X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=acd36018b2614036196301205967ab4e581f6e5b;hb=ac39e3a146d0d95f1738e33d21fd76612f09b093;hp=26691223ade3e4142d0c40ebfc2551b80f6c91f1;hpb=6e14e0f1251b17881f44fdddc489c19d7ad7a373;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 26691223..acd36018 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -201,22 +201,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { - gfx.win_xsize = win_xsize; - gfx.win_ysize = win_ysize; + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); - gfx.background_bitmap_mask = REDRAW_NONE; +#if defined(TARGET_SDL2) + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); +#endif - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); -#if USE_FINAL_SCREEN_BITMAP - ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); -#endif + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } - ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + gfx.win_xsize = win_xsize; + gfx.win_ysize = win_ysize; - ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + gfx.background_bitmap_mask = REDRAW_NONE; } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -241,7 +245,7 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)) +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) { gfx.draw_global_anim_function = draw_global_anim_function; } @@ -378,7 +382,10 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; - SDLInitVideoBuffer(&backbuffer, &window, fullscreen); + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + + SDLInitVideoBuffer(fullscreen); video.initialized = TRUE; @@ -667,7 +674,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -675,7 +682,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -764,12 +771,11 @@ void BlitToScreen(Bitmap *bitmap, if (bitmap == NULL) return; -#if USE_FINAL_SCREEN_BITMAP - BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, - width, height, dst_x, dst_y); -#else - BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); -#endif + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); } void BlitToScreenMasked(Bitmap *bitmap, @@ -779,12 +785,11 @@ void BlitToScreenMasked(Bitmap *bitmap, if (bitmap == NULL) return; -#if USE_FINAL_SCREEN_BITMAP - BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, - width, height, dst_x, dst_y); -#else - BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); -#endif + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); } void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, @@ -884,7 +889,17 @@ void KeyboardAutoRepeatOff(void) boolean SetVideoMode(boolean fullscreen) { - return SDLSetVideoMode(&backbuffer, fullscreen); + return SDLSetVideoMode(fullscreen); +} + +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay() +{ + return video.frame_delay_value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen)