X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=51b38c16862237ef181c707aacdc6e1a4eb19785;hb=681721dddc91bcdaef50002d1e861cc8d484e938;hp=07d4de7986f2d164aef559a12e4bda7c2893f68a;hpb=2ae6ae8ed951e87fcba7c363705cd6ddea8de91c;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 07d4de79..51b38c16 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -87,8 +87,14 @@ void InitPlatformDependantStuff(void) #endif #if !defined(PLATFORM_UNIX) + program.userdata_directory = "userdata"; initErrorFile(); #endif + +#if defined(TARGET_SDL) + if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0) + Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); +#endif } void ClosePlatformDependantStuff(void) @@ -173,7 +179,7 @@ inline static int GetRealDepth(int depth) inline void InitVideoDisplay(void) { -#ifdef TARGET_SDL +#if defined(TARGET_SDL) SDLInitVideoDisplay(); #else X11InitVideoDisplay(); @@ -182,7 +188,11 @@ inline void InitVideoDisplay(void) inline void CloseVideoDisplay(void) { -#if defined(TARGET_X11) + KeyboardAutoRepeatOn(); + +#if defined(TARGET_SDL) + SDL_QuitSubSystem(SDL_INIT_VIDEO); +#else if (display) XCloseDisplay(display); #endif @@ -435,6 +445,8 @@ inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, #if defined(TARGET_SDL) pixel = SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b); +#elif defined(TARGET_ALLEGRO) + pixel = AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8); #elif defined(TARGET_X11_NATIVE) XColor xcolor; @@ -549,10 +561,8 @@ inline boolean ChangeVideoModeIfNeeded(boolean fullscreen) Bitmap *LoadImage(char *basename) { Bitmap *new_bitmap; - char filename[256]; - - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basename); + char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY, + basename); #if defined(TARGET_SDL) new_bitmap = SDLLoadImage(filename); @@ -560,6 +570,8 @@ Bitmap *LoadImage(char *basename) new_bitmap = X11LoadImage(filename); #endif + free(filename); + return new_bitmap; } @@ -568,50 +580,44 @@ Bitmap *LoadImage(char *basename) /* audio functions */ /* ========================================================================= */ -inline boolean OpenAudio(struct AudioSystemInfo *audio) +inline void OpenAudio(void) { - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; - audio->soundserver_pipe[0] = audio->soundserver_pipe[1] = 0; - audio->soundserver_pid = 0; - audio->device_name = NULL; - audio->device_fd = 0; + /* always start with reliable default values */ + audio.sound_available = FALSE; + audio.music_available = FALSE; + audio.loops_available = FALSE; + audio.mods_available = FALSE; + audio.sound_enabled = FALSE; + + audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; + audio.soundserver_pid = 0; + audio.device_name = NULL; + audio.device_fd = 0; + + audio.channels = 0; + audio.music_channel = 0; + audio.music_nr = 0; #if defined(TARGET_SDL) - if (SDLOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + SDLOpenAudio(); #elif defined(PLATFORM_MSDOS) - if (MSDOSOpenAudio()) - { - audio->sound_available = TRUE; - audio->loops_available = TRUE; - audio->sound_enabled = TRUE; - } + MSDOSOpenAudio(); #elif defined(PLATFORM_UNIX) - UnixOpenAudio(audio); + UnixOpenAudio(); #endif - - return audio->sound_available; } -inline void CloseAudio(struct AudioSystemInfo *audio) +inline void CloseAudio(void) { #if defined(TARGET_SDL) SDLCloseAudio(); #elif defined(PLATFORM_MSDOS) MSDOSCloseAudio(); #elif defined(PLATFORM_UNIX) - UnixCloseAudio(audio); + UnixCloseAudio(); #endif - audio->sound_available = FALSE; - audio->loops_available = FALSE; - audio->sound_enabled = FALSE; + audio.sound_enabled = FALSE; } inline void SetAudioMode(boolean enabled)