X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=c3d9575489c60fb74c5bb67c6fd8a926b2341268;hb=ade0034b74cb1213bfe0a73213f459081e10b85a;hp=e94949d4245ef027c86383970b9a78e7a38ad2d5;hpb=ddd58a300bd5996f69a8ec41d1fd140fe7a46f18;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index e94949d4..c3d95754 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -189,9 +189,16 @@ void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize) gfx.vysize = vysize; } +void InitGfxWindowInfo(int win_xsize, int win_ysize) +{ + gfx.win_xsize = win_xsize; + gfx.win_ysize = win_ysize; +} + void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) { /* currently only used by MSDOS code to alloc VRAM buffer, if available */ + /* 2009-03-24: also (temporarily?) used for overlapping blit workaround */ gfx.scrollbuffer_width = scrollbuffer_width; gfx.scrollbuffer_height = scrollbuffer_height; } @@ -201,6 +208,15 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } +void InitGfxCustomArtworkInfo() +{ + gfx.override_level_graphics = FALSE; + gfx.override_level_sounds = FALSE; + gfx.override_level_music = FALSE; + + gfx.draw_init_text = TRUE; +} + void SetDrawDeactivationMask(int draw_deactivation_mask) { gfx.draw_deactivation_mask = draw_deactivation_mask; @@ -267,17 +283,24 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove every mask before setting mask for window */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ + SetBackgroundBitmap(NULL, 0xffff); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); } void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for main area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + /* remove window area mask before setting mask for door area */ + /* (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) */ SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -368,16 +391,18 @@ Bitmap *CreateBitmapStruct(void) Bitmap *CreateBitmap(int width, int height, int depth) { Bitmap *new_bitmap = CreateBitmapStruct(); - int real_depth = GetRealDepth(depth); + int real_width = MAX(1, width); /* prevent zero bitmap width */ + int real_height = MAX(1, height); /* prevent zero bitmap height */ + int real_depth = GetRealDepth(depth); #if defined(TARGET_SDL) - SDLCreateBitmapContent(new_bitmap, width, height, real_depth); + SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth); #else - X11CreateBitmapContent(new_bitmap, width, height, real_depth); + X11CreateBitmapContent(new_bitmap, real_width, real_height, real_depth); #endif - new_bitmap->width = width; - new_bitmap->height = height; + new_bitmap->width = real_width; + new_bitmap->height = real_height; return new_bitmap; } @@ -473,8 +498,55 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, if (DrawingDeactivated(dst_x, dst_y, width, height)) return; - sysCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, - dst_x, dst_y, BLIT_OPAQUE); +#if 0 + /* !!! 2009-03-24: It seems that this problem still exists with 1.2.12 !!! */ +#if defined(TARGET_SDL) && defined(PLATFORM_WIN32) + if (src_bitmap == dst_bitmap) + { + /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */ + + /* needed when blitting directly to same bitmap -- should not be needed with + recent SDL libraries, but apparently does not work in 1.2.11 directly */ + + static Bitmap *tmp_bitmap = NULL; + static int tmp_bitmap_xsize = 0; + static int tmp_bitmap_ysize = 0; + + /* start with largest static bitmaps for initial bitmap size ... */ + if (tmp_bitmap_xsize == 0 && tmp_bitmap_ysize == 0) + { + tmp_bitmap_xsize = MAX(gfx.win_xsize, gfx.scrollbuffer_width); + tmp_bitmap_ysize = MAX(gfx.win_ysize, gfx.scrollbuffer_height); + } + + /* ... and allow for later re-adjustments due to custom artwork bitmaps */ + if (src_bitmap->width > tmp_bitmap_xsize || + src_bitmap->height > tmp_bitmap_ysize) + { + tmp_bitmap_xsize = MAX(tmp_bitmap_xsize, src_bitmap->width); + tmp_bitmap_ysize = MAX(tmp_bitmap_ysize, src_bitmap->height); + + FreeBitmap(tmp_bitmap); + + tmp_bitmap = NULL; + } + + if (tmp_bitmap == NULL) + tmp_bitmap = CreateBitmap(tmp_bitmap_xsize, tmp_bitmap_ysize, + DEFAULT_DEPTH); + + sysCopyArea(src_bitmap, tmp_bitmap, + src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE); + sysCopyArea(tmp_bitmap, dst_bitmap, + dst_x, dst_y, width, height, dst_x, dst_y, BLIT_OPAQUE); + + return; + } +#endif +#endif + + sysCopyArea(src_bitmap, dst_bitmap, + src_x, src_y, width, height, dst_x, dst_y, BLIT_OPAQUE); } void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,