X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=9a8d117b85f1f2c7e6f78c3b35d8b582d0e9f311;hb=888ee049;hp=488e838e8c4b82650edbcd48caee246420f1c6d8;hpb=85019a08c195ac31e548b0549053fbc9f71b427f;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 488e838e..9a8d117b 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -57,6 +57,7 @@ int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; int wheel_steps = DEFAULT_WHEEL_STEPS; boolean keyrepeat_status = TRUE; +boolean textinput_status = FALSE; int redraw_mask = REDRAW_NONE; @@ -117,7 +118,11 @@ void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly, void InitRuntimeInfo() { +#if defined(HAS_TOUCH_DEVICE) + runtime.uses_touch_device = TRUE; +#else runtime.uses_touch_device = FALSE; +#endif } void InitScoresInfo(void) @@ -317,6 +322,12 @@ void InitGfxCustomArtworkInfo(void) void InitGfxOtherSettings(void) { gfx.cursor_mode = CURSOR_DEFAULT; + gfx.cursor_mode_override = CURSOR_UNDEFINED; + gfx.cursor_mode_final = gfx.cursor_mode; + + // prevent initially displaying custom mouse cursor in upper left corner + gfx.mouse_x = POS_OFFSCREEN; + gfx.mouse_y = POS_OFFSCREEN; } void InitTileCursorInfo(void) @@ -565,6 +576,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; + video.frame_counter = 0; video.frame_delay = 0; video.frame_delay_value = GAME_FRAME_DELAY; @@ -1550,6 +1562,7 @@ void SetMouseCursor(int mode) static struct MouseCursorInfo *cursor_none = NULL; static struct MouseCursorInfo *cursor_playfield = NULL; struct MouseCursorInfo *cursor_new; + int mode_final = mode; if (cursor_none == NULL) cursor_none = get_cursor_from_image(cursor_image_none); @@ -1557,13 +1570,39 @@ void SetMouseCursor(int mode) if (cursor_playfield == NULL) cursor_playfield = get_cursor_from_image(cursor_image_playfield); - cursor_new = (mode == CURSOR_DEFAULT ? NULL : - mode == CURSOR_NONE ? cursor_none : - mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + if (gfx.cursor_mode_override != CURSOR_UNDEFINED) + mode_final = gfx.cursor_mode_override; + + cursor_new = (mode_final == CURSOR_DEFAULT ? NULL : + mode_final == CURSOR_NONE ? cursor_none : + mode_final == CURSOR_PLAYFIELD ? cursor_playfield : NULL); SDLSetMouseCursor(cursor_new); gfx.cursor_mode = mode; + gfx.cursor_mode_final = mode_final; +} + +void UpdateRawMousePosition(int mouse_x, int mouse_y) +{ + // mouse events do not contain logical screen size corrections yet + SDLCorrectRawMousePosition(&mouse_x, &mouse_y); + + mouse_x -= video.screen_xoffset; + mouse_y -= video.screen_yoffset; + + gfx.mouse_x = mouse_x; + gfx.mouse_y = mouse_y; +} + +void UpdateMousePosition(void) +{ + int mouse_x, mouse_y; + + SDL_PumpEvents(); + SDL_GetMouseState(&mouse_x, &mouse_y); + + UpdateRawMousePosition(mouse_x, mouse_y); } @@ -1613,6 +1652,11 @@ void SetAudioMode(boolean enabled) // event functions // ============================================================================ +void InitEventFilter(EventFilter filter_function) +{ + SDL_SetEventFilter(filter_function, NULL); +} + boolean PendingEvent(void) { return (SDL_PollEvent(NULL) ? TRUE : FALSE); @@ -1628,6 +1672,11 @@ void PeekEvent(Event *event) SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT); } +void PumpEvents(void) +{ + SDL_PumpEvents(); +} + void CheckQuitEvent(void) { if (SDL_QuitRequested()) @@ -1648,7 +1697,7 @@ KeyMod HandleKeyModState(Key key, int key_status) { KeyMod new_modifier = KMOD_None; - switch(key) + switch (key) { case KSYM_Shift_L: new_modifier = KMOD_Shift_L; @@ -1705,6 +1754,8 @@ KeyMod GetKeyModStateFromEvents(void) void StartTextInput(int x, int y, int width, int height) { + textinput_status = TRUE; + #if defined(HAS_SCREEN_KEYBOARD) SDL_StartTextInput(); @@ -1719,6 +1770,8 @@ void StartTextInput(int x, int y, int width, int height) void StopTextInput(void) { + textinput_status = FALSE; + #if defined(HAS_SCREEN_KEYBOARD) SDL_StopTextInput(); @@ -1731,12 +1784,18 @@ void StopTextInput(void) #endif } -boolean CheckCloseWindowEvent(ClientMessageEvent *event) +void PushUserEvent(int code, int value1, int value2) { - if (event->type != EVENT_CLIENTMESSAGE) - return FALSE; + UserEvent event; + + SDL_memset(&event, 0, sizeof(event)); + + event.type = EVENT_USER; + event.code = code; + event.value1 = value1; + event.value2 = value2; - return TRUE; // the only possible message here is SDL_QUIT + SDL_PushEvent((SDL_Event *)&event); }