X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=acd36018b2614036196301205967ab4e581f6e5b;hb=ac39e3a146d0d95f1738e33d21fd76612f09b093;hp=a4d3f9e8b2780cae85bc519e2cbc8fef9849b162;hpb=d77d7ac6d22b63ff3e10608e54c7ac919915fae9;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index a4d3f9e8..acd36018 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -201,12 +201,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + +#if defined(TARGET_SDL2) + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); +#endif + + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } + gfx.win_xsize = win_xsize; gfx.win_ysize = win_ysize; gfx.background_bitmap_mask = REDRAW_NONE; - - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -231,11 +245,16 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void)) +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) { gfx.draw_global_anim_function = draw_global_anim_function; } +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)) +{ + gfx.draw_global_border_function = draw_global_border_function; +} + void InitGfxCustomArtworkInfo() { gfx.override_level_graphics = FALSE; @@ -363,7 +382,10 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; - SDLInitVideoBuffer(&backbuffer, &window, fullscreen); + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + + SDLInitVideoBuffer(fullscreen); video.initialized = TRUE; @@ -404,7 +426,7 @@ void FreeBitmap(Bitmap *bitmap) Bitmap *CreateBitmapStruct(void) { - return checked_calloc(sizeof(struct SDLSurfaceInfo)); + return checked_calloc(sizeof(Bitmap)); } Bitmap *CreateBitmap(int width, int height, int depth) @@ -652,7 +674,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -660,7 +682,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -720,6 +742,56 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } +void BlitTexture(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_OPAQUE); +} + +void BlitTextureMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_MASKED); +} + +void BlitToScreen(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + +void BlitToScreenMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); +} + void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { @@ -817,7 +889,17 @@ void KeyboardAutoRepeatOff(void) boolean SetVideoMode(boolean fullscreen) { - return SDLSetVideoMode(&backbuffer, fullscreen); + return SDLSetVideoMode(fullscreen); +} + +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay() +{ + return video.frame_delay_value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen) @@ -1135,6 +1217,11 @@ void CreateBitmapTextures(Bitmap **bitmaps) SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); } +void FreeBitmapTextures(Bitmap **bitmaps) +{ + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) { CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);