaba..c99010bc 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -245,7 +245,10 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) if (background_bitmap_tile == NULL) /* empty background requested */ return; - if (mask == REDRAW_FIELD) + if (mask == REDRAW_ALL) + DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, + 0, 0, video.width, video.height); + else if (mask == REDRAW_FIELD) DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); @@ -257,13 +260,20 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) } } +void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) +{ + SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); +} + void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -321,8 +331,7 @@ void CloseVideoDisplay(void) #endif } -void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, - int width, int height, int depth, boolean fullscreen) +void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) { video.width = width; video.height = height; @@ -334,10 +343,12 @@ void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, video.fullscreen_mode_current = NULL; #if defined(TARGET_SDL) - SDLInitVideoBuffer(backbuffer, window, fullscreen); + SDLInitVideoBuffer(&backbuffer, &window, fullscreen); #else - X11InitVideoBuffer(backbuffer, window); + X11InitVideoBuffer(&backbuffer, &window); #endif + + drawto = backbuffer; } Bitmap *CreateBitmapStruct(void) @@ -462,14 +473,15 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, } void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, - int fade_mode, int fade_delay, int post_delay) + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) { #if defined(TARGET_SDL) SDLFadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #else X11FadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #endif } @@ -827,12 +839,30 @@ Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) return dst_bitmap; } +#define MORE_ZOOM 1 + static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, boolean create_small_bitmaps) { Bitmap swap_bitmap; +#if MORE_ZOOM + Bitmap *new_bitmap; + Bitmap *tmp_bitmap_1; + Bitmap *tmp_bitmap_2; + Bitmap *tmp_bitmap_4; + Bitmap *tmp_bitmap_8; + Bitmap *tmp_bitmap_16; + Bitmap *tmp_bitmap_32; + int width_1, height_1; + int width_2, height_2; + int width_4, height_4; + int width_8, height_8; + int width_16, height_16; + int width_32, height_32; +#else Bitmap *new_bitmap, *tmp_bitmap_1, *tmp_bitmap_2, *tmp_bitmap_4,*tmp_bitmap_8; int width_1, height_1, width_2, height_2, width_4, height_4, width_8,height_8; +#endif int new_width, new_height; /* calculate new image dimensions for normal sized image */ @@ -846,7 +876,12 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, tmp_bitmap_1 = old_bitmap; /* this is only needed to make compilers happy */ +#if MORE_ZOOM + tmp_bitmap_2 = tmp_bitmap_4 = tmp_bitmap_8 = tmp_bitmap_16 = NULL; + tmp_bitmap_32 = NULL; +#else tmp_bitmap_2 = tmp_bitmap_4 = tmp_bitmap_8 = NULL; +#endif if (create_small_bitmaps) { @@ -857,6 +892,12 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, height_4 = height_1 / 4; width_8 = width_1 / 8; height_8 = height_1 / 8; +#if MORE_ZOOM + width_16 = width_1 / 16; + height_16 = height_1 / 16; + width_32 = width_1 / 32; + height_32 = height_1 / 32; +#endif /* get image with 1/2 of normal size (for use in the level editor) */ if (zoom_factor != 2) @@ -875,6 +916,20 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2); else tmp_bitmap_8 = old_bitmap; + +#if MORE_ZOOM + /* get image with 1/16 of normal size (for use on the preview screen) */ + if (zoom_factor != 16) + tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2); + else + tmp_bitmap_16 = old_bitmap; + + /* get image with 1/32 of normal size (for use on the preview screen) */ + if (zoom_factor != 32) + tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2); + else + tmp_bitmap_32 = old_bitmap; +#endif } /* if image was scaled up, create new clipmask for normal size image */ @@ -916,6 +971,12 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, width_1 / 2, height_1); BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8, 3 * width_1 / 4, height_1); +#if MORE_ZOOM + BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16, + 7 * width_1 / 8, height_1); + BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32, + 15 * width_1 / 16, height_1); +#endif } else { @@ -939,6 +1000,13 @@ static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, if (zoom_factor != 8) FreeBitmap(tmp_bitmap_8); + +#if MORE_ZOOM + if (zoom_factor != 16) + FreeBitmap(tmp_bitmap_16); + if (zoom_factor != 32) + FreeBitmap(tmp_bitmap_32); +#endif } /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */ @@ -974,8 +1042,9 @@ void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor) /* ------------------------------------------------------------------------- */ #if !defined(PLATFORM_MSDOS) -/* XPM */ -static const char *cursor_image_playfield[] = +#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0 +/* XPM image definitions */ +static const char *cursor_image_none[] = { /* width height num_colors chars_per_pixel */ " 16 16 3 1", @@ -985,10 +1054,6 @@ static const char *cursor_image_playfield[] = ". c #ffffff", " c None", -#if 1 - /* some people complained about a "white dot" on the screen and thought it - was a graphical error... OK, let's just remove the whole pointer :-) */ - /* pixels */ " ", " ", @@ -1009,8 +1074,17 @@ static const char *cursor_image_playfield[] = /* hot spot */ "0,0" +}; +#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER +static const char *cursor_image_dot[] = +{ + /* width height num_colors chars_per_pixel */ + " 16 16 3 1", -#else + /* colors */ + "X c #000000", + ". c #ffffff", + " c None", /* pixels */ " X ", @@ -1032,8 +1106,13 @@ static const char *cursor_image_playfield[] = /* hot spot */ "1,1" -#endif }; +static const char **cursor_image_playfield = cursor_image_dot; +#else +/* some people complained about a "white dot" on the screen and thought it + was a graphical error... OK, let's just remove the whole pointer :-) */ +static const char **cursor_image_playfield = cursor_image_none; +#endif #if defined(TARGET_SDL) static const int cursor_bit_order = BIT_ORDER_MSB; @@ -1092,15 +1171,24 @@ static struct MouseCursorInfo *get_cursor_from_image(const char **image) void SetMouseCursor(int mode) { #if !defined(PLATFORM_MSDOS) + static struct MouseCursorInfo *cursor_none = NULL; static struct MouseCursorInfo *cursor_playfield = NULL; + struct MouseCursorInfo *cursor_new; + + if (cursor_none == NULL) + cursor_none = get_cursor_from_image(cursor_image_none); if (cursor_playfield == NULL) cursor_playfield = get_cursor_from_image(cursor_image_playfield); + cursor_new = (mode == CURSOR_DEFAULT ? NULL : + mode == CURSOR_NONE ? cursor_none : + mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + #if defined(TARGET_SDL) - SDLSetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + SDLSetMouseCursor(cursor_new); #elif defined(TARGET_X11_NATIVE) - X11SetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + X11SetMouseCursor(cursor_new); #endif #endif }