X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=7d0099f4af002628d2024ffcee250b18f2942240;hb=462bca0782be497b984922afda26b5bf12bd3d75;hp=f3696277749fe3c6a987c18e77118d1306a0247d;hpb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index f3696277..7d0099f4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -245,7 +245,10 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) if (background_bitmap_tile == NULL) /* empty background requested */ return; - if (mask == REDRAW_FIELD) + if (mask == REDRAW_ALL) + DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, + 0, 0, video.width, video.height); + else if (mask == REDRAW_FIELD) DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); @@ -257,13 +260,20 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) } } +void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) +{ + SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); +} + void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -321,8 +331,7 @@ void CloseVideoDisplay(void) #endif } -void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, - int width, int height, int depth, boolean fullscreen) +void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) { video.width = width; video.height = height; @@ -334,10 +343,12 @@ void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, video.fullscreen_mode_current = NULL; #if defined(TARGET_SDL) - SDLInitVideoBuffer(backbuffer, window, fullscreen); + SDLInitVideoBuffer(&backbuffer, &window, fullscreen); #else - X11InitVideoBuffer(backbuffer, window); + X11InitVideoBuffer(&backbuffer, &window); #endif + + drawto = backbuffer; } Bitmap *CreateBitmapStruct(void) @@ -424,13 +435,16 @@ inline static boolean CheckDrawingArea(int x, int y, int width, int height, if (draw_mask & REDRAW_ALL) return TRUE; - if ((draw_mask & REDRAW_FIELD) && x < gfx.real_sx + gfx.full_sxsize) + if ((draw_mask & REDRAW_FIELD) && + x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize) return TRUE; - if ((draw_mask & REDRAW_DOOR_1) && x >= gfx.dx && y < gfx.dy + gfx.dysize) + if ((draw_mask & REDRAW_DOOR_1) && + x >= gfx.dx && y < gfx.dy + gfx.dysize) return TRUE; - if ((draw_mask & REDRAW_DOOR_2) && x >= gfx.dx && y >= gfx.vy) + if ((draw_mask & REDRAW_DOOR_2) && + x >= gfx.dx && y >= gfx.vy) return TRUE; return FALSE; @@ -459,14 +473,15 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, } void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, - int fade_mode, int fade_delay, int post_delay) + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) { #if defined(TARGET_SDL) SDLFadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #else X11FadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #endif }