X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=c3d9575489c60fb74c5bb67c6fd8a926b2341268;hb=ade0034b74cb1213bfe0a73213f459081e10b85a;hp=ed73cb5bf3c5129092af6f764c38cd8f725ddd23;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index ed73cb5b..c3d95754 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -41,6 +41,7 @@ struct ArtworkInfo artwork; struct JoystickInfo joystick; struct SetupInfo setup; +LevelDirTree *leveldir_first_all = NULL; LevelDirTree *leveldir_first = NULL; LevelDirTree *leveldir_current = NULL; int level_nr; @@ -68,22 +69,27 @@ int FrameCounter = 0; /* ========================================================================= */ void InitProgramInfo(char *argv0, - char *userdata_directory, char *program_title, - char *window_title, char *icon_title, + char *userdata_subdir, char *userdata_subdir_unix, + char *program_title, char *window_title, char *icon_title, char *x11_icon_filename, char *x11_iconmask_filename, - char *msdos_cursor_filename, + char *sdl_icon_filename, char *msdos_cursor_filename, char *cookie_prefix, char *filename_prefix, int program_version) { - program.command_basename = - (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0); + program.command_basepath = getBasePath(argv0); + program.command_basename = getBaseName(argv0); + + program.userdata_subdir = userdata_subdir; + program.userdata_subdir_unix = userdata_subdir_unix; + program.userdata_path = getUserGameDataDir(); - program.userdata_directory = userdata_directory; program.program_title = program_title; program.window_title = window_title; program.icon_title = icon_title; + program.x11_icon_filename = x11_icon_filename; program.x11_iconmask_filename = x11_iconmask_filename; + program.sdl_icon_filename = sdl_icon_filename; program.msdos_cursor_filename = msdos_cursor_filename; program.cookie_prefix = cookie_prefix; @@ -92,6 +98,9 @@ void InitProgramInfo(char *argv0, program.version_major = VERSION_MAJOR(program_version); program.version_minor = VERSION_MINOR(program_version); program.version_patch = VERSION_PATCH(program_version); + + program.error_filename = getErrorFilename(ERROR_BASENAME); + program.error_file = stderr; } void InitExitFunction(void (*exit_function)(int)) @@ -112,7 +121,14 @@ void InitPlatformDependentStuff(void) { #if defined(PLATFORM_MSDOS) _fmode = O_BINARY; - initErrorFile(); +#endif + +#if defined(PLATFORM_MACOSX) + updateUserGameDataDir(); +#endif + +#if !defined(PLATFORM_UNIX) || defined(PLATFORM_MACOSX) + openErrorFile(); #endif #if defined(TARGET_SDL) @@ -125,6 +141,10 @@ void InitPlatformDependentStuff(void) void ClosePlatformDependentStuff(void) { +#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS) + closeErrorFile(); +#endif + #if defined(PLATFORM_MSDOS) dumpErrorFile(); #endif @@ -169,13 +189,34 @@ void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize) gfx.vysize = vysize; } +void InitGfxWindowInfo(int win_xsize, int win_ysize) +{ + gfx.win_xsize = win_xsize; + gfx.win_ysize = win_ysize; +} + void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) { /* currently only used by MSDOS code to alloc VRAM buffer, if available */ + /* 2009-03-24: also (temporarily?) used for overlapping blit workaround */ gfx.scrollbuffer_width = scrollbuffer_width; gfx.scrollbuffer_height = scrollbuffer_height; } +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) +{ + gfx.draw_busy_anim_function = draw_busy_anim_function; +} + +void InitGfxCustomArtworkInfo() +{ + gfx.override_level_graphics = FALSE; + gfx.override_level_sounds = FALSE; + gfx.override_level_music = FALSE; + + gfx.draw_init_text = TRUE; +} + void SetDrawDeactivationMask(int draw_deactivation_mask) { gfx.draw_deactivation_mask = draw_deactivation_mask; @@ -213,27 +254,7 @@ static void DrawBitmapFromTile(Bitmap *bitmap, Bitmap *tile, void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) { - static Bitmap *main_bitmap_tile = NULL; - static Bitmap *door_bitmap_tile = NULL; - - if (mask == REDRAW_FIELD) - { - if (background_bitmap_tile == main_bitmap_tile) - return; /* main background tile has not changed */ - - main_bitmap_tile = background_bitmap_tile; - } - else if (mask == REDRAW_DOOR_1) - { - if (background_bitmap_tile == door_bitmap_tile) - return; /* main background tile has not changed */ - - door_bitmap_tile = background_bitmap_tile; - } - else /* should not happen */ - return; - - if (background_bitmap_tile) + if (background_bitmap_tile != NULL) gfx.background_bitmap_mask |= mask; else gfx.background_bitmap_mask &= ~mask; @@ -245,23 +266,42 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) if (background_bitmap_tile == NULL) /* empty background requested */ return; - if (mask == REDRAW_FIELD) + if (mask == REDRAW_ALL) + DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, + 0, 0, video.width, video.height); + else if (mask == REDRAW_FIELD) DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); - else + else if (mask == REDRAW_DOOR_1) + { DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize); + } +} + +void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) +{ + /* remove every mask before setting mask for window */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ + SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */ + SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); } void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for main area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for door area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -298,7 +338,7 @@ inline static void sysCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, #endif } -inline void InitVideoDisplay(void) +void InitVideoDisplay(void) { #if defined(TARGET_SDL) SDLInitVideoDisplay(); @@ -307,7 +347,7 @@ inline void InitVideoDisplay(void) #endif } -inline void CloseVideoDisplay(void) +void CloseVideoDisplay(void) { KeyboardAutoRepeatOn(); @@ -319,24 +359,27 @@ inline void CloseVideoDisplay(void) #endif } -inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, - int width, int height, int depth, - boolean fullscreen) +void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) { video.width = width; video.height = height; video.depth = GetRealDepth(depth); + video.fullscreen_available = FULLSCREEN_STATUS; video.fullscreen_enabled = FALSE; + video.fullscreen_modes = NULL; + video.fullscreen_mode_current = NULL; #if defined(TARGET_SDL) - SDLInitVideoBuffer(backbuffer, window, fullscreen); + SDLInitVideoBuffer(&backbuffer, &window, fullscreen); #else - X11InitVideoBuffer(backbuffer, window); + X11InitVideoBuffer(&backbuffer, &window); #endif + + drawto = backbuffer; } -inline Bitmap *CreateBitmapStruct(void) +Bitmap *CreateBitmapStruct(void) { #if defined(TARGET_SDL) return checked_calloc(sizeof(struct SDLSurfaceInfo)); @@ -345,19 +388,21 @@ inline Bitmap *CreateBitmapStruct(void) #endif } -inline Bitmap *CreateBitmap(int width, int height, int depth) +Bitmap *CreateBitmap(int width, int height, int depth) { Bitmap *new_bitmap = CreateBitmapStruct(); - int real_depth = GetRealDepth(depth); + int real_width = MAX(1, width); /* prevent zero bitmap width */ + int real_height = MAX(1, height); /* prevent zero bitmap height */ + int real_depth = GetRealDepth(depth); #if defined(TARGET_SDL) - SDLCreateBitmapContent(new_bitmap, width, height, real_depth); + SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth); #else - X11CreateBitmapContent(new_bitmap, width, height, real_depth); + X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth); #endif - new_bitmap->width = width; - new_bitmap->height = height; + new_bitmap->width = real_width; + new_bitmap->height = real_height; return new_bitmap; } @@ -388,7 +433,7 @@ inline static void TransferBitmapPointers(Bitmap *src_bitmap, *dst_bitmap = *src_bitmap; } -inline void FreeBitmap(Bitmap *bitmap) +void FreeBitmap(Bitmap *bitmap) { if (bitmap == NULL) return; @@ -398,7 +443,7 @@ inline void FreeBitmap(Bitmap *bitmap) free(bitmap); } -inline void CloseWindow(DrawWindow *window) +void CloseWindow(DrawWindow *window) { #if