X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=5217460d47f80ed11a9dc3dcb4b14b7de09790cf;hb=c4e1a476135ce36417cdd797481feeaaff4301af;hp=341da455c5f8f7487613279510d42362bf7e30e9;hpb=d2098db6b7b0cee3b43e341c012beec5bc6ef6bd;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 341da455..5217460d 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -87,6 +87,7 @@ void InitPlatformDependantStuff(void) #endif #if !defined(PLATFORM_UNIX) + program.userdata_directory = "userdata"; initErrorFile(); #endif @@ -554,10 +555,8 @@ inline boolean ChangeVideoModeIfNeeded(boolean fullscreen) Bitmap *LoadImage(char *basename) { Bitmap *new_bitmap; - char filename[256]; - - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basename); + char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY, + basename); #if defined(TARGET_SDL) new_bitmap = SDLLoadImage(filename); @@ -565,6 +564,8 @@ Bitmap *LoadImage(char *basename) new_bitmap = X11LoadImage(filename); #endif + free(filename); + return new_bitmap; } @@ -573,50 +574,44 @@ Bitmap *LoadImage(char *basename) /* audio functions */ /* ========================================================================= */ -inline boolean OpenAudio(struct AudioSystemInfo *audio) +inline void OpenAudio(void) { - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; - audio->soundserver_pipe[0] = audio->soundserver_pipe[1] = 0; - audio->soundserver_pid = 0; - audio->device_name = NULL; - audio->device_fd = 0; + /* always start with reliable default values */ + audio.sound_available = FALSE; + audio.music_available = FALSE; + audio.loops_available = FALSE; + audio.mods_available = FALSE; + audio.sound_enabled = FALSE; + + audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; + audio.soundserver_pid = 0; + audio.device_name = NULL; + audio.device_fd = 0; + + audio.channels = 0; + audio.music_channel = 0; + audio.music_nr = 0; #if defined(TARGET_SDL) - if (SDLOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + SDLOpenAudio(); #elif defined(PLATFORM_MSDOS) - if (MSDOSOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + MSDOSOpenAudio(); #elif defined(PLATFORM_UNIX) - UnixOpenAudio(audio); + UnixOpenAudio(); #endif - - return audio->sound_available; } -inline void CloseAudio(struct AudioSystemInfo *audio) +inline void CloseAudio(void) { #if defined(TARGET_SDL) SDLCloseAudio(); #elif defined(PLATFORM_MSDOS) MSDOSCloseAudio(); #elif defined(PLATFORM_UNIX) - UnixCloseAudio(audio); + UnixCloseAudio(); #endif - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; + audio.sound_enabled = FALSE; } inline void SetAudioMode(boolean enabled)