X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=42c4a6ecfeba9c9df412a0673046a450863afa55;hb=430aa8b71d2031eabc6341d4812363023105586e;hp=e1ac9ccc26659467c0490607596c87ed8e235ca2;hpb=69e8efac8d856859c55237e085ff8b514ae1aa3c;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index e1ac9ccc..42c4a6ec 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -669,7 +669,8 @@ Bitmap *LoadImage(char *filename) new_bitmap = X11LoadImage(filename); #endif - new_bitmap->source_filename = getStringCopy(filename); + if (new_bitmap) + new_bitmap->source_filename = getStringCopy(filename); return new_bitmap; } @@ -737,19 +738,18 @@ inline void OpenAudio(void) audio.sound_available = FALSE; audio.music_available = FALSE; audio.loops_available = FALSE; - audio.mods_available = FALSE; - audio.sound_enabled = FALSE; + audio.sound_enabled = FALSE; audio.sound_deactivated = FALSE; audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; audio.soundserver_pid = -1; audio.device_name = NULL; - audio.device_fd = 0; + audio.device_fd = -1; - audio.channels = 0; + audio.num_channels = 0; audio.music_channel = 0; - audio.music_nr = 0; + audio.first_sound_channel = 0; #if defined(TARGET_SDL) SDLOpenAudio();