X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=5916fdcc63176373ffb2809e43cdb216d8853311;hb=39f50ee719c2ce2831fba12c53f358ece98563b9;hp=a2f7ebeccd7d199716400db3fbeb14363f8fdbb4;hpb=ba6af23b5637bcd5fa4e247dc336b45ba1e6fd1a;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index a2f7ebec..5916fdcc 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -103,26 +103,9 @@ void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir, program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout; program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr; - program.headless = FALSE; - -#if defined(PLATFORM_EMSCRIPTEN) - EM_ASM - ( - Module.sync_done = 0; - - FS.mkdir('/persistent'); // create persistent data directory - FS.mount(IDBFS, {}, '/persistent'); // mount with IDBFS filesystem type - FS.syncfs(true, function(err) // sync persistent data into memory - { - assert(!err); - Module.sync_done = 1; - }); - ); + program.api_thread_count = 0; - // wait for persistent data to be synchronized to memory - while (emscripten_run_script_int("Module.sync_done") == 0) - Delay(20); -#endif + program.headless = FALSE; } void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly, @@ -146,33 +129,8 @@ void InitRuntimeInfo() #else runtime.uses_touch_device = FALSE; #endif -} - -void InitScoresInfo(void) -{ - char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY); - - program.global_scores = directoryExists(global_scores_dir); - program.many_scores_per_name = !program.global_scores; - -#if 0 - if (options.debug) - { - if (program.global_scores) - { - Debug("internal:path", "Using global, multi-user scores directory '%s'.", - global_scores_dir); - Debug("internal:path", "Remove to enable single-user scores directory."); - Debug("internal:path", "(This enables multipe score entries per user.)"); - } - else - { - Debug("internal:path", "Using private, single-user scores directory."); - } - } -#endif - free(global_scores_dir); + runtime.use_api_server = setup.use_api_server; } void SetWindowTitle(void) @@ -206,6 +164,8 @@ void InitExitFunction(void (*exit_function)(int)) void InitPlatformDependentStuff(void) { + InitEmscriptenFilesystem(); + // this is initialized in GetOptions(), but may already be used before options.verbose = TRUE; @@ -313,7 +273,7 @@ void InitGfxClipRegion(boolean enabled, int x, int y, int width, int height) gfx.clip_height = height; } -void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) +void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean)) { gfx.draw_busy_anim_function = draw_busy_anim_function; } @@ -607,14 +567,14 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; video.frame_counter = 0; - video.frame_delay = 0; - video.frame_delay_value = GAME_FRAME_DELAY; + video.frame_delay.count = 0; + video.frame_delay.value = GAME_FRAME_DELAY; video.shifted_up = FALSE; video.shifted_up_pos = 0; video.shifted_up_pos_last = 0; - video.shifted_up_delay = 0; - video.shifted_up_delay_value = ONE_SECOND_DELAY / 4; + video.shifted_up_delay.count = 0; + video.shifted_up_delay.value = ONE_SECOND_DELAY / 4; SDLInitVideoBuffer(fullscreen); @@ -946,6 +906,9 @@ void FadeRectangle(int x, int y, int width, int height, void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height, Pixel color) { + if (program.headless) + return; + if (DrawingDeactivated(x, y, width, height)) return; @@ -1149,12 +1112,12 @@ boolean SetVideoMode(boolean fullscreen) void SetVideoFrameDelay(unsigned int frame_delay_value) { - video.frame_delay_value = frame_delay_value; + video.frame_delay.value = frame_delay_value; } unsigned int GetVideoFrameDelay(void) { - return video.frame_delay_value; + return video.frame_delay.value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen) @@ -1235,7 +1198,7 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) free(new_bitmap); } -static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) +Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) { return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); } @@ -1244,14 +1207,31 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) { if (bitmaps[IMG_BITMAP_CUSTOM]) { - FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]); + // check if original sized bitmap points to custom sized bitmap + if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] == bitmaps[IMG_BITMAP_CUSTOM]) + { + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]); + + // keep pointer of previous custom size bitmap + bitmaps[IMG_BITMAP_OTHER] = bitmaps[IMG_BITMAP_CUSTOM]; + + // set original bitmap pointer to scaled original bitmap of other size + bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER]; + + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]); + } + else + { + FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]); + } bitmaps[IMG_BITMAP_CUSTOM] = NULL; } if (gfx.game_tile_size == gfx.standard_tile_size) { - bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD]; + // set game bitmap pointer to standard sized bitmap (already