X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=a1f009f77c8470f5d0b7e0fcbe85eb97db53ecd0;hb=edaa850fd2d2cae7ec31961fae3d56487e710c71;hp=2fad22274b84e09fc5bdac61421b860f511265ab;hpb=89237f2f4d7189714da64da53c1515979ad49b2d;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 2fad2227..a1f009f7 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -121,7 +121,7 @@ void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly, network.is_server_thread = FALSE; } -void InitRuntimeInfo() +void InitRuntimeInfo(void) { #if defined(HAS_TOUCH_DEVICE) runtime.uses_touch_device = TRUE; @@ -599,15 +599,20 @@ void FreeBitmap(Bitmap *bitmap) free(bitmap); } +void ResetBitmapAlpha(Bitmap *bitmap) +{ + bitmap->alpha[0][0] = -1; + bitmap->alpha[0][1] = -1; + bitmap->alpha[1][0] = -1; + bitmap->alpha[1][1] = -1; + bitmap->alpha_next_blit = -1; +} + Bitmap *CreateBitmapStruct(void) { Bitmap *new_bitmap = checked_calloc(sizeof(Bitmap)); - new_bitmap->alpha[0][0] = -1; - new_bitmap->alpha[0][1] = -1; - new_bitmap->alpha[1][0] = -1; - new_bitmap->alpha[1][1] = -1; - new_bitmap->alpha_next_blit = -1; + ResetBitmapAlpha(new_bitmap); return new_bitmap; } @@ -619,7 +624,7 @@ Bitmap *CreateBitmap(int width, int height, int depth) int real_height = MAX(1, height); // prevent zero bitmap height int real_depth = GetRealDepth(depth); - SDLCreateBitmapContent(new_bitmap, real_width, real_height, real_depth); + new_bitmap->surface = SDLCreateNativeSurface(real_width, real_height, real_depth); new_bitmap->width = real_width; new_bitmap->height = real_height; @@ -933,6 +938,12 @@ void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y) { + if (program.headless) + return; + + if (src_bitmap == NULL || dst_bitmap == NULL) + return; + if (DrawingDeactivated(dst_x, dst_y)) return; @@ -1657,6 +1668,8 @@ void OpenAudio(void) audio.device_name = NULL; audio.device_fd = -1; + audio.sample_rate = DEFAULT_AUDIO_SAMPLE_RATE; + audio.num_channels = 0; audio.music_channel = 0; audio.first_sound_channel = 0;