X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=600b4b3217a6ad785ccc3f1b4608c824fa4149f7;hb=4d3b0d040b3c5d397ac3b7a15f3d48c44d50e9dd;hp=595daad7bd3fc148b43b0035fd8bc49b50d51f75;hpb=2176d1de29652bc9e8db1baa283fdc1c4e99e674;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 595daad7..600b4b32 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -201,22 +201,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { - gfx.win_xsize = win_xsize; - gfx.win_ysize = win_ysize; - - gfx.background_bitmap_mask = REDRAW_NONE; - - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize); #if defined(TARGET_SDL2) - ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize); #endif - ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } - ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + gfx.win_xsize = win_xsize; + gfx.win_ysize = win_ysize; + + gfx.background_bitmap_mask = REDRAW_NONE; } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -241,7 +245,7 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)) +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) { gfx.draw_global_anim_function = draw_global_anim_function; } @@ -378,6 +382,9 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + SDLInitVideoBuffer(fullscreen); video.initialized = TRUE; @@ -437,9 +444,9 @@ Bitmap *CreateBitmap(int width, int height, int depth) return new_bitmap; } -void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) +void ReCreateBitmap(Bitmap **bitmap, int width, int height) { - Bitmap *new_bitmap = CreateBitmap(width, height, depth); + Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH); if (*bitmap == NULL) { @@ -667,7 +674,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -675,7 +682,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -885,6 +892,16 @@ boolean SetVideoMode(boolean fullscreen) return SDLSetVideoMode(fullscreen); } +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay() +{ + return video.frame_delay_value; +} + boolean ChangeVideoModeIfNeeded(boolean fullscreen) { if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||