defined(TARGET_X11) if (window->drawable) @@ -411,7 +456,7 @@ inline void CloseWindow(DrawWindow *window) #endif } -static inline boolean CheckDrawingArea(int x, int y, int width, int height, +inline static boolean CheckDrawingArea(int x, int y, int width, int height, int draw_mask) { if (draw_mask == REDRAW_NONE) @@ -420,42 +465,105 @@ static inline boolean CheckDrawingArea(int x, int y, int width, int height, if (draw_mask & REDRAW_ALL) return TRUE; - if ((draw_mask & REDRAW_FIELD) && x < gfx.real_sx + gfx.full_sxsize) + if ((draw_mask & REDRAW_FIELD) && + x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize) return TRUE; - if ((draw_mask & REDRAW_DOOR_1) && x >= gfx.dx && y < gfx.dy + gfx.dysize) + if ((draw_mask & REDRAW_DOOR_1) && + x >= gfx.dx && y < gfx.dy + gfx.dysize) return TRUE; - if ((draw_mask & REDRAW_DOOR_2) && x >= gfx.dx && y >= gfx.vy) + if ((draw_mask & REDRAW_DOOR_2) && + x >= gfx.dx && y >= gfx.vy) return TRUE; return FALSE; } -inline boolean DrawingDeactivated(int x, int y, int width, int height) +boolean DrawingDeactivated(int x, int y, int width, int height) { return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask); } -inline boolean DrawingOnBackground(int x, int y) +boolean DrawingOnBackground(int x, int y) { - return ((gfx.draw_background_mask & gfx.background_bitmap_mask) && + return (CheckDrawingArea(x, y, 1, 1, gfx.background_bitmap_mask) && CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask)); } -inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, - int src_x, int src_y, int width, int height, - int dst_x, int dst_y) +void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) { if (DrawingDeactivated(dst_x, dst_y, width, height)) return; - sysCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, - dst_x, dst_y, BLIT_OPAQUE); +#if 0 + /* !!! 2009-03-24: It seems that this problem still exists with 1.2.12 !!! */ +#if defined(TARGET_SDL) && defined(PLATFORM_WIN32) + if (src_bitmap == dst_bitmap) + { + /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */ + + /* needed when blitting directly to same bitmap -- should not be needed with + recent SDL libraries, but apparently does not work in 1.2.11 directly */ + + static Bitmap *tmp_bitmap = NULL; + static int tmp_bitmap_xsize = 0; + static int tmp_bitmap_ysize = 0; + + /* start with largest static bitmaps for initial bitmap size ... */ + if (tmp_bitmap_xsize == 0 && tmp_bitmap_ysize == 0) + { + tmp_bitmap_xsize = MAX(gfx.win_xsize, gfx.scrollbuffer_width); + tmp_bitmap_ysize = MAX(gfx.win_ysize, gfx.scrollbuffer_height); + } + + /* ... and allow for later re-adjustments due to custom artwork bitmaps */ + if (src_bitmap->width > tmp_bitmap_xsize || + src_bitmap->height > tmp_bitmap_ysize) + { + tmp_bitmap_xsize = MAX(tmp_bitmap_xsize, src_bitmap->width); + tmp_bitmap_ysize = MAX(tmp_bitmap_ysize, src_bitmap->height); + + FreeBitmap(tmp_bitmap); + + tmp_bitmap = NULL; + } + + if (tmp_bitmap == NULL) + tmp_bitmap = CreateBitmap(tmp_bitmap_xsize, tmp_bitmap_ysize, + DEFAULT_DEPTH); + + sysCopyArea(src_bitmap, tmp_bitmap, + src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE); + sysCopyArea(tmp_bitmap, dst_bitmap, + dst_x, dst_y, width, height, dst_x, dst_y, BLIT_OPAQUE); + + return; + } +#endif +#endif + + sysCopyArea(src_bitmap, dst_bitmap, + src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE); } -inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height, - Pixel color) +void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) +{ +#if defined(TARGET_SDL) + SDLFadeRectangle(bitmap_cross, x, y, width, height, + fade_mode, fade_delay, post_delay, draw_border_function); +#else + X11FadeRectangle(bitmap_cross, x, y, width, height, + fade_mode, fade_delay, post_delay, draw_border_function); +#endif +} + +void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height, + Pixel color) { if (DrawingDeactivated(x, y, width, height)) return; @@ -463,13 +571,13 @@ inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height, sysFillRectangle(bitmap, x, y, width, height, color); } -inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height) +void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height) { FillRectangle(bitmap, x, y, width, height, BLACK_PIXEL); } -inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y, - int width, int height) +void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y, + int width, int height) { if (DrawingOnBackground(x, y)) BlitBitmap(gfx.background_bitmap, bitmap, x, y, width, height, x, y); @@ -477,13 +585,7 @@ inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y, ClearRectangle(bitmap, x, y, width, height); } -#if 0 -#ifndef TARGET_SDL -static GC last_clip_gc = 0; /* needed for XCopyArea() through clip mask */ -#endif -#endif - -inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap) +void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap) { #if defined(TARGET_X11) if (clip_gc) @@ -491,13 +593,10 @@ inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap) bitmap->clip_gc = clip_gc; XSetClipMask(display, bitmap->clip_gc, clip_pixmap); } -#if 0 - last_clip_gc = clip_gc; -#endif #endif } -inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y) +void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y) { #if defined(TARGET_X11) if (clip_gc) @@ -505,16 +604,12 @@ inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y) bitmap->clip_gc = clip_gc; XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y); } -#if 0 - last_clip_gc = clip_gc; -#endif #endif } -inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, - int src_x, int src_y, - int width, int height, - int dst_x, int dst_y) +void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) { if (DrawingDeactivated(dst_x, dst_y, width, height)) return; @@ -523,10 +618,9 @@ inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y, BLIT_MASKED); } -inline void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, - int src_x, int src_y, - int width, int height, - int dst_x, int dst_y) +void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) { if (DrawingOnBackground(dst_x, dst_y)) { @@ -545,8 +639,18 @@ inline void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } -inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, - int to_x, int to_y) +void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, + int to_x, int to_y) +{ +#if defined(TARGET_SDL) + SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL); +#else + X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL); +#endif +} + +void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, + int to_x, int to_y) { #if defined(TARGET_SDL) SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL); @@ -556,8 +660,8 @@ inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, } #if !defined(TARGET_X11_NATIVE) -inline void DrawLine(Bitmap *bitmap, int from_x, int from_y, - int to_x, int to_y, Pixel pixel, int line_width) +void DrawLine(Bitmap *bitmap, int from_x, int from_y, + int to_x, int to_y, Pixel pixel, int line_width) { int x, y; @@ -586,8 +690,7 @@ inline void DrawLine(Bitmap *bitmap, int from_x, int from_y, } #endif -inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, - Pixel pixel) +void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel) { #if !defined(TARGET_X11_NATIVE) int line_width = 4; @@ -607,7 +710,7 @@ inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, #endif } -inline Pixel GetPixel(Bitmap *bitmap, int x, int y) +Pixel GetPixel(Bitmap *bitmap, int x, int y) { if (x < 0 || x >= bitmap->width || y < 0 || y >= bitmap->height) @@ -622,8 +725,8 @@ inline Pixel GetPixel(Bitmap *bitmap, int x, int y) #endif } -inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, - unsigned int color_g, unsigned int color_b) +Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, + unsigned int color_g, unsigned int color_b) { #if defined(TARGET_SDL) return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b); @@ -634,7 +737,7 @@ inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, #endif } -inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color) +Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color) { unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; @@ -644,7 +747,7 @@ inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color) } /* execute all pending screen drawing operations */ -inline void FlushDisplay(void) +void FlushDisplay(void) { #ifndef TARGET_SDL XFlush(display); @@ -652,14 +755,14 @@ inline void FlushDisplay(void) } /* execute and wait for all pending screen drawing operations */ -inline void SyncDisplay(void) +void SyncDisplay(void) { #ifndef TARGET_SDL XSync(display, FALSE); #endif } -inline void KeyboardAutoRepeatOn(void) +void KeyboardAutoRepeatOn(void) { #if defined(TARGET_SDL) SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2, @@ -671,7 +774,7 @@ inline void KeyboardAutoRepeatOn(void) #endif } -inline void KeyboardAutoRepeatOff(void) +void KeyboardAutoRepeatOff(void) { #if defined(TARGET_SDL) SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); @@ -682,7 +785,7 @@ inline void KeyboardAutoRepeatOff(void) #endif } -inline boolean PointerInWindow(DrawWindow *window) +boolean PointerInWindow(DrawWindow *window) { #if defined(TARGET_SDL) return TRUE; @@ -699,7 +802,7 @@ inline boolean PointerInWindow(DrawWindow *window) #endif } -inline boolean SetVideoMode(boolean fullscreen) +boolean SetVideoMode(boolean fullscreen) { #if defined(TARGET_SDL) return SDLSetVideoMode(&backbuffer, fullscreen); @@ -720,7 +823,7 @@ inline boolean SetVideoMode(boolean fullscreen) #endif } -inline boolean ChangeVideoModeIfNeeded(boolean fullscreen) +boolean ChangeVideoModeIfNeeded(boolean fullscreen) { #if defined(TARGET_SDL) if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)|| @@ -772,7 +875,7 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) return; } - if (strcmp(filename, bitmap->source_filename) == 0) + if (strEqual(filename, bitmap->source_filename)) { /* The old and new image are the same (have the same filename and path). This usually means that this image does not exist in this graphic set @@ -813,19 +916,28 @@ Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) return dst_bitmap; } -void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) +static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor, + boolean create_small_bitmaps) { Bitmap swap_bitmap; - Bitmap *new_bitmap, *tmp_bitmap_1, *tmp_bitmap_2, *tmp_bitmap_8; - int width_1, height_1, width_2, height_2, width_8, height_8; + Bitmap *new_bitmap; + Bitmap *tmp_bitmap_1; + Bitmap *tmp_bitmap_2; + Bitmap *tmp_bitmap_4; + Bitmap *tmp_bitmap_8; + Bitmap *tmp_bitmap_16; + Bitmap *tmp_bitmap_32; + int width_1, height_1; + int width_2, height_2; + int width_4, height_4; + int width_8, height_8; + int width_16, height_16; + int width_32, height_32; int new_width, new_height; + /* calculate new image dimensions for normal sized image */ width_1 = old_bitmap->width * zoom_factor; height_1 = old_bitmap->height * zoom_factor; - width_2 = width_1 / 2; - height_2 = height_1 / 2; - width_8 = width_1 / 8; - height_8 = height_1 / 8; /* get image with normal size (this might require scaling up) */ if (zoom_factor != 1) @@ -833,18 +945,71 @@ void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) else tmp_bitmap_1 = old_bitmap; - /* get image with 1/2 of normal size (for use in the level editor) */ - if (zoom_factor != 2) - tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2); - else - tmp_bitmap_2 = old_bitmap; + /* this is only needed to make compilers happy */ + tmp_bitmap_2 = NULL; + tmp_bitmap_4 = NULL; + tmp_bitmap_8 = NULL; + tmp_bitmap_16 = NULL; + tmp_bitmap_32 = NULL; - /* get image with 1/8 of normal size (for use on the preview screen) */ - if (zoom_factor != 8) - tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_1, width_1 / 8, height_1 / 8); - else - tmp_bitmap_8 = old_bitmap; + if (create_small_bitmaps) + { + /* calculate new image dimensions for small images */ + width_2 = width_1 / 2; + height_2 = height_1 / 2; + width_4 = width_1 / 