X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=a1fbad08e28bca122f14f3d295e972b1ec3b46b9;hb=fe4ae2ae6dd24628a3141093d8cddea7b57812e1;hp=b04cd9b57ed29d47e9146face31efc909461d213;hpb=677fb221d48bd71f0f6a7633dc415f895abedf94;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index b04cd9b5..a1fbad08 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -118,7 +118,7 @@ void InitExitFunction(void (*exit_function)(int)) program.exit_function = exit_function; /* set signal handlers to custom exit function */ - signal(SIGINT, exit_function); + // signal(SIGINT, exit_function); signal(SIGTERM, exit_function); /* set exit function to automatically cleanup SDL stuff after exit() */ @@ -231,6 +231,11 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void)) +{ + gfx.draw_global_anim_function = draw_global_anim_function; +} + void InitGfxCustomArtworkInfo() { gfx.override_level_graphics = FALSE; @@ -715,6 +720,28 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } +void BlitTexture(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_OPAQUE); +} + +void BlitTextureMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_MASKED); +} + void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { @@ -1125,6 +1152,11 @@ void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor, CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE); } +void CreateBitmapTextures(Bitmap **bitmaps) +{ + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) { CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);