X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=b4ac9ce4e83a3b8bb4e49a954e78f071a6ab4391;hb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d;hp=51b38c16862237ef181c707aacdc6e1a4eb19785;hpb=681721dddc91bcdaef50002d1e861cc8d484e938;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 51b38c16..b4ac9ce4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -375,7 +375,7 @@ inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { #ifdef TARGET_SDL - SDLDrawSimpleLine(bitmap->surface, from_x, from_y, to_x, to_y, 0xffffff); + SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, 0xffffff); #else XSetForeground(display, bitmap->gc, WhitePixel(display, screen)); XDrawLine(display, bitmap->drawable, bitmap->gc, from_x, from_y, to_x, to_y); @@ -403,8 +403,8 @@ inline void DrawLine(Bitmap *bitmap, int from_x, int from_y, continue; #if defined(TARGET_SDL) - sge_Line(bitmap->surface, - from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel); + SDLDrawLine(bitmap, + from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel); #elif defined(TARGET_ALLEGRO) AllegroDrawLine(bitmap->drawable, from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel); @@ -438,6 +438,26 @@ inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, #endif } +inline Pixel GetPixel(Bitmap *bitmap, int x, int y) +{ +#if defined(TARGET_SDL) + return SDLGetPixel(bitmap, x, y); +#elif defined(TARGET_ALLEGRO) + return AllegroGetPixel(bitmap->drawable, x, y); +#else + unsigned long pixel_value; + XImage *pixel_image; + + pixel_image = XGetImage(display, bitmap->drawable, x, y, 1, 1, + AllPlanes, ZPixmap); + pixel_value = XGetPixel(pixel_image, 0, 0); + + XDestroyImage(pixel_image); + + return pixel_value; +#endif +} + inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, unsigned int color_g, unsigned int color_b) { @@ -653,7 +673,7 @@ inline boolean PendingEvent(void) inline void NextEvent(Event *event) { #ifdef TARGET_SDL - SDL_WaitEvent(event); + SDLNextEvent(event); #else XNextEvent(display, event); #endif