4; + height_4 = height_1 / 4; + width_8 = width_1 / 8; + height_8 = height_1 / 8; + width_16 = width_1 / 16; + height_16 = height_1 / 16; + width_32 = width_1 / 32; + height_32 = height_1 / 32; + + UPDATE_BUSY_STATE(); + + /* get image with 1/2 of normal size (for use in the level editor) */ + if (zoom_factor != 2) + tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2); + else + tmp_bitmap_2 = old_bitmap; + + UPDATE_BUSY_STATE(); + + /* get image with 1/4 of normal size (for use in the level editor) */ + if (zoom_factor != 4) + tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_2 / 2, height_2 / 2); + else + tmp_bitmap_4 = old_bitmap; + + UPDATE_BUSY_STATE(); + + /* get image with 1/8 of normal size (for use on the preview screen) */ + if (zoom_factor != 8) + tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_4 / 2, height_4 / 2); + else + tmp_bitmap_8 = old_bitmap; + UPDATE_BUSY_STATE(); + + /* get image with 1/16 of normal size (for use on the preview screen) */ + if (zoom_factor != 16) + tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_8 / 2, height_8 / 2); + else + tmp_bitmap_16 = old_bitmap; + + UPDATE_BUSY_STATE(); + + /* get image with 1/32 of normal size (for use on the preview screen) */ + if (zoom_factor != 32) + tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_16 / 2, height_16 / 2); + else + tmp_bitmap_32 = old_bitmap; + + UPDATE_BUSY_STATE(); + } + +#if 0 /* if image was scaled up, create new clipmask for normal size image */ if (zoom_factor != 1) { @@ -869,42 +1034,60 @@ void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) SDL_SetColorKey(tmp_surface_1, 0, 0); /* reset transparent pixel */ #endif } +#endif - new_width = width_1; - new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */ - - new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH); + if (create_small_bitmaps) + { + new_width = width_1; + new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */ + + new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH); + + BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0); + BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2, + 0, height_1); + BlitBitmap(tmp_bitmap_4, new_bitmap, 0, 0, width_1 / 4, height_1 / 4, + width_1 / 2, height_1); + BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8, + 3 * width_1 / 4, height_1); + BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16, + 7 * width_1 / 8, height_1); + BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32, + 15 * width_1 / 16, height_1); + + UPDATE_BUSY_STATE(); + } + else + { + new_width = width_1; + new_height = height_1; - BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0); - BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2, - 0, height_1); - BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8, - 3 * width_1 / 4, height_1); + new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */ + } - if (zoom_factor != 1) - FreeBitmap(tmp_bitmap_1); + if (create_small_bitmaps) + { + /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */ + if (zoom_factor != 1) + FreeBitmap(tmp_bitmap_1); - if (zoom_factor != 2) - FreeBitmap(tmp_bitmap_2); + if (zoom_factor != 2) + FreeBitmap(tmp_bitmap_2); - if (zoom_factor != 8) - FreeBitmap(tmp_bitmap_8); + if (zoom_factor != 4) + FreeBitmap(tmp_bitmap_4); -#if 0 + if (zoom_factor != 8) + FreeBitmap(tmp_bitmap_8); -#if defined(TARGET_SDL) - /* !!! what about the old old_bitmap->surface ??? FIX ME !!! */ - old_bitmap->surface = new_bitmap->surface; - new_bitmap->surface = NULL; -#else - /* !!! see above !!! */ - old_bitmap->drawable = new_bitmap->drawable; - new_bitmap->drawable = None; -#endif + if (zoom_factor != 16) + FreeBitmap(tmp_bitmap_16); -#else + if (zoom_factor != 32) + FreeBitmap(tmp_bitmap_32); + } - /* replace image with extended image (containing normal, 1/2 and 1/8 size) */ + /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */ #if defined(TARGET_SDL) swap_bitmap.surface = old_bitmap->surface; old_bitmap->surface = new_bitmap->surface; @@ -913,14 +1096,50 @@ void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) swap_bitmap.drawable = old_bitmap->drawable; old_bitmap->drawable = new_bitmap->drawable; new_bitmap->drawable = swap_bitmap.drawable; -#endif - #endif old_bitmap->width = new_bitmap->width; old_bitmap->height = new_bitmap->height; - FreeBitmap(new_bitmap); +#if 1 + /* this replaces all blit masks created when loading -- maybe optimize this */ + { +#if defined(TARGET_X11) + if (old_bitmap->clip_mask) + XFreePixmap(display, old_bitmap->clip_mask); + + old_bitmap->clip_mask = + Pixmap_to_Mask(old_bitmap->drawable, new_width, new_height); + + XSetClipMask(display, old_bitmap->stored_clip_gc, old_bitmap->clip_mask); +#else + SDL_Surface *old_surface = old_bitmap->surface; + + if (old_bitmap->surface_masked) + SDL_FreeSurface(old_bitmap->surface_masked); + + SDL_SetColorKey(old_surface, SDL_SRCCOLORKEY, + SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00)); + if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed"); + SDL_SetColorKey(old_surface, 0, 0); /* reset transparent pixel */ +#endif + } +#endif + + UPDATE_BUSY_STATE(); + + FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */ +} + +void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) +{ + CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE); +} + +void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor) +{ + CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE); } @@ -929,8 +1148,9 @@ void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor) /* ------------------------------------------------------------------------- */ #if !defined(PLATFORM_MSDOS) -/* XPM */ -static const char *cursor_image_playfield[] = +#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0 +/* XPM image definitions */ +static const char *cursor_image_none[] = { /* width height num_colors chars_per_pixel */ " 16 16 3 1", @@ -940,10 +1160,6 @@ static const char *cursor_image_playfield[] = ". c #ffffff", " c None", -#if 1 - /* some people complained about a "white dot" on the screen and thought it - was a graphical error... OK, let's just remove the whole pointer :-) */ - /* pixels */ " ", " ", @@ -964,7 +1180,18 @@ static const char *cursor_image_playfield[] = /* hot spot */ "0,0" -#else +}; +#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER +static const char *cursor_image_dot[] = +{ + /* width height num_colors chars_per_pixel */ + " 16 16 3 1", + + /* colors */ + "X c #000000", + ". c #ffffff", + " c None", + /* pixels */ " X ", "X.X ", @@ -985,8 +1212,13 @@ static const char *cursor_image_playfield[] = /* hot spot */ "1,1" -#endif }; +static const char **cursor_image_playfield = cursor_image_dot; +#else +/* some people complained about a "white dot" on the screen and thought it + was a graphical error... OK, let's just remove the whole pointer :-) */ +static const char **cursor_image_playfield = cursor_image_none; +#endif #if defined(TARGET_SDL) static const int cursor_bit_order = BIT_ORDER_MSB; @@ -1045,15 +1277,24 @@ static struct MouseCursorInfo *get_cursor_from_image(const char **image) void SetMouseCursor(int mode) { #if !defined(PLATFORM_MSDOS) + static struct MouseCursorInfo *cursor_none = NULL; static struct MouseCursorInfo *cursor_playfield = NULL; + struct MouseCursorInfo *cursor_new; + + if (cursor_none == NULL) + cursor_none = get_cursor_from_image(cursor_image_none); if (cursor_playfield == NULL) cursor_playfield = get_cursor_from_image(cursor_image_playfield); + cursor_new = (mode == CURSOR_DEFAULT ? NULL : + mode == CURSOR_NONE ? cursor_none : + mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + #if defined(TARGET_SDL) - SDLSetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + SDLSetMouseCursor(cursor_new); #elif defined(TARGET_X11_NATIVE) - X11SetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + X11SetMouseCursor(cursor_new); #endif #endif } @@ -1063,7 +1304,7 @@ void SetMouseCursor(int mode) /* audio functions */ /* ========================================================================= */ -inline void OpenAudio(void) +void OpenAudio(void) { /* always start with reliable default values */ audio.sound_available = FALSE; @@ -1091,7 +1332,7 @@ inline void OpenAudio(void) #endif } -inline void CloseAudio(void) +void CloseAudio(void) { #if defined(TARGET_SDL) SDLCloseAudio(); @@ -1104,7 +1345,7 @@ inline void CloseAudio(void) audio.sound_enabled = FALSE; } -inline void SetAudioMode(boolean enabled) +void SetAudioMode(boolean enabled) { if (!audio.sound_available) return; @@ -1117,7 +1358,7 @@ inline void SetAudioMode(boolean enabled) /* event functions */ /* ========================================================================= */ -inline void InitEventFilter(EventFilter filter_function) +void InitEventFilter(EventFilter filter_function) { #if defined(TARGET_SDL) /* set event filter to filter out certain events */ @@ -1125,7 +1366,7 @@ inline void InitEventFilter(EventFilter filter_function) #endif } -inline boolean PendingEvent(void) +boolean PendingEvent(void) { #if defined(TARGET_SDL) return (SDL_PollEvent(NULL) ? TRUE : FALSE); @@ -1134,7 +1375,7 @@ inline boolean PendingEvent(void) #endif } -inline void NextEvent(Event *event) +void NextEvent(Event *event) { #if defined(TARGET_SDL) SDLNextEvent(event); @@ -1143,9 +1384,19 @@ inline void NextEvent(Event *event) #endif } -inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) +void PeekEvent(Event *event) +{ +#if defined(TARGET_SDL) + SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS); +#else + XPeekEvent(display, event); +#endif +} + +Key GetEventKey(KeyEvent *event, boolean with_modifiers) { #if defined(TARGET_SDL) + #if 0 printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n", (int)event->keysym.unicode, @@ -1159,7 +1410,9 @@ inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) return event->keysym.unicode; else return event->keysym.sym; + #else + #if 0 printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n", (int)XLookupKeysym(event, event->state), @@ -1173,11 +1426,10 @@ inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) #endif } -inline KeyMod HandleKeyModState(Key key, int key_status) +KeyMod HandleKeyModState(Key key, int key_status) { static KeyMod current_modifiers = KMOD_None; -#if !defined(TARGET_SDL) if (key != KSYM_UNDEFINED) /* new key => check for modifier key change */ { KeyMod new_modifier = KMOD_None; @@ -1217,12 +1469,11 @@ inline KeyMod HandleKeyModState(Key key, int key_status) else current_modifiers &= ~new_modifier; } -#endif return current_modifiers; } -inline KeyMod GetKeyModState() +KeyMod GetKeyModState() { #if defined(TARGET_SDL) return (KeyMod)SDL_GetModState(); @@ -1231,7 +1482,18 @@ inline KeyMod GetKeyModState() #endif } -inline boolean CheckCloseWindowEvent(ClientMessageEvent *event) +KeyMod GetKeyModStateFromEvents() +{ + /* always use key modifier state as tracked from key events (this is needed + if the modifier key event was injected into the event queue, but the key + was not really pressed on keyboard -- SDL_GetModState() seems to directly + query the keys as held pressed on the keyboard) -- this case is currently + only used to filter out clipboard insert events from "True X-Mouse" tool */ + + return HandleKeyModState(KSYM_UNDEFINED, 0); +} + +boolean CheckCloseWindowEvent(ClientMessageEvent *event) { if (event->type != EVENT_CLIENTMESSAGE) return FALSE; @@ -1252,7 +1514,7 @@ inline boolean CheckCloseWindowEvent(ClientMessageEvent *event) /* joystick functions */ /* ========================================================================= */ -inline void InitJoysticks() +void InitJoysticks() { int i; @@ -1272,9 +1534,14 @@ inline void InitJoysticks() #elif defined(PLATFORM_MSDOS) MSDOSInitJoysticks(); #endif + +#if 0 + for (i = 0; i < MAX_PLAYERS; i++) + printf("::: Joystick for player %d: %d\n", i, joystick.fd[i]); +#endif } -inline boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) +boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) { #if defined(TARGET_SDL) return SDLReadJoystick(nr, x, y, b1, b2);