X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=4e53f626d624d0676dcb88bff81a9873be2aa0ef;hb=0c454763268d571be71d2c7a633f5bd855d0ad0b;hp=a52b4ec201da7e9f2403ed5e73bf0406442d9cde;hpb=0a69f419ffadee5822bc103be9e85d378e0d0274;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index a52b4ec2..4e53f626 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -207,9 +207,17 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize) gfx.background_bitmap_mask = REDRAW_NONE; ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); -#if USE_FINAL_SCREEN_BITMAP + +#if defined(TARGET_SDL2) ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); #endif + + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -234,11 +242,16 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void)) +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) { gfx.draw_global_anim_function = draw_global_anim_function; } +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)) +{ + gfx.draw_global_border_function = draw_global_border_function; +} + void InitGfxCustomArtworkInfo() { gfx.override_level_graphics = FALSE; @@ -366,7 +379,10 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; - SDLInitVideoBuffer(&backbuffer, &window, fullscreen); + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + + SDLInitVideoBuffer(fullscreen); video.initialized = TRUE; @@ -655,7 +671,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -663,7 +679,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -752,12 +768,11 @@ void BlitToScreen(Bitmap *bitmap, if (bitmap == NULL) return; -#if USE_FINAL_SCREEN_BITMAP - BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, - width, height, dst_x, dst_y); -#else - BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); -#endif + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); } void BlitToScreenMasked(Bitmap *bitmap, @@ -767,12 +782,11 @@ void BlitToScreenMasked(Bitmap *bitmap, if (bitmap == NULL) return; -#if USE_FINAL_SCREEN_BITMAP - BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, - width, height, dst_x, dst_y); -#else - BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); -#endif + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP) + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); + else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); } void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, @@ -872,7 +886,17 @@ void KeyboardAutoRepeatOff(void) boolean SetVideoMode(boolean fullscreen) { - return SDLSetVideoMode(&backbuffer, fullscreen); + return SDLSetVideoMode(fullscreen); +} + +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay() +{ + return video.frame_delay_value; } boolean ChangeVideoModeIfNeeded(boolean fullscreen)