existing) + bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD]; return; } @@ -1260,10 +1240,10 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) int width = bitmap->width * gfx.game_tile_size / gfx.standard_tile_size;; int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;; - Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height); + bitmaps[IMG_BITMAP_CUSTOM] = ZoomBitmap(bitmap, width, height); - bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new; - bitmaps[IMG_BITMAP_GAME] = bitmap_new; + // set game bitmap pointer to custom sized bitmap (newly created) + bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM]; } static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, @@ -1413,9 +1393,33 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0; if (bitmaps[IMG_BITMAP_CUSTOM]) - bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM]; + bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM]; else - bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD]; + bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD]; + + // store the "final" (up-scaled) original bitmap, if not already stored + + int tmp_bitmap_final_nr = -1; + + for (i = 0; i < NUM_IMG_BITMAPS; i++) + if (bitmaps[i] == tmp_bitmap_final) + tmp_bitmap_final_nr = i; + + if (tmp_bitmap_final_nr == -1) // scaled original bitmap not stored + { + // store pointer of scaled original bitmap (not used for any other size) + bitmaps[IMG_BITMAP_OTHER] = tmp_bitmap_final; + + // set original bitmap pointer to scaled original bitmap of other size + bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER]; + } + else + { + // set original bitmap pointer to corresponding sized bitmap + bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[tmp_bitmap_final_nr]; + } + + // free the "old" (unscaled) original bitmap, if not already stored boolean free_old_bitmap = TRUE; @@ -1435,6 +1439,12 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, else { bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; + + // set original bitmap pointer to corresponding sized bitmap + bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_32x32]; + + if (old_bitmap != tmp_bitmap_1) + FreeBitmap(old_bitmap); } UPDATE_BUSY_STATE(); @@ -1450,12 +1460,18 @@ void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor, void CreateBitmapTextures(Bitmap **bitmaps) { - SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); + if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL) + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]); + else + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); } void FreeBitmapTextures(Bitmap **bitmaps) { - SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); + if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL) + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]); + else + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); } void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) @@ -1796,7 +1812,7 @@ void StartTextInput(int x, int y, int width, int height) if (y + height > SCREEN_KEYBOARD_POS(video.height)) { video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height); - video.shifted_up_delay = SDL_GetTicks(); + video.shifted_up_delay.count = SDL_GetTicks(); video.shifted_up = TRUE; } #endif @@ -1812,7 +1828,7 @@ void StopTextInput(void) if (video.shifted_up) { video.shifted_up_pos = 0; - video.shifted_up_delay = SDL_GetTicks(); + video.shifted_up_delay.count = SDL_GetTicks(); video.shifted_up = FALSE; } #endif @@ -1832,6 +1848,24 @@ void PushUserEvent(int code, int value1, int value2) SDL_PushEvent((SDL_Event *)&event); } +boolean PendingEscapeKeyEvent(void) +{ + if (PendingEvent()) + { + Event event; + + // check if any key press event is pending + if (SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN) != 1) + return FALSE; + + // check if pressed key is "Escape" key + if (event.key.keysym.sym == KSYM_Escape) + return TRUE; + } + + return FALSE; +} + // ============================================================================ // joystick functions @@ -1867,3 +1901,45 @@ void ClearJoystickState(void) { SDLClearJoystickState(); } + + +// ============================================================================ +// Emscripten functions +// ============================================================================ + +void InitEmscriptenFilesystem(void) +{ +#if defined(PLATFORM_EMSCRIPTEN) + EM_ASM + ({ + dir = UTF8ToString($0); + + Module.sync_done = 0; + + FS.mkdir(dir); // create persistent data directory + FS.mount(IDBFS, {}, dir); // mount with IDBFS filesystem type + FS.syncfs(true, function(err) // sync persistent data into memory + { + assert(!err); + Module.sync_done = 1; + }); + }, PERSISTENT_DIRECTORY); + + // wait for persistent data to be synchronized to memory + while (emscripten_run_script_int("Module.sync_done") == 0) + Delay(20); +#endif +} + +void SyncEmscriptenFilesystem(void) +{ +#if defined(PLATFORM_EMSCRIPTEN) + EM_ASM + ( + FS.syncfs(function(err) + { + assert(!err); + }); + ); +#endif +}