X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=5217460d47f80ed11a9dc3dcb4b14b7de09790cf;hb=c4e1a476135ce36417cdd797481feeaaff4301af;hp=b2909afd0f406846619dfbcff0a01cc0bb63118a;hpb=1100054eec7c45458359fd56072341bd661f4a9c;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index b2909afd..5217460d 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -12,6 +12,7 @@ ***********************************************************/ #include +#include #include "platform.h" @@ -56,7 +57,7 @@ int FrameCounter = 0; /* ========================================================================= */ -/* init functions */ +/* init/close functions */ /* ========================================================================= */ void InitCommandName(char *argv0) @@ -68,6 +69,15 @@ void InitCommandName(char *argv0) void InitExitFunction(void (*exit_function)(int)) { program.exit_function = exit_function; + + /* set signal handlers to custom exit function */ + signal(SIGINT, exit_function); + signal(SIGTERM, exit_function); + +#if defined(TARGET_SDL) + /* set exit function to automatically cleanup SDL stuff after exit() */ + atexit(SDL_Quit); +#endif } void InitPlatformDependantStuff(void) @@ -75,6 +85,23 @@ void InitPlatformDependantStuff(void) #if defined(PLATFORM_MSDOS) _fmode = O_BINARY; #endif + +#if !defined(PLATFORM_UNIX) + program.userdata_directory = "userdata"; + initErrorFile(); +#endif + +#if defined(TARGET_SDL) + if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0) + Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); +#endif +} + +void ClosePlatformDependantStuff(void) +{ +#if !defined(PLATFORM_UNIX) + dumpErrorFile(); +#endif } void InitProgramInfo(char *unix_userdata_directory, char *program_title, @@ -159,6 +186,14 @@ inline void InitVideoDisplay(void) #endif } +inline void CloseVideoDisplay(void) +{ +#if defined(TARGET_X11) + if (display) + XCloseDisplay(display); +#endif +} + inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, int width, int height, int depth, boolean fullscreen) @@ -452,7 +487,8 @@ inline void KeyboardAutoRepeatOn(void) SDL_DEFAULT_REPEAT_INTERVAL / 2); SDL_EnableUNICODE(1); #else - XAutoRepeatOn(display); + if (display) + XAutoRepeatOn(display); #endif } @@ -462,7 +498,8 @@ inline void KeyboardAutoRepeatOff(void) SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); SDL_EnableUNICODE(0); #else - XAutoRepeatOff(display); + if (display) + XAutoRepeatOff(display); #endif } @@ -515,55 +552,66 @@ inline boolean ChangeVideoModeIfNeeded(boolean fullscreen) return fullscreen; } +Bitmap *LoadImage(char *basename) +{ + Bitmap *new_bitmap; + char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY, + basename); + +#if defined(TARGET_SDL) + new_bitmap = SDLLoadImage(filename); +#else + new_bitmap = X11LoadImage(filename); +#endif + + free(filename); + + return new_bitmap; +} + /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ -inline boolean OpenAudio(struct AudioSystemInfo *audio) +inline void OpenAudio(void) { - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; - audio->soundserver_pipe[0] = audio->soundserver_pipe[1] = 0; - audio->soundserver_pid = 0; - audio->device_name = NULL; - audio->device_fd = 0; + /* always start with reliable default values */ + audio.sound_available = FALSE; + audio.music_available = FALSE; + audio.loops_available = FALSE; + audio.mods_available = FALSE; + audio.sound_enabled = FALSE; + + audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; + audio.soundserver_pid = 0; + audio.device_name = NULL; + audio.device_fd = 0; + + audio.channels = 0; + audio.music_channel = 0; + audio.music_nr = 0; #if defined(TARGET_SDL) - if (SDLOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + SDLOpenAudio(); #elif defined(PLATFORM_MSDOS) - if (MSDOSOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + MSDOSOpenAudio(); #elif defined(PLATFORM_UNIX) - UnixOpenAudio(audio); + UnixOpenAudio(); #endif - - return audio->sound_available; } -inline void CloseAudio(struct AudioSystemInfo *audio) +inline void CloseAudio(void) { #if defined(TARGET_SDL) SDLCloseAudio(); #elif defined(PLATFORM_MSDOS) MSDOSCloseAudio(); #elif defined(PLATFORM_UNIX) - UnixCloseAudio(audio); + UnixCloseAudio(); #endif - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; + audio.sound_enabled = FALSE; } inline void SetAudioMode(boolean enabled)