X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=916d92f10f4b19f424de7d3f4c229dc9063701da;hb=ae0910c3223faf69f7638780ff8e49cf08bbb554;hp=e1ac9ccc26659467c0490607596c87ed8e235ca2;hpb=69e8efac8d856859c55237e085ff8b514ae1aa3c;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index e1ac9ccc..916d92f1 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -669,7 +669,8 @@ Bitmap *LoadImage(char *filename) new_bitmap = X11LoadImage(filename); #endif - new_bitmap->source_filename = getStringCopy(filename); + if (new_bitmap) + new_bitmap->source_filename = getStringCopy(filename); return new_bitmap; } @@ -737,9 +738,8 @@ inline void OpenAudio(void) audio.sound_available = FALSE; audio.music_available = FALSE; audio.loops_available = FALSE; - audio.mods_available = FALSE; - audio.sound_enabled = FALSE; + audio.sound_enabled = FALSE; audio.sound_deactivated = FALSE; audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; @@ -749,7 +749,6 @@ inline void OpenAudio(void) audio.channels = 0; audio.music_channel = 0; - audio.music_nr = 0; #if defined(TARGET_SDL) SDLOpenAudio(); @@ -781,6 +780,13 @@ inline void SetAudioMode(boolean enabled) audio.sound_enabled = enabled; } +inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void), + void (*func_reload_music)(void)) +{ + audio.func_reload_sounds = func_reload_sounds; + audio.func_reload_music = func_reload_music; +} + /* ========================================================================= */ /* event